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SC03 - Oscillating War for Dummies

I'll play it tomorrow so Jericho can have it Thursday, appreciate the timely heads-up.
 
Turn 79 (900 BC)
Clean up the neighborhood a little but lose an exploring warrior to a barbarian in the south

War Chariot defeats (2.00/5): Barbarian Warrior
War Chariot defeats (4.70/5): Barbarian Warrior
War Chariot defeats (4.35/5): Barbarian Warrior
The Capital begins: Warrior
The Capital finishes: Warrior
Warrior loses to: Barbarian Warrior (1.60/2)

Turn 80 (875 BC)
The Capital begins: Settler
War Chariot defeats (4.70/5): Barbarian Warrior on the way to tne next settlement site
Tech learned: Meditation
Paradise's borders expand. This is far from a Paradise with all htose jungles that we can't touch until Iron Working.

Kill a few more vampires at Outcasts and in the south

War Chariot defeats (4.15/5): Barbarian Warrior
Warrior defeats (1.72/2): Barbarian Warrior
War Chariot defeats (4.45/5): Barbarian Warrior

Turn 81 (850 BC)
Paradise begins: Worker I am going to chop out a worker here so the one in hand can go back to shopping settlers out of The Capitol

Turn 82 (825 BC)

Turn 83 (800 BC)
Mansa sorties a skirmisher

War Chariot defeats (0.75/5): Malinese Skirmisher

Turn 84 (775 BC)
Still cleaning up the neighborhood

War Chariot defeats (2.85/5): Barbarian Warrior
The Capital finishes: Settler

Turn 85 (750 BC)
The Capital begins: War Chariot
The Outcasts grows: 3 and starts a worker to at least get something done around there.

Barbarian attacks Outcasts and gets skewered....
Archer defeats (2.34/3): Barbarian Warrior

Turn 86 (725 BC)
Kill another happy wanderer from Mansa's capitol

War Chariot defeats (5.00/5): Malinese Skirmisher
Thebes founded
Thebes begins: Worker
Tech learned: Priesthood
The Capital finishes: War Chariot
Paradise finishes: Worker

Turn 87 (700 BC)
The Capital begins: War Chariot
Research begun: Horseback Riding then sut it off to accumulate cash. Thebes borders will expand in another few years and then we can connect the bronze. Would be nice to have a war chest to get some CR promoted warriors on the ground for upgrade.

This hurts as the SKirmisher attacks out of the capitol and kills the chariot watching the horse lands
War Chariot loses to: Malinese Skirmisher (0.32/4)

And kill another barbarian in the south
Warrior defeats (1.60/2): Barbarian Warrior

Turn 88 (675 BC)
And another at the Outcasts
War Chariot defeats (2.40/5): Barbarian Warrior
The Capital finishes: War Chariot

Turn 89 (650 BC)
Mansa's victorious skirmisher moves out to the open and pays for it
War Chariot defeats (0.50/5): Malinese Skirmisher
The Capital begins: War Chariot
The loss of the chariot at TImbuktu was the biggest disappointment. The supression tactic on Mansa is working a treat, but we are a little behind the curve on taking him out of the game. That first settler pair out of his capitol should have been whacked.

Fortunately his second town is a less than ideal site.

650.jpg


We are down to two wounded effectives in the Mail neighborhood. Mansa will make peace but there is no upside to it for us.

Manuever around to force Mansa sorties into the open and off the hills and out of the trees.

There is now a small obstacle on the southern road. It will have to be dealt with.

650_01.jpg


The Capitol is training another Chariot while the worker is chopping a forest. The Chariot will finish before the chop Add a settler to the queue on the opening to capture the chop.


650_02.jpg


Let's not be afraid to chop trees or use the whip when necessary. We need the troops, the workers and the buildings. In fact you might even want to whip the worker out of Outcasts.

It is going to take a force of at least eight CR promoted axes plus three or four chariots to deal with the wounded to get Mansa's city garrison promoted skirmishers out of play. He has three in each town but no city defenses yet except at the capitol. I think tghe best way to them is build warriors for upgrade at Thebes use the barbarian city to further their promotions once they are upgraded.

But don't neglect the equipping of settlers.

Roster check
JH - up
Maquis - on the deck
s/w
Maksim - ranted, raved and got some things done.
Bede - whacked a few barbs, busted some fog, built Thebes and killed a few skirmiashers
 
All you need to know is:

There are Mother F-ing War Chariots on the Mother F-ing Road.

Yes Mansa deserves to die and I hope he burns in hell!
 

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Excuse me,

I don't think anyone enjoys implied obscenity.:rolleyes:
 
Implied, my donkey, abbreviated maybe.

Roster check
Maquis - up
s/w - on deck
Maksim - ranted, raved and got some things done.
Bede - whacked a few barbs, busted some fog, built Thebes and killed a few skirmiashers
JH - said what he meant and built a horde o' chariots.....
 
Sorry for the huge delay guys. I had played my turns before leaving for the weekend on Friday, but did not get a chance to upload the save. I won't have a detailed report, as I just want to get the save out there.

Well, there's good news & bad news...

First, the good news... We were finally able to take Mansa's capitol. I got the rest of our stack down within striking distance, and see that Mansa has a settler in the city, so I figured this is the best time to strike! Amid heavy losses, the Chariot army was able to prevail! We ended up with 2 workers, which will help to finally complete the road to our mainland. Soon, we should look at building workboats for all those crabs we'll have access to.

As for the bad news, I found out War Chariots just don't fare well against Skirmishers! Our stack of 9 Chariots took on the 3 Shirmishers in Timbuktu, and a total of 4 survived (one withdrew, two more badly injured!)

Mansa also has 3 Skirmishers in Djenne, and with it being on a hill, we need more troops in order to take that city. Maybe the next up can do it, maybe not...

I didn't move many other troops south, because the barb situation is getting BAD! Barb Axes are starting to pop up, so our axes will have to get out there for watch duty. I wasn't able to get our workers out, as the barbs are popping up every other turn it seems.

Here it is... sorry again for holding this up!
 
Would everybody please chime in on preference, to patch or not?

I have managed the dual install so it is all one to me.


Roster check
s/w - up. Barb hunt and Mansa kill are the orders of the day , I think
Maksim - ranted, raved and got some things done.
Bede - whacked a few barbs, busted some fog, built Thebes and killed a few skirmiashers
JH - said what he meant and built a horde o' chariots.....
Maquis - one Mali city down....:thumbsup:
 
I would prefer to patch sooner rather than later. As you know, we're finishing up CTIV-7 soon, and I am going to be starting my next VQ series game with the patch. The fewer SGs I have with 1.51, the better.
 
i dont mind patching if we can have a DUAL patch for now.
other SG is SW9 (kind of stalled, so i will probably patch and declare that one dead soon)
for now (next week or so) i would prefer not to up-patch.

i have it.
play tomorrow.
one barb-b-mansa coming up :)
 
Giving this thread a bump to keep it on the first page.

Looking forward to building up our economy, as hopefully soul warrior should take care of Mansa.
 
Much as I hoped to get a turn in this week, this was not to be. :( I've got quite a hectic weekend in front of me, and won't be able to play until Monday evening.
 
:bump:

SW, can you get a set up for Maksim tonight?

Otherwise Maksim take it away from Maquis' save.
 
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