I open the save, and finally understand why some SG players would write Well, I spent an hour looking at our situation, and heres what I think... Im not at that their level yet but I did spend a fair ten minutes on figuring out what to do.
Heres my pre-game analysis, based on what Ive seen. Please note that I do not claim to be an expert, an objective observer or a calm, coherent and rational human being (I do, however, claim to be a human being, in case you were wondering). Let the ranting begin!
What is a settler doing on a mountain without a road? Where is he supposed to be going? East? But where? And if so, why not leave him on a roaded mountain one square north? This is two wasted settler turns right here mind you, thats the least of our worries right now.
Outcasts are building an Archer without Barracks. Our great Capital is building a War Chariot... which would be good except that IT DOESNT HAVE BARRACKS EITHER!!! OK, I think I might be hyperventilating now, and theres some steam coming out my ears (obviously the Civvers inside my head just discovered Steam Power).
Mind you, I can see the reason we are building a Chariot right now there isnt anything stronger than a basic warrior around in our capital, and weve got barbarians on the way. These are not the odds I like to be playing with, so I take this idea to its logical conclusion, and pop-rush a chariot (we are past our happiness limit anyway).
The warrior from the capital goes to a wooded mountain in front of the barbarian. Hes got very good chances with the +75% defense bonus, and if he loses, the chariot will take care of business (see screenshot one for the picture you can also play Spot the settler!).
The second screenshot presents the state of affairs in the western part of our empire. Note that we have two workers in the vicinity of the city (one is atop a mountain, another is selected and building a road on stone). Notice how neither worker is doing anything about elephants, which, had they been camped, would have solved our happiness problems in the capital.
We now turn our attention to the minimap, and see the curious shape of discovered lands. The dedication and single-mindedness of our explorers is astounding we know almost nothing of lands immediately to our east and west, but we traveled down south until almost the end of the world!
Whats even more astounding is an unbroken road going all the way from us to the doorstep of Mansa Musa. This jaw-dropping transport network would cause envy in all who see it, except that there isnt anyone to actually do the seeing (they suffered from a slight case of death, I gather).
So, Mansa Musa, our enemy. What can we bring against him? Well, we have two chariots at 0 XP who can attack him the turn after next, and one slightly wounded that would need another couple of turns to arrive. What does he have? Well, as I find out a turn later, hes got two Skirmishers with City Defense promotions (ones doubled). What are our chances of success? Ten percent? Less, actually.
This isnt unexpected we lost five chariots here (our total lost is six so far, so one must have fallen elsewhere) just before my turnset, which nicely translated into promotions for his guys. A failed attack is worse than no attack at all. Could these guys, fallen behind, have helped matters? Well never find out now.
Anyway, back to the road. Its long. Very long. Still, no problem our chariots can travel four spaces while on it. Except that even taking that in account, it will take a chariot ten turns to arrive! So Im definitely not taking out Mansa Musa during my turns.
What can I do? Well, lets see if I can patch up our infrastructure a bit. Change research to Mysticism/Meditation so that we dont break the variant rules. Send the settler somewhere sensible. Harass Mansa Musa so as to keep him weak (personal grudge, Im afraid).
And off I went with this in mind. Deflected the first barbarian wave with the rushed chariots and the defending warrior, but the bastards have been coming pretty steadily ever since.
The Capital built Barracks, and went back to War Chariots for a while. The Outcasts have built that archer, and are now building Barracks as well. And as for the settlers, well they had a choice either go south, meet some pigs and find some copper, or go into the deep dark jungle... so of course they went into the jungle.
They found Paradise there, so it cant be all that bad, right? Well, one day it will be a powerful place with loads of grassland, bonus resources such as cows, rice, dye and silks. Until Iron Working, however, its of limited use it could grab some cows who chewed down all the jungle, build a cottage or a mine but everything else is covered in stinky festering jungle. My bad on not thinking this through.
But hey, at least we secured a flank and wont get many barbarians coming from that direction theres a promoted war chariot in the city, and a warrior scouting just outside.
I also sent another chariot to the west and found Tokugawas lands, and a tribal village! The villagers gave us a free warrior, who may die on the interturn, so please dont look him in the mouth (gifted to the horsemen, and all that).
Overall, we are in reasonable shape to produce a chariot every two turns in capital. Either Paradise or Outcasts could build another settler, and send him down south to grab the copper (although there is another one east of Paradise, in case we lose the first one).
There are some barbarians in our lands but weve got chariots on hand to deal with them. I left them unmoved, as I personally would wait until they move onto a roaded tile, but its up to the next person what they want to do.
My scouting efforts surprised me. Im not that familiar with Highlands but why is everyone so far away? Its killing us. Taking out Mansa might be still our best shot at fulfilling our conditions, as at least he wont get a chance to build spearmen unless his second citys got copper, which means that our chariots over there need to stay alive, away from barbarians, and pillage anything. Maybe just get close to his second city and make sure he doesnt send out workers, if its not too late for that.
Then we could amass a force of five or six experienced chariots, pick some easy barbarian fights on the way to get them to second promotion (cover!), and send them south ETA twenty five turns or so.
Overall, we have suffered some setbacks, and the variant just got harder due to the distances involved. Still, if we pull together and destroy Mansa, the first hurdle will be over. And if we dont, well, boys dont cry. But men do!