SC03 - Oscillating War for Dummies

Hey

My Scooter (Kymco, like a Vespa) was stolen.

So I am going to be permanently skipped because well, I've got to deal with this issue.

I'll let you know when I can do stuff again. Sorry guys
 
Roster check


Bede - up
Maquis - on deck
s/w - spent the bacon
Maksim - got us back on the path to righteous behavior

JH - skip 'til he finds his scooter
 
Turn 190 (1300 AD)
Learned Code of Laws and started six courthouses
The Capital finishes: Settler who heads south west.
Paradise finishes: Settler who heads east to the hill above the floodplains


IBT:

Turn 191 (1310 AD)
Elephantine founded to the east of Paradise

Research begun: Mathematics for Catapults and Currency
While attacking, Swordsman defeats (4.44/6): Barbarian Warrior inbound to Memphis
The Outcasts finishes: Library and starts a Courthouse

IBT:
While defending, Swordsman defeats (4.98/6): Barbarian Axeman at the gates of Memphis

Turn 192 (1320 AD)
Alexandria founded to the northeast of Timbuktu.
We are starting to go broke but I find a Barbarian stronghold to the west of Timbuktu and start some troops for it.

IBT:

Turn 193 (1330 AD)
The Capital finishes: Worker

IBT:

Turn 194 (1340 AD)
Pi-Ramesses founded to the west of Memphis


IBT:
While defending, Archer defeats (0.60/3): Barbarian Axeman at Alexandria

Turn 195 (1350 AD)
Scratching for coin so I adopt Caste, hire a bunch of merchants and make some resource deals with Peter for a coin or three. Kills the research on Mathematics but when the courthouses come in we can reaarrange that.

IBT:

Turn 196 (1360 AD)
While attacking, Swordsman defeats (4.02/6): Barbarian Warrior at Timbuktu
Alexandria's borders expand

IBT:

Turn 197 (1370 AD)
Swordsman promoted: Shock
While attacking, Swordsman defeats (5.10/6): Barbarian Archer at Timbuktu
Elephantine begins: Granary
The Outcasts grows: 5
Three city raider axes are at the gates of the barbarian town west of Timbuktu

IBT:

Turn 198 (1380 AD)

While attacking, Axeman defeats (3.00/5): Barbarian Archer
While attacking, Axeman defeats (1.85/5): Barbarian Archer
And capture Avar (Barbarian) putting enough in the treasury to stave off bankruptcy and let me swap a merchant for a scientist

IBT:

Turn 199 (1390 AD)
Axeman promoted: City Raider III
Axeman promoted: City Raider II

IBT:

Turn 200 (1400 AD)
While attacking, Swordsman defeats (6.00/6)another barbarian warrior outside Timbuktu

As the courthouses come in consider swapping merchants for scientists. The new towns on the coasts could use lighthouses for the coastal commerce. Both have enough food to work coast tiles and set up a few specialists once they get their growth going.

The rest of the world is going Medieval on us :eek: and I wish somne religion would spread our way.

This one is a real management challenge. You have to watch every opportunity to get coin or beakers. There is a scientist coming in The Capitol soon so maybe we can get a leg up on some spiffy new technology. Currency and Calendar are priorities, I think. Not as sure about an Academy as we have little spare change and it is getting late in the game for there to be a great deal of benefit. I don't know what other benefits a Great Scientist would offer , just make sure not to select a Medieval technology.

Roster check

Maquis - up
s/w - spent the bacon
Maksim - got us back on the path to righteous behavior and on holiday til the 29th
JH - up, stay the course, keep the faith.
Bede - almost went broke
 
Sorry for the huge delay, but I left on the holiday weekend without posting my turnset. So sorry!

I'll make this quick... we got a Great Merchant in The Capital, and I joined him to Thebes for +6 GPT.

A few courthouses have been built, and we're starting to see some light at the end of the tunnel. We're currently able to run 30% research with a positive cash flow! Mathematics was learned, and I ordered up Currency next. With the +1 traderoutes, and ability to build marketplaces, I think we'll be able to climb out of the deficit hell we've been in the last 1000 years.

Barbs are as much a problem as ever... Trying to keep a few troops out there to fog-bust, but there's still too much land out there. Starting to see barb Swordsmen now also.

Here's the save:
 
Nice :thumbsup:

Roster check


s/w - up
Maksim - on deck
JH - up, stay the course, keep the faith.
Bede - almost went broke
Maquis - back to even
 
Soul_warrior,

Apologies for not answering this sooner - I've played my turnset in another SG tonight, and I tend to play only one game per night, since it's hard to concentrate on the second.

Assuming the standard 24+48 rules, you've still got just over 24 hours to finish your turn from now.
 
no worries Maksim, it was just a precaution ;)

mucho happening here!

started on a market.
killed some barbs, but they are lessening somewhat.
Calender in 2
we have 186g and making 9gpt at 50% sci.
we recieved Christ on turn 9, and Hindu on turn 10.
timbuktu and elephantine are hindu, so we might aswell go hindu.
left that for discussion.
we have a 7gpt deal with Inca for a sheep.
there is an Anglo-Japanese war. every side wants us to join. we stayed clear.
we might want some more settlers? lots of free land out there.
 
Roster check

Maksim - up
JH - up, stay the course, keep the faith.
Bede - almost went broke
Maquis - back to even
s/w - religion, we gets a religion, two even
 
Got it. Should play tonight. Will look at the situation, and see who we should fight next (unless we are already in a war for this age?)
 
Not much happened. Barbarians showed up with swords, axes and horse archers. I’ve moved our forces to see the territory around us better. Researched Calendar, Metal Casting, Construction and started on Machinery.

We have too many swords and not enough axes. Swords are a specialized unit, supposed to do one thing only – take cities. For barbarian defense, where we will be able to choose the terrain, axemen are best – they take care of swords and archers easily, are on equal grounds with other axes (and the terrain advantage means we will win), and are only at a slight disadvantage against horse archers (once again, countered by terrain).

Who do we attack next? My initial thoughts were to hit Tokugawa before he got Samurai, but it’s too late now – he’s got Civil Service. Strangely enough, he’s the only one with it, but others can’t be far behind.

Another target is Elizabeth. We’d need Open Borders with Tokugawa, but will have the advantage that she might be gassed already.

Everybody else is a big question mark.

Either way, please micromanage the cities from research-heavy to production heavy, as we now have the ability to build crossbowmen, catapults and elephants. We need a lot of these units to win our battles.

Do we have a chance? A glimmer of hope? I think so, but we have to be decisive – we really need to hit someone before they get Civil Service.
 
I lke ytour assessment Maksim. Will try to make it happen that way.

Roster check

Bede - up and got it but can't play 'til Saturday AM.
Maquis - back to even
s/w - religion, we gets a religion, two even
Maksim - another nice assessment and adjustment

JH - skipped til he gets his scooter back
 
Have to reset the research to finish off the Ancient and Classical Ages before moving onto to Machinery, Still need to kill someone before finishing research on a Medieval knowledge. Elizabeth looks like the best target for that so I try to find her soft underbelly which appears west of Timbuktoo,

EnglishUnderbelly.jpg


so I gather the troops and head them that way. But there remains some unfinished business before going into war production mode. We could use Forges in a lot of towns, we have gold and jewels so there is triple benefit. So that's where I start.



Turn 230 (1600 AD)
Heliopolis starts building Forge
Thebes starts building Forge
We learn Polytheism
Timbuktu has grown to 9
Timbuktu finishes Lighthouse
Alexandria has grown to 5

IBT
Defending Axeman defeats (3.60/5) Barbarian Swordsman in the forested west.

Turn 231 (1605 AD)
Attacking Axeman defeats (1.15/5) Barbarian Axeman in the siburbs of Timbuktoo
Timbuktu starts training Catapult
The Capital has grown to 11

IBT

Turn 232 (1610 AD)
The Capital starts building Forge
Timbuktu starts building Forge
We learn Monotheism
Paradise has grown to 9
Heliopolis has grown to 7
Heliopolis finishes Forge

IBT

Turn 233 (1615 AD)
Attacking Axeman defeats (4.10/5) Barbarian Axeman south of Memphis. That may be another road into Elixabeth's lands that doesn't cross Toku's borders so the barbarain town on the west side of the salt lake has to go.

And in the far south get a way station into Lizzieland
NubianCaptured.jpg

Attacking Swordsman defeats (2.58/6) Barbarian Archer
Attacking Axeman defeats (2.00/5) Barbarian Archer
Captured Nubian (Barbarian) and keep it. Wheat. venison and iron in range.


Heliopolis starts building Market
We learn Horseback Riding
The Outcasts's borders expand
Thebes finishes Market
Elephantine has grown to 7
Elephantine's borders expand
Pi-Ramesses has grown to 6

IBT

Turn 234 (1620 AD)
Axeman promoted to Cover
Swordsman promoted to Cover

Attacking Swordsman defeats (3.30/6) Barbarian Archer
Swordsman promoted to Combat I
Swordsman promoted to Cover
Swordsman promoted to Combat I
Attacking Swordsman loses to Barbarian Archer (0.24/3)
Attacking Swordsman defeats (5.52/6) Barbarian Archer
Razed Apache south of Memphis on the road around the lake.

Axeman promoted to Woodsman I

Alexandria's borders expand
Pi-Ramesses's borders expand

IBT
Islam founded in a distant land
Defending Swordsman defeats (2.94/6) Barbarian Swordsman in the woods south of the rubble of Apache

Turn 235 (1625 AD)
Swordsman promoted to Combat I
We learn Monarchy
The Capital finishes Forge
The Outcasts finishes Catapult

IBT
Defending Archer defeats (1.98/3) Barbarian Axeman on the hill outside The Outcasts.
Defending Axeman defeats (3.80/5) Barbarian Archer at Nubian

Turn 236 (1630 AD)
Catapult promoted to Barrage I
Start researching Alphabet
The Outcasts starts building Forge
Nubian starts building Granary
We learn Alphabet
The Capital finishes War Elephant
Thebes has grown to 9
Timbuktu has grown to 10
Heliopolis has grown to 8
Elephantine finishes Courthouse
Pi-Ramesses finishes Barracks

IBT

Turn 237 (1635 AD)
War Elephant promoted to Flanking I
Start researching Literature
The Capital starts training War Elephant
Elephantine starts building Forge
Pi-Ramesses starts training Swordsman
The Capital finishes War Elephant
The Outcasts has grown to 8
Buddhism has spread to Paradise
Thebes's borders expand
Alexandria finishes Granary
Pi-Ramesses has grown to 7
Pi-Ramesses finishes Swordsman

IBT

Turn 238 (1640 AD)
War Elephant promoted to Combat I
Swordsman promoted to Combat I
Attacking Swordsman defeats (5.16/6) Barbarian Archer
The Capital starts training Horse Archer
Alexandria starts building Forge
Pi-Ramesses starts training Axeman
We learn Literature
The Capital finishes Horse Archer
Paradise's borders expand
Timbuktu finishes Forge

IBT

Turn 239 (1645 AD)
Horse Archer promoted to Flanking I
Swordsman promoted to Combat I
Swordsman promoted to Shock
Start researching Drama
The Capital starts training War Elephant
The Capital has grown to 10
Timbuktu finishes Catapult
Memphis has grown to 7
Memphis finishes Market
Heliopolis finishes Market
Nubian's borders expand. There are a couple of workers raoing into that area from Timbuktoo under cover of the arriving swords and catapults.

IBT
Defending Swordsman defeats (4.80/6) Barbarian Archer at Nubian.

Turn 240 (1650 AD)
Attacking Axeman defeats (5.00/5) Barbarian Warrior at Timbuktoo
Catapult promoted to Barrage I
Timbuktu starts training Hindu Missionary to spread the faith among the Egyptians as the civics are changed to Hereditary Rule and Organized Religion.
Memphis starts building Forge
Heliopolis starts training Horse Archer
Attacking Archer defeats (1.20/3) Barbarian Warrior

Composite Battle Stats: 14 victories 1 loss
Units victorious while attacking : 9
Units victorious while defending : 5
Units defeated while attacking : 1
Units defeated while defending : 0

We can build the Heroic Epic now and with the acession of Drama and the Dyes we control will have a nice cushion against war weariness in the upcoming English War. Keep pushing south from Memphis and west from Timbuktu. Use one of the internal towns for training up missionaries.

I think our army should consist of Horse Archers and Axes for barbarian defense and elimination and swords. elephants and cats for the offensive against the English. Send them from Timbuktu to Liverpool and from the core down the west side of the lake.

A view of Liverpool, earlier it was defended by a single axeman

Liverpool.jpg


The road into England (I think) There are two workers running a road behind the advancing swords.
EnglishRoad.jpg


Pull a settler out of somewhere handy and build here:
BuildHere.jpg


At some point Toku came along and demanded we cease trading with Elizabeth. Since some event during their war, a city capture, probably, had already closed all our previous resource deals with her I agreed. She recaptured the resources by the end of the set, but won't talk with us anyway,


Roster check

Maquis - scout out England and get us ready for war
s/w - religion, we gets a religion, two even
Maksim - another nice assessment and adjustment
Bede - up and got it but can't play 'til Saturday AM.


JH - skipped til he gets his scooter back
 
Ok, We've run out of techs to research in the current age (Compass was the last one learned)

This means WAR! As was suggested, Elizabeth is the best target. And war we shall have.

civ4screenshot00235cr.jpg



First blood was easy.

Here's the strategy... Lizzy is off to the far south-west of the map. Tokagowa is in between... and it just so happens he was at war with England as well!

He gave us OB, so our main stacks are marching through his lands. Tokagowa is NOT fighting a phony war by the way...

civ4screenshot00248vt.jpg


He took Dover before I even got there. With both of us, Lizzy will go down fast.

We got a great scientist in Timbuktu.. I put him to sleep now, since research iis not needed now.

There a HUGE stack from HC that's headed for the barb city of Angle.

civ4screenshot00257ct.jpg


We've got 3 units there, and it's defended by 2 archers. If we want this city we have to try for it in the next turn!

And last note, we're researching Machinery, with 16 turns left at the current rate (only 10%). be sure we turn down research to 0% before we learn it, as we need to beat down Elizabeth.

Here's the save... zipped so it can fit as an attachment...
 

Attachments

sc03

preturn - try to take Angle. ofcourse i lose an axe and horse archer. call it quits here.

IBT - Angle is lost to us. Gibbon made a survey, and were the largest of them all :D

1- the capitol theatre > national epic
outcatst forge > market
timbuktu market > theatre

IBT- kill barb horse with phant

2- timbuktu theatre > hindu mission
up sci. machine in 3, not 14. make money.

IBT- lose archer. kill 2 barb horses on defense

3- heliopolis jew temple > axe
dover is retaken by lizzie
lose a sword, kill a longbow (lizzie)

IBT- lose cat and sword to barbs.

4- elephantine market > hindu mission
alexandria forge > sword

IBT- we enter the medieval era. point at feudalism, lower sci to 0

5- capitol national epic > sword
memphis forge > theatre
nubian granary > cat

kill a barb warrior

around turn 2 or so, Gibbon did a small survey.
we are the largest :dance:

have a looksee for barbs, i think there are a few loitering in the south.

i have to cut this set short due to time (lack thereof). sorry.
if needed i can finish this sunday night.
 

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