Machiavelli24
Mod creator
- Joined
- May 9, 2012
- Messages
- 818
Scaling Great Merchant

Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods.
The Steam Workshop entry has additional information. If you like the mod and want me to prioritize development of it rate it and favorite it on Steam and post here.
Download Locations:
- The Steam Workshop entry.
- From CivFanatics.
FAQ:
Q: Is this mod compatible with the Titans of Commerce, Science and Industry mod?
A: No it is not. However, Titans does everything this mod does and more so it would be redundant to use both.
Q: How do Great Merchants of Venice work?
A: A Great Merchant of Venice will provide double gold and +30 Influence.
Q: Why did nothing change after I started a game with this mod?
A: Are you running Civilization 5 in a language other than English? English is the only language currently supported in Scaling Great Merchant.
Q: Is this mod compatible with mod X?
A: This is not an easy question to answer but the vast majority of the time it will be compatible. If the mod adds new eras it could cause problems or it could be fine. In game you would be able to identify issues caused by new eras if your Great Merchants have promotions that do not match the era.
Change log:
V 3 - 7/30/2014 - (Minor housekeeping update)
Older versions:
V 2 - 9/22/2013 - (removed logging code)
V 1 - 9/22/2013 - (release)

Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods.
- Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a critical city-state alliance from a rival civilization!
- Customs House: now gives more gold and its gold yield is improved by researching Optics, Currency, Banking and Economics.
The Steam Workshop entry has additional information. If you like the mod and want me to prioritize development of it rate it and favorite it on Steam and post here.
Download Locations:
- The Steam Workshop entry.
- From CivFanatics.
FAQ:
Q: Is this mod compatible with the Titans of Commerce, Science and Industry mod?
A: No it is not. However, Titans does everything this mod does and more so it would be redundant to use both.
Q: How do Great Merchants of Venice work?
A: A Great Merchant of Venice will provide double gold and +30 Influence.
Q: Why did nothing change after I started a game with this mod?
A: Are you running Civilization 5 in a language other than English? English is the only language currently supported in Scaling Great Merchant.
Q: Is this mod compatible with mod X?
A: This is not an easy question to answer but the vast majority of the time it will be compatible. If the mod adds new eras it could cause problems or it could be fine. In game you would be able to identify issues caused by new eras if your Great Merchants have promotions that do not match the era.
Change log:
Spoiler :
V 3 - 7/30/2014 - (Minor housekeeping update)
Spoiler :
- Updated internally used components.
Older versions:
Spoiler :
V 2 - 9/22/2013 - (removed logging code)
Spoiler :
- Removed some left over logging code.
V 1 - 9/22/2013 - (release)
Spoiler :
- Public release.