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SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version 2016-10-05

kelzad said:
El Justo, the bolivian leader is wrong.

"Manuel" was his Middle name.

His real name was José Pando, Jose Manuel Pando

Sorry :D
no problem whatsoever ;)

the new biq is pretty much done; outside of the new cannon unit and a possible immobile unit.
 
i say make em both
 
bigmeat said:
i say make em both
i'm searching the unit forum for a national guard type unit. i s'pose that it will be the draft unit and have minimal attack stats and be immobile.
 
El Justo said:
no problem whatsoever ;)

the new biq is pretty much done; outside of the new cannon unit and a possible immobile unit.

El justo,

I'll think the immobile unit is a great idea, because the National Guard was a defensive force. In Brazil I'll recoment two per city because the Brazilian National Guard was a massive force.

About Brazilian Railroads you need to extent the railroad to Fortaleza, and then create the Rio-Goiana-Cuiaba line, It was a main route for Cattle and coffe (I think), and it conected Brazil with Bolivia and Paraguay. BTW Paraguay had one of the best railway service in all South America :eek: .

You must include another railroad line between Manaus and Santarem, was one of the first ones in Brazil thanks to the Rubber Money.
 
Brazil needs more diamonts because Brazil produces 90% of the world's supply of gems, including diamonds, aquamarines, topazes, amethysts, tourmalines and emeralds.

Brazil is known to possess extremely rich mineral deposits. The country has estimated reserves of iron ore totalling 48 billion tons. Known reserves are sufficient to supply world demand for iron (based on current levels and predictable growth) for the next 500 years.

Brazil also has proven deposits of 208 million tons of manganese, 2 billion tons of bauxite and 53 million tons of nickel, with a recent discovery of the latter in the state of Goiás possibly amounting to more than 400 million tons.

Brazil possesses reserves of high-grade uranium, potassium phosphate, tungsten (an element used for hardening steel), cassiterite (the chief source of tin), lead, graphite, chrome, gold and zirconium (a strong ductile metallic element with many industrial uses), along with the rare minerals niobium, tantalite (increasingly used in electronics) and thorium, a radioactive metallic element.

The recent confirmation of the existence of large, high-grade (1.3 percent) uranium reserves in the states of Minas Gerais and Goiás is also of great significance.
 
i thought south africa produced the most gems?
 
bigmeat said:
i thought south africa produced the most gems?

Bigmeat,

Me too!!!! :eek: :eek: , I just read about this a couple of days ago. Maybe South Africa was the main producer before the international santions in the 70's but mostly in the 80's, they really crack down key economic sectors in South Africa like the gold mining. I think that in the 70's South Africa was the reference country for the worldwide gold prices, but after the 80's they lose their key position in the gold market.
 
El Justo said:
maybe this as a national guard-type unit? any other names we could use as a generic, immobile defender?

kinboat's ww1 infantry

I like it :goodjob:
 
merriam-webster:

"militia"

Main Entry: mi·li·tia
Pronunciation: m&-'li-sh&
Function: noun
Etymology: Latin, military service, from milit-, miles
1 a : a part of the organized armed forces of a country liable to call only in emergency


a cheap immobile defender unit available only to the non-colonial civs. it is also the 'draft' unit for them.

1A/5D

maybe 2/3 to 3/4 the price of the Rifleman unit.
 
i thought of incorporating trenches into the latter stages of the scenario.

2 schools of thought:

the top pic of hunter's trench as a terrain improvement and the bottom one of kinboat's trench as a unit. neither have to be included but i thought it would make for a neat addition.

any thoughts?
 
El Justo said:
i thought of incorporating trenches into the latter stages of the scenario.

2 schools of thought:

the top pic of hunter's trench as a terrain improvement and the bottom one of kinboat's trench as a unit. neither have to be included but i thought it would make for a neat addition.

any thoughts?

El Justo,

I think the most realistic think is use the trench as a terrain improvement, I don't remember any time in history when someone kill a trench. Plus in WWI a french trench was use by the germans or someone who was in that terrain.
 
Metacomet said:
El Justo,

I think the most realistic think is use the trench as a terrain improvement, I don't remember any time in history when someone kill a trench. Plus in WWI a french trench was use by the germans or someone who was in that terrain.
yes. true. terrain improvement it is!
 
are you almost, cause i really want to play it
 
oh it's big then
 
if all goes according to plan, i'm hoping to have the new version up by tomorrow night.

i did some extended playtesting as france last night and noticed a few small things to edit. very minor though and all in the biq file.
 
yay, i'll be here, waiting, and salavating
 
El Justo,

I realize that I´m a bit late with my comments.
Don´t even know if you can use any of it this late.
And sorry if I repeat something!

I´ve got one general comment.
Several posts deal with the locations of oil, mineral deposits etc.
Oil and gems in Brazil for example.
Or your own scenario with oil in Norway and England.
A lot of this was only discovered in the 1970s, 1980s!
Do you think it´s realistic to include these in a 1903 scenario?
I´d propose to only include resources known back then if
possible.
With perhaps some slight changes to even the odds. :)
So that the main powers all got something.

That would mean for oil...
Europe:
Russia (the Baku region)
Germany (Yes, there was oil drilling in Central Germany
near the town of Celle since the late 1880s)
Austria-Hungary (region of Galicia)

Africa:
Algeria (Algiers, so that the French got some oil)
Libya (Tripoli, if the Italians or Greeks attack the Ottoman Empire)
Nigeria (Lagos, for the Brits)
Maybe German Kameroon (Buea, if one oil vanishes)

Middle East:
Kuwait, Saudi-Arabia, Iraq of course.
(A reason to attack the Ottoman Empire)
Persia as a neutral

Asia:
Indonesia (Palembang, for the Dutch)
Brunei (Sibu, for the Brits)
Russian Siberia (something interesting for the Japanese)
Maybe Northern China (once again a target for the Japanese)

North America:
Pennsylvania and Texas for the USA.
Not sure about Alaska in 1903.

South America:
Mexico and Venezuela (Caracas) as neutrals.


Rubber locations were already mentioned, I think.
No changes in South and Central America, Africa and South East
Asia so that England, France, Germany, the Lowland Countries
and the USA all have a supply in their colonies.
No rubber in Europe, Russia and Northern America.
That leaves Italy and Russia without rubber.
No change for Italy though but Russia should try to grab an island
in the Pacific ocean really fast.


Add one coal to Austria-Hungary.
(Coal production in 1914: 47 million tons)
And maybe one steel too. If Italy got one...

Steel production in million of tons:
(Paul Kennedy: The Rise and Fall of the Great Powers)

1900 1910
USA 10.3 26.5
Great Britain 5.0 6.5
Germany 6.3 13.6
France 1.5 3.4
Austria-Hungary 1.1 2.1
Russia 2.2 3.5
Japan - 0.16
Italy 0,11 0.73


Countries and technologies:
The need for the Mediterranean port of Trieste for Austria-Hungary
was already mentioned.
Japan isn´t able to even built field guns in the beginning.
In our history they attacked Russia in 1904!
So I believe they should have that technology.
Make it more difficult to build railroads! The workers are too
fast! It should need more turns in my opinion.
You decided to add more countries with dreadnought technology.
Are you sure about it?
The South American countries didn´t build them themselves.
They bought them from Great Britain.
I´m not even sure if the Ottoman Empire could build them...?


Alliances:
I would suggest to make the locked alliances smaller.
Especially the BIG alliance #1.
Scandinavia, Portugal and Spain were all neutrals in WW1 IIRC.
The USA and the Lowland Countries tried to be neutral.
And since this scenario ends in 1914....
What about the following locked alliances?
Alliance 1:
British Empire, Lowland Countries, Portugal
Alliance 2:
Germany, Austria-Hungary (maybe Ottoman Empire)
Alliance 3:
France, Russia
Alliance 4:
Japan

If this scenario is about Imperialism... :D
Russia and Great Britain had interest conflicts in Asia.
France and Great Britain in Africa.
 
Detlef said:
El Justo,

I realize that I´m a bit late with my comments.
Don´t even know if you can use any of it this late.
And sorry if I repeat something!

I´ve got one general comment.
Several posts deal with the locations of oil, mineral deposits etc.
Oil and gems in Brazil for example.
Or your own scenario with oil in Norway and England.
A lot of this was only discovered in the 1970s, 1980s!
Do you think it´s realistic to include these in a 1903 scenario?
I´d propose to only include resources known back then if
possible.
With perhaps some slight changes to even the odds. :)
So that the main powers all got something.

That would mean for oil...
Europe:
Russia (the Baku region)
Germany (Yes, there was oil drilling in Central Germany
near the town of Celle since the late 1880s)
Austria-Hungary (region of Galicia)

Africa:
Algeria (Algiers, so that the French got some oil)
Libya (Tripoli, if the Italians or Greeks attack the Ottoman Empire)
Nigeria (Lagos, for the Brits)
Maybe German Kameroon (Buea, if one oil vanishes)

Middle East:
Kuwait, Saudi-Arabia, Iraq of course.
(A reason to attack the Ottoman Empire)
Persia as a neutral

Asia:
Indonesia (Palembang, for the Dutch)
Brunei (Sibu, for the Brits)
Russian Siberia (something interesting for the Japanese)
Maybe Northern China (once again a target for the Japanese)

North America:
Pennsylvania and Texas for the USA.
Not sure about Alaska in 1903.

South America:
Mexico and Venezuela (Caracas) as neutrals.


Rubber locations were already mentioned, I think.
No changes in South and Central America, Africa and South East
Asia so that England, France, Germany, the Lowland Countries
and the USA all have a supply in their colonies.
No rubber in Europe, Russia and Northern America.
That leaves Italy and Russia without rubber.
No change for Italy though but Russia should try to grab an island
in the Pacific ocean really fast.


Add one coal to Austria-Hungary.
(Coal production in 1914: 47 million tons)
And maybe one steel too. If Italy got one...

Steel production in million of tons:
(Paul Kennedy: The Rise and Fall of the Great Powers)

1900 1910
USA 10.3 26.5
Great Britain 5.0 6.5
Germany 6.3 13.6
France 1.5 3.4
Austria-Hungary 1.1 2.1
Russia 2.2 3.5
Japan - 0.16
Italy 0,11 0.73


Countries and technologies:
The need for the Mediterranean port of Trieste for Austria-Hungary
was already mentioned.
Japan isn´t able to even built field guns in the beginning.
In our history they attacked Russia in 1904!
So I believe they should have that technology.
Make it more difficult to build railroads! The workers are too
fast! It should need more turns in my opinion.
You decided to add more countries with dreadnought technology.
Are you sure about it?
The South American countries didn´t build them themselves.
They bought them from Great Britain.
I´m not even sure if the Ottoman Empire could build them...?


Alliances:
I would suggest to make the locked alliances smaller.
Especially the BIG alliance #1.
Scandinavia, Portugal and Spain were all neutrals in WW1 IIRC.
The USA and the Lowland Countries tried to be neutral.
And since this scenario ends in 1914....
What about the following locked alliances?
Alliance 1:
British Empire, Lowland Countries, Portugal
Alliance 2:
Germany, Austria-Hungary (maybe Ottoman Empire)
Alliance 3:
France, Russia
Alliance 4:
Japan

If this scenario is about Imperialism... :D
Russia and Great Britain had interest conflicts in Asia.
France and Great Britain in Africa.
@detlef
all good stuff for sure. it's never too late btw.

resources have proven to be tricky; ie do i go completely accurate or do i sacrifice authenticity just a tad for the sake of fluid gameplay? tough questions indeed. the new map is organized a little better and the resources have been strategically placed in a numbers of locales.

as for the locked alliances, france, britain and russia need to be together. i know that the Entente Alliance didn't become a reality until after 1903 but for gameplay's sake, they should be together. USA should also be 'lumped' in b/c france invading the continental US is silly IMHO. i will also release a 'no-frills' version which will allow ALL civs to build dreadnoughts as well as no locked alliances at all. i was a bit skeptical about this at first but you've gotta give 'em what they want :D

believe it or not, but the playtesting has revealed that USA is rather isolationist. specifically, i haven't seen them really outside of the western hemisphere.

The ottomans had 2 dreads at the start of wwI. brazil, chile and argentina all had dreadnought technolgy around 1910 or so. sure, they didn't build them (britain of course) but they did possess the wherewithall to purchase them.

on a side note, wyrmshadow keeps cranking out BBs that are a perfect fit for this mod. he's redone the Casemate BB which i've used as the standard Dreadnought unit. i'll reformat the Dreadnought lines a little. already, i have dreadnought UUs for Britain, germany, austria-hungary and USA.
 
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