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SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version 2016-10-05

Where does the wonder splash image go? do I manually copy and paste it in the art file? I am asking this because I have 2 computers with civIII, so I will try to see if it will work on the other computer.
 
When I start a game it says, "Unable to allocate draw-buffer; terminating program", and yes, before anyone asks, I did uninstall civIII and installed it again.

3 questions:

1. Have ANY version of C3(C) worked on your machine?
2. Do you have the latest VIDEO drivers installed? Directx installed?
3. Do you have enough VIDEO MEMORY?

I'm far from expert but I seem to remember getting and error like that and either installing newer drivers, or replacing the video card with more mem.
 
I have a question about the German dreadnought Kaiser II BB. It's attack and defence are the same as the ship that obsoletes it the Konig Class BB. In the discription the Kaiser is listed as weighing 11k tons with 4 x 9.4in guns. The Konig's discription seems to indicate its much tougher with 25k tons and 10 x 12in guns yet they both have the same strengths of 36 attack and 28 defence. Was there a mistake made?
 
3 questions:

1. Have ANY version of C3(C) worked on your machine?
2. Do you have the latest VIDEO drivers installed? Directx installed?
3. Do you have enough VIDEO MEMORY?

I'm far from expert but I seem to remember getting and error like that and either installing newer drivers, or replacing the video card with more mem.

Yes,yes,and yes. I played the CivIII multiple times before downloading this mod.(but I am not blaming this mod)

and thanks Vuldacon, I am a noob and not really sure how to work these stuff, I probably messed up CivIII unintentionally, but I am trying to fix it. I finished extracting the files but I won't have time today to see if it is going to work, so I will let you know if is working tomorrow.
 
First, a huge congratulations to El Justo and the entire AoI v4.0 team. This was really a massive undertaking and you all put a lot of good work into it.

I haven't had a chance to start a game yet, but I have looked at the biq file. I'm tempted to start another game as the Filipinos, as you have managed to release the new scenario before I could even complete my previous game (gosh, that was almost a year ago). I looked in the Scenario Properties and noticed that Cuban Natives, Filipino Natives, and Spain are all listed in separate alliance boxes, though there's no fixed relations between them. Was it the intention to have Cuba/Philippines start the game locked in war with Spain? Or was that there simply for playtesting/debugging purposes?

Just asking since I'd like to play a game in the spirit of the original designer's intentions before going off to tweak the settings.
 
Austria-Hungary - Lieutenant

Week 37, 1902 - Capitol of Balcans Athinai taken, and just in time... war weariness was starting to take it's toll. Germany captured the Balcan city of Pristina. That ends the Balcan Nations and extends my power, as well as Germanys.

Week 9, 1903 - Capitol of Wien is now making 608 shields per turn (not using all it's tiles either). Wien is producing a Maxim MG Btln every turn to strengthen my defenses. Wien can produce 756 shields when putting production towards a building.

Week 37, 1903 - Many many countries have declared war on the British in the past few turns. These include Italy, Russia, Portugal, France, and the Ottoman Empire. Since the British have become rather powerful, I decide to join in the fight against the British, which will bring Germany in also (in 3 turns when the Peace Treaty expires).

Week 1, 1904 - I declare war on British Empire along with the other 5 nations to attempt to weaken the growing power. I clear about 8 weaker cruisers, destroyers and transports from near Malta with my fleet.

Week 17, 1904 - Tibet declares war on the British! Looks like Britain is doomed now! :lol:

Week 29, 1904 - Thankfully Germany finally declared war on the British, whom just brought a huge fleet into the mediterrranean of about 30 Battleships, Heavy Cruisers, and a variety of other ships and transports, that is rather unmanageable by anyone else here (Italians, Ottomans, and me).

Week 37, 1904 - I capture the British city of Lefkosia! Now I have 4 cities capable of ship-building, which should help considerably.

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NOTE: The Armoured Cruiser (Armored Cruisers III, 2nd era), which I would think should be better than Austria-Hungary's Admiral Spaun Class CL (Light Cruiser I tech; 1st era), is actually worse in every conceivable way.

Although the Attack is the same at 12, and the Armored Cruiser has 8 Defense (compared to the other's 6), the fact that it has 1 less hitpoint makes it's odds worse at winning or defending. It has 1 less speed which makes sense, but there is no point to ever build it due to it having all around worse win chances.

To make it worth building, it either needs higher attack and defense; or an additional hitpoint. I'm not sure what other countries can build this though, so it may be different for them.

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BTW, the mod does load very fast! Always good!

Tom
 
The values and stats of ships are based on many different factors of what the ships were in reality. So changing them would be unrealistic. Considering that the creators of this mod tried to make this scenario realistic ANd playable, it would be wrong (imo) to change anything in the scenario against their objectives. But one can do what one wants to improve scenarios for their own like. One just shouldn't state in the scenario thread that one has changed something in the scenario. :)
 
@ Narn. That doesn't seem right (ship stats as listed in the civlopedia and it looks like the Kaiser II link goes to the original Kaiser class).

Kaiser class dreadnaughts and Konig class dreadnaughts had very little difference between them even with the Konig being a later class.

@Sima Qian by giving Spain and the two native civs their own alliance, it is possible to make the two civs not like Spain at all and vice versa compared to other civs.
 
tom2050 said:
NOTE: The Armoured Cruiser (Armored Cruisers III, 2nd era), which I would think should be better than Austria-Hungary's Admiral Spaun Class CL (Light Cruiser I tech; 1st era), is actually worse in every conceivable way.
The Armoured Cruiser is a generic Armoured Cruiser for all the civs that don't have specific Armoured Cruisers of their own (mainly the non-colonial nations). Also, in light of the Admiral Spaun obsoleting the Zenta PC, I would think that, despite its designation as a CL, the Spaun and Modified Spaun are intended to be the workhorse Cruisers of the Austro-Hungarian Kriegsmarine. One of the main reasons I'm thinking so is by comparing the Spaun to other CLs, particularly from Light Cruisers I - the only one that's really comparable is the Russian Boyarin, which has 10/6/7 ADM and 5 Bombard. In fact, looking at a high-end Armoured Cruiser (the German Scharnhorst class), I'm very sure - the Scharnhorst is 12/12/6 with 12 Bombard and 4 HP. Of course, the Scharn has twice the Def of the Spaun, but it's an Armoured Cruiser III ship. So, the Spaun seems to be intended to be the primary Cruiser of the A-H, and it's designation as "Light" is realistic, while its stats are intended to make sure the A-H aren't stuck with jack-all between its (rather good) Destroyers and (decent) BBs.

Of course, I could be wrong.
 
Sorry guys, but you are gonna have to make a Age of Imperialism; 1895-1924, Deluxe Version for dummies, I can't find this file in AoI Deluxe v4.0, all I have in AoI Deluxe v4.0 is the scenario file.
Civ3Conquests.exe from \Firaxis Games\Civilization III Complete\Conquests\Scenarios\AoI Deluxe v4.0

I found two civ3conquests.exe in AoI Deluxe in the no raze patch but that's not where you said it was, did I not download the whole folder? or did you make a mistake when you wrote it? and before when I said I found it in search, well, it was an zipped file which when I extracted it replaced all my files in the conquests folder with other files so that was the problem.
 
The values and stats of ships are based on many different factors of what the ships were in reality. So changing them would be unrealistic. Considering that the creators of this mod tried to make this scenario realistic ANd playable, it would be wrong (imo) to change anything in the scenario against their objectives. But one can do what one wants to improve scenarios for their own like. One just shouldn't state in the scenario thread that one has changed something in the scenario.

After that spiel, please quote anything I said that states I made a change to the BIQ file. I'll look forward to reading a quote I supposedly made, perhaps you can fabricate something. I have not and probably will not even open the BIQ file.

If you read my post, I stated that the Armored Cruiser is worse in every way compared to A-H Spaun CL. To make it worth buildable for A-H, I stated either an extra HP or perhaps 1 more def would be needed. Of course as ChaosArbiter said later, it is generic built by all, so the stats may not fit in line with all countries, this I did not think about initially.

But it is a generic Armored Cruiser, so it's not a specific class of ship, therefore probably based on an overall or generic stats and values of Armored Cruisers, because it is not a ship of reality (as you just stated it is a ship of reality... this 'unrealistic ship' was obviously done for game purposes).

ChaosArbiter said:
The Armoured Cruiser is a generic Armoured Cruiser for all the civs that don't have specific Armoured Cruisers of their own (mainly the non-colonial nations). Also, in light of the Admiral Spaun obsoleting the Zenta PC, I would think that, despite its designation as a CL, the Spaun and Modified Spaun are intended to be the workhorse Cruisers of the Austro-Hungarian Kriegsmarine. One of the main reasons I'm thinking so is by comparing the Spaun to other CLs, particularly from Light Cruisers I - the only one that's really comparable is the Russian Boyarin, which has 10/6/7 ADM and 5 Bombard. In fact, looking at a high-end Armoured Cruiser (the German Scharnhorst class), I'm very sure - the Scharnhorst is 12/12/6 with 12 Bombard and 4 HP. Of course, the Scharn has twice the Def of the Spaun, but it's an Armoured Cruiser III ship. So, the Spaun seems to be intended to be the primary Cruiser of the A-H, and it's designation as "Light" is realistic, while its stats are intended to make sure the A-H aren't stuck with jack-all between its (rather good) Destroyers and (decent) BBs.

Thanks, that is good info. I realized many countries could build it and realized a balance had to be made in that respect. I was just pointing out to the creator's that the Armored Cruiser does not really help A-H in any way since it's win odds are worse than the Spaun. The Spaun seems like an above-average CL, so it makes sense.

Tom
 
Sorry guys, but you are gonna have to make a Age of Imperialism; 1895-1924, Deluxe Version for dummies, I can't find this file in AoI Deluxe v4.0, all I have in AoI Deluxe v4.0 is the scenario file.


I found two civ3conquests.exe in AoI Deluxe in the no raze patch but that's not where you said it was, did I not download the whole folder? or did you make a mistake when you wrote it? and before when I said I found it in search, well, it was an zipped file which when I extracted it replaced all my files in the conquests folder with other files so that was the problem.

It's those files in the no raze patch folder which you want :)

Try the first one first.
 
I was just stating that I am against changing a scenario. I didn't say that you had done that. That's why I used 'one' in there. I was trying to make it to point anyone and everyone that I'm against changing.

I believe there is a misunderstandment somewhere. I am not very good at English so it is very hard for me to state what I try to. Mostly it goes well but sometimes things are misunderstood.
 
As I have often mentioned in the past..

The written word can be the suck in terms of trying to convey emotion and intent.

It generally lacks the ability convey meaning as well as a face to face conversation could because there are other clues like body language and how it was said (vs what was said) that help the person hearing the message better understand the intent of the person giving the message.

I would assume the case can be made that it is especially difficult in a forum where many posters are not native English speakers.
 
Okay the scenario still doesn't show up when I open civ-content!!!! I did everything i was supposed to and it even shows conquests on the front page, any ideas? and yes I did copy the scenario from AoI deluxe v4.0 into the scenarios folder. And thank you Virote_Considon because that cleared up some confusion.
 
Arexander said:
I was just stating that I am against changing a scenario. I didn't say that you had done that. That's why I used 'one' in there. I was trying to make it to point anyone and everyone that I'm against changing.

I believe there is a misunderstandment somewhere. I am not very good at English so it is very hard for me to state what I try to. Mostly it goes well but sometimes things are misunderstood.

My apologies if I misunderstood... :) I agree with you completely. I have no desire or intent to change their scenario in any way ever. Usually creators want any info on things like that, at least just to let them know about it. If they do not wish it, I have no problem not leaving it in the future.

maidaniuc said:
Okay the scenario still doesn't show up when I open civ-content!!!! I did everything i was supposed to and it even shows conquests on the front page, any ideas? and yes I did copy the scenario from AoI deluxe v4.0 into the scenarios folder. And thank you Virote_Considon because that cleared up some confusion.

If you copied the AoI4.0-31civs-FULL.biq and the AoI folder into the (Civilization III folder)/Conquests/Scenarios folder, it will appear when you click on Civ-Content from the Conquests Main Menu.

If you copied the AoI4.0-31civs-FULL.biq and the AoI folder into the (Civilization III folder)/Conquests/Conquests folder, it will appear when you click on Conquests from the Conquests Main Menu.

The .biq and the AoI folder have to both be present in the Conquests/Scenarios folder.

Then make sure that the AoI folder does not simply contain another AoI folder (as can happen when you extract it). You should see within the AoI folder other folders named as such: AoI Extras, art, Conquests No Raze Patch, Sounds, text, etc.

Let us know the exact directory in which you have the AoI folder and the .biq, and if the AoI folder you have contains the folders mentioned above.

Klyden said:
As I have often mentioned in the past..

The written word can be the suck in terms of trying to convey emotion and intent.

It generally lacks the ability convey meaning as well as a face to face conversation could because there are other clues like body language and how it was said (vs what was said) that help the person hearing the message better understand the intent of the person giving the message.

I would assume the case can be made that it is especially difficult in a forum where many posters are not native English speakers.

I agree, as something happened recently to another user (in which it was very obvious English was not his native language, whereas Arexander has excellent English :)) who was hammered for a very long time and finally driven off the forums.

Tom
 
My game has gotten really interesting. I finished the war against France taking all their European and African cities. My African holdings were pretty weak and I feared that the British would take advantage and attack so as a counter measure I loaded my European forces onto transports ready to storm Englands beaches. I also moved my South Pacific Navy against Port Moresby along with a fair amount of infantry. Then I moved two armies in Africa right beside two British cities.

My fears were founded and at the start of 1904 Britain declared war (to be fair I was trying to plant a spy). I moved quickly taking Port Moresby,Kano and Abidjan while also moving my European forces outside London. Britain attacked a couple of my African cites but I managed to hold onto them all by a whisker.

The next turn I realised what a mammoth task it would be to take London. I bombarded with 60 units of artillary and about 25 capital ships and I wasn't even past their colonial infantry!. I realised that to take London I would have to sacrifice huge amounts of Infantry and to keep adding artillary and ships. Well TWO YEARS later and london fell by that time my artillary had risen to 100 pieces and my capital ships to 62. I couldn't even guess the amount of Infantry killed but I started with about 40 ended with 20 and inbetween every non coastal German, French and Dutch city bar two were building infantry. It was real ww1 stuff huge losses and no ground gained or lost, just a sligthly better chance of doing so next time :lol:.

Meanwhile in Africa I took own nearly every city outside the Nile Valley and South Africa. I also took two British Island in the South Pacific (Samoa and Pago Pago I think). Then the very go after I take London, just when its possible to wipe the British of the map and walk to a vp victory, Russia declares war on Austria. I haven't played a go since and don't know what sort of attack to expect from Russia but all my troops are injured in London. I'll let you's know how bad it goes.

Pat
 
..... Well TWO YEARS later and london fell ...........Then the very go after I take London, just when its possible to wipe the British of the map and walk to a vp victory, Russia declares war on Austria. Pat

:eek: Ouch! Must feel a little naked! I'm early on in an American Campaign, just having finished wiping out the Caribbean independents and building for Central America. All my troops are down south, and I'm a little nervous about Britain being left in Canada with the opportunity to:backstab: Back Stab me! Well, as they say: Fortune favors the Bold.
 
Thanks for your guys' help, I have both AoI folders in the scenarios folder in conquests, I have the scenario in the scenarios folder and in the AoI deluxe v4.0(its all I have in the AoI deluxe v4.0 folder) in AoI I have AoI Extras, art, Conquests No Raze Patch, Labels text entries and sounds(this is a see-through folder(sorry I don't know whats it called)), Sounds, text, Text Extras, and a pic that says AoI.
 
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