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SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version 2016-10-05

Stazro said:
Hey guys, i gave the british empire a try and this is my product so far:

NEW BRITISH EMPIRE CTD REPORT:

The bug occures when the construction report of Dublin should pop up (after week 17, 1895; first improvement in dublin).
This is what i tried and what i got from it:

- Change to another improvement -> ctd at completion
- Change to unit (which takes longer), then next round shift back to improvement -> ctd at completion
- Change to unit -> everything fine at completion
- Change to unit, finish this, then build improvement -> ctd at completion

Seems so, as if this bug can be avoided by not building improvements in dublin. I'll report tomorrow if i encounter further problems and if it will be possible some day to build a factory in dublin :/

Update to bug-report:

The next cities i "lost to the bug" are:
- Liverpool
- Plymouth
- London
- Scapa

No Problems with Glasgow, Middlesbrough and Cork. I dont see anything these have in common, but the others don't. Also no problems with the colonies.

Well, five mainland-cities in which i cannot build improvements and wonders are to much for me, so i'll give it up.
Maybe i'll start a new GB-game to see if i get the same cities bugged again.


Edit:
I have an important addition: All this was at playing with the 31-civs-full-biq. I first restarted with the same biq, having the same problems. Then i chose the 26-civs-biq. With this i have not encountered any problems with completing buildings, yet.
Could it be this is limited to the 31-civs-biq? Maybe someone said that before and i overread? :)
 
Week 1 cont.:
I saw a chance to attack Abijan and did it. It was risky but successful. Now I have linked up my North African colonies. As I fear I have too overstreched my forces, I made peace with France. for 3 gold and 40 gold/turn.
The Dutch declared war on Britain!

Week 5:
Now I don't know exactly what to do. Shall I attack the Dutch now or wait just a little bit to conquer a few ex British colonies, too? I think I will wait ONE turn. Not more or less. And then attack.
Oh, how unfair I am: I make a RoP with the Dutch- just to attack them! But so Port Moresby is now Dutch- and an exccelent objective!

Week 9:
Brussels is mine! After a heavy siege I was able to take it. But my spy says the Dutch have about 70 units in Amsterdam. That will be a really tough fight. In Africa Elizabethville is taken. And my troops march on Stanleyville and Port Moresby. Also 3 Dutch convoys with CA, PC and TR were sunk. Also Amsterdam was bombed destroying two PC and the naval defense buildings there.
So the counter attack was not so bad I expected. Only twice Belgian troops tried to attack me directly. However in Europe about 36 enemies are invading and a few on New Guinea. Not enough to really worrying there. I will take at first Port Moresby and then finish the others. In Europe however I am not sure, if this is bad or good. Now, that they are outside the city I can catch them on the open field- but I must be carefull nonetheless.

Adler
 
Stazro said:
Then i chose the 26-civs-biq. With this i have not encountered any problems with completing buildings, yet.
Could it be this is limited to the 31-civs-biq? Maybe someone said that before and i overread? :)

I fear i have to correct myself :(
I tested it by rushing an improvement in dublin in the second turn and ending the turn without moving any units. That was succesful: no ctd when the improvement was ready. But now when i played it was back again :cry:
Thats enough for me, i'll give in.
 
psweetman1590 said:
New udate on the 2nd Reich:

Someone a few pages back asked me what level I was playing on, as my progress seemed rather slow. I'm playing on Captain level, which is, iirc, one or maybe two above Regent level. In addition, I've always been a very cautious, conservative player (I have Bismarck as my avatar for a reason!), and so I always do tend to be slow to expand. However, this also means that when I start a war, you can be damn sure I'll win it. :)

Anyhow, France did manage to take Brussels with a truly GARGANTAUN wave, no, make that four or five waves, of a mix of both metropolitan and colonial troops. Those buggers....

I got peace with the Lowlands as I wan't in any position to take out their African possessions, and started building up again. I soon researched my first dreadnaught tech (oh, the beauty of those Nassaus blasting a target!), and my navy will, I think, be able to dominate the North Sea, if it comes to blows with Britain.

During this time, everyone is now declaring war on everyone else. The Spanish manage to capture Petropavlovsk, of all places, the French lose Indo-China to Britain, who, despite being at war with Portugal, can't seem to capture Goa (the city in India). Afghanistan is also in a confused state, with the Russians and British going back and forth over the the northernmost city there before the Persian sweep in and take it for themselves. Italy, France, and Britain stage massive naval wars in the Bay of biscay and the Med sea, and the Balcans have the severe misfortune of having Russia declare war on them. The Russians ask Austria for assistance, they drag me into it. I manage to take Belgrade (which I give to my loyal allies, thinking that they'll need all the help they can get), before the Russians launch their human wave an take the other two most northern cities. Thus cut off from further advances, I leave the Russians to bleed themselves white against the defending machine guns, and get peace for myself and my allies to the south.

All in all, this is very fun. Carnage is fun. Huge naval battles are fun. Most of all, seeing the AI smash itself stupidly against dug in defenders (not unlike what happened in WWI) is fun. This is a FUN scenario! :king:

I continue building up, and eventually decide to take the rest of Scandinavia, launching an attack from Kalmar, my southern base. I think that they'll be pushovers, but, to my surprise, they move around 30 infantry into the vicinity of my city next turn. YIKES! I send out a transport full of Maxim Machinegunners next turn, and lo and behold, the AI doesn't attack :crazy:

Whatever, my troops are now marching on Oslo. I have about fifteen Deutschland pre-dreds bombing the city, in adition to a handfull of the second-tier mountain guns (which will be quite handy in the hills of Norway, I figure). My army is worn out after three turns of attacking the defenders, but reinforcements are on the way each turn, and the city can't last much longer. My Nassaus and Uboots are patrolling the North Sea and the Norweigan coast looking for prey. I really like the new subs, btw. Much more accurate, I think.

The rest of Scandinavia should take a while at this rate. The AI seems to keep at least twenty units guarding VP locations, and it takes a huge amount of both artillery and infantry to reduce them. I try not to waste cavalry on them.
excellent report psweet' :)

being able to build the nassaus is definitely nice. and in most of my games, GB often takes Indochina from the frenchies. the same happens in Afgh. too.

note that the mtn guns have extra mvmt points are are set up so that they can keep up w/ your cav units.

we went back and forth w/ the sub stats. i think what we wanted to capture was to introduce a really unique unit but one that was not a gamebreaker in terms of head-to-head matchups (ie a sub w/ high A vs other ships). so far so i good i think :)

using your arty and naval guns is imperative if you want to capture a location w/out sustaining heavy casualties. and i usually use my cav units to mop up and knock down red lined defenders. very effective :D
 
MarineCorps said:
Hehe, The Brits got theirs butts handed to them on a silver platter. All of Canada belongs to America:eek: And I haven't seen to many British ships around as of late. :( However Americas Ground forces are stretched thin leaving open for an attack consiting of 125 Mexican Ground troop(I haven't got very far in techs and I have next to no money thanks to rushing) My surface fleet is still small but thanks to the adition of armoured cruisers to the fleet the VA class BB(there are a lot of them) are going to have a touhger time sinking all 10 of them.:D :(

edit: I own Atlanta and Tampa Bay. Next stop charelston. Through I can't put my navy over there without losing it.

EDIT2: Charleston is mine! next is washington which means I commit my reserve forces to the fight along with every Field gun I have. I've lost half of my calv forces to the fight to take the 3 cities. Also I took down several VA class BB when I took charleston.

edit3: I am proud to annouce that the White house is in my control.
holy schnykies! :eek:

how have the counter attacks been? i'm curious to see how the AI responds...that is some offensive you mounted there. very impressive!
 
Adler17 said:
Week 29:
Bologna and Rome fell to me. So France is out of continental Europe, well, at least allmost as there are two units near Marseilles left. Also my navy fought the first real battle, as an attack on French PC off ast Africa was not that successful I had hoped. A French PC and TR were sunk, another French fleet en route to Ireland attacked and damaged. Off Diego Suarez my destroyer were able to torpedo 2 French PC and sink them.
France took in the meantime the Azores.

Week 33:
The French fleet I bombed last turn is again spotted by CL SMS Wacht and sunk in artillery bombardment by my BB.
In Afrika Timbuctu is mine.
Oh a VP score (TOP 5):
1. Britain, 418
2. Germany: 401
3. France: 387
4. Lowlands: 310
5. Spain: 304

Week 41:
Bombaka is mine. However I fear I have a massive overstretching of my colonies in North Africa. However I can still go on now. But before doing anything else, I have to send MG gunner down to enhence my defence. Also a French Gloire class CA fell victim to my DD guarding the South Sea possessions.

Week 45:
2 left over French colonial infantry units were killed in Europe near Marseilles by one of my elite cavalry. Also Conakry and Bangui are sieged by my troops. At last a French TR was sunk in the waters of the South Sea by PC SMS Irene.
Agades and the Azores are now controlled by Britain. As well as Hanoi, Vientiane and Phnom Phen. The Portuguese took Cayenne. Seems the French are in severe trouble...

Week 49:
Conakry fell. And off Madagascar a French CA was sunk. Becuase my spy gave me the number of defenders of Bangui I aborted the siege. I had only 3 troops there as I wanted to use the Brits to do the main job, but with such a number I use these troops elsewhere.

Week 1, 1903:
Siege of Abijan started. Also my troops are healing for Dakar. It seems France is in SEVERE trouble: The Brits took Algiers and Hue and Ghardaia was also captured. By the Austrians!!!
A French CA and TR were sunk near the Caroline islands, another CA off Madagascar. There another one was damaged down to 1 HP.

Adler
thanks for the report my friend :) i have often found myself in the same boat w/ the Germans in that over-stretching my forces can spell doom in certain circumstances.

i have noticed that even though a civ may be down and out (ie the frenchies), they can often rebound later in the game and reclaim good chunks of territory and even gain additional locales. i've seen france and Great Britain do this is several games.
 
Savas cafe said:
Actually, I believe that the CTD is due to the unit/improvment completion of the city next to the one building the US Volunteer, since the CTD generally appears before the pop up. So load the sav, and when you reach the point that the pop up informs you about the completion in cuba, get into the city screen and using the right arrow on top check the next city in line that completes its production. i bet it is an improvement and not a unit. change the que to build a unit. Let me know if I am wrong here.
i'm at a loss here bud. could it be another misplaced phony wonder? maybe someone playing w/ the British can try savas cafe's remedy?
 
P.R.Dista and Cloner4000,

i'm not sure really what to advise at this point. savas has been the one who tries to find out these causes in the past. have you tried his latest recommendation? if that does not work then i'd advise that you try another civ for the meantime. i apologize for this...as we have tried like hell to get this fixed :mad:
 
Samez said:
After my Crashed game as GB I started a game as US. After conquering the Hispanics (Haiti?) Britain declared war on me. (this was in early1896) and sunk my whole navy.My landtroops were able to hold back the Canadian Invasion but the most anoying thing was:
British TB bombed (torpedoed) Honolulu back to the stoneage. With the lack of production capacity in the western coastal cities it was not possible to me to even penetrate this lil bastards.
All in all France decided to enter this war on the side of the British and finaly conquered the Island.
At the turn wen french troops landed next to New Orleans I was able to make a peace deal with both of them for some amount of gold....

What I want to say is: It's a great scenario, but there are so many weak TB´'S with the ability to bomb cities that it's quite nasty... Perhaps it's possible to disable the offensive bombard abilty of the preplaced TBs...
wow Samez. looks like they really stuck it to you :p

San Francisco is the city which has the best production base for the US west coast. eventually though, you should be able to ramp up some w/ the other cities. hang in there :)

as for the TBs - this is another aspect that we fiddled around w/, especially the bombardment no's. our lone reservation was exactly waht you pointed out (ie coastal bombardment). however, i suppose it shifts the burden to the human player to defend his/her coast lines. and cranking out a few PCs or CAs should do the trick :D
 
Stazro said:
Update to bug-report:

The next cities i "lost to the bug" are:
- Liverpool
- Plymouth
- London
- Scapa

No Problems with Glasgow, Middlesbrough and Cork. I dont see anything these have in common, but the others don't. Also no problems with the colonies.

Well, five mainland-cities in which i cannot build improvements and wonders are to much for me, so i'll give it up.
Maybe i'll start a new GB-game to see if i get the same cities bugged again.


Edit:
I have an important addition: All this was at playing with the 31-civs-full-biq. I first restarted with the same biq, having the same problems. Then i chose the 26-civs-biq. With this i have not encountered any problems with completing buildings, yet.
Could it be this is limited to the 31-civs-biq? Maybe someone said that before and i overread? :)
thank you for that report Stazro.

my first thought is that there is no difference really in the 26 civ file and the 31 civ one. however, it was confirmed that the Great Britain CTD was solved (or so it was thought at the time) on the 26 civ file. the 31 civ one was created as an 'import' from the 26 civ file only after we cured the CTD issue.

if you can keep going w/ the GB on the 26 civ biq then please do so :) i mean, we all (myself and the testers) were all able to do so just prior to release. so that is why we're a little confused as to why this CTD is rearing its ugly head again...
 
Adler17 said:
Week 1 cont.:
I saw a chance to attack Abijan and did it. It was risky but successful. Now I have linked up my North African colonies. As I fear I have too overstreched my forces, I made peace with France. for 3 gold and 40 gold/turn.
The Dutch declared war on Britain!

Week 5:
Now I don't know exactly what to do. Shall I attack the Dutch now or wait just a little bit to conquer a few ex British colonies, too? I think I will wait ONE turn. Not more or less. And then attack.
Oh, how unfair I am: I make a RoP with the Dutch- just to attack them! But so Port Moresby is now Dutch- and an exccelent objective!

Week 9:
Brussels is mine! After a heavy siege I was able to take it. But my spy says the Dutch have about 70 units in Amsterdam. That will be a really tough fight. In Africa Elizabethville is taken. And my troops march on Stanleyville and Port Moresby. Also 3 Dutch convoys with CA, PC and TR were sunk. Also Amsterdam was bombed destroying two PC and the naval defense buildings there.
So the counter attack was not so bad I expected. Only twice Belgian troops tried to attack me directly. However in Europe about 36 enemies are invading and a few on New Guinea. Not enough to really worrying there. I will take at first Port Moresby and then finish the others. In Europe however I am not sure, if this is bad or good. Now, that they are outside the city I can catch them on the open field- but I must be carefull nonetheless.

Adler
very nice :) linking up the Africa possessions also allows for you to construct sea units there now. no? this is very helpful and a welcome addition :D

you will likely pay for your sneakiness against the Dutch in future diplo negotiations w/ the other civs :p

i'd think that you'd really have to lay siege to Amsterdam to knock out that force! please let us know how that goes :D
 
Stazro said:
I fear i have to correct myself :(
I tested it by rushing an improvement in dublin in the second turn and ending the turn without moving any units. That was succesful: no ctd when the improvement was ready. But now when i played it was back again :cry:
Thats enough for me, i'll give in.
i'm sorry to hear that :(

i guess i'd suggest to you to try another position as the Great Britain civ is just too problematic at this point. however, all other civs play very, very smoothly. so maybe you can try that in the meantime.
 
As Germans-
(got to love their weapon systems)

Instead of grabbing the first 2/3 turn bug advantages I play the Germans more from a historical perspective- that is allowing other nations to develop and get a foot hold before invading them.


No one can say the AI doesn't have a sense of irony. The French were bringing half a dozen cavalry to take one of my weak African colonies- I couldn't get there within one move to save it. The AI moved a Portuguese worker in the AI's path! Attack stopped and I was saved.

I have Fort Lamey with good group of troops and arty. The French had taken my 'orphan' Africa on the west coast. Let them have it, they are now surrounded by Brits.

I suppose real soon I have to knock out the Boers to have a land passage east-west in Africa. Too bad in a way as they tend to offset the Brits. But Britain is so tough I don't know if I could sustain a war.

Having the Austrians as a joined partner is a mixed blessing and curse. They provide very little help, seem to rush in and take things when I have softened them up. I may have to conquer Austria just to keep things under control. I guess I will start a war and then let someone ruin Austria so I can reconquer it.

Damme- the Austrians declared war on Britain- now I worry about my African colonies. I restarted this turn :P

I invaded the Balcans to force them to attack the Austrians- it worked for awhile. Now 12 nations are attacking me to get to Austria – arrrgghh.

40 Lowcountry troops sit outside Berlin. I worry not as I have 10 Machinenwher (10) plus arty. I say- “bring it on!”

The French must wear tight socks or something. From war to peace they vacillate back and forth. I don't think taking their main cities except Paris has anything to do with their attitude, but maybe I err.

My plan to get someone to destroy Austria did not work out well. The Austrians have no colonies to lose and seem content to travel the Alps while more than a dozen enemies attack me. Most of these countries I have never even met, they declared against Austria and I got dragged in (La Plata, Brazil, etc.).

That guy looking for the Arch Duke better hurry up. I may not make it to “the big one.”

Mmmm, Franz Josef (Austria) just canceled our travel arrangements- maybe I'll get lucky and our 'alliance' will end?

Here's a little oddity- German troops (called German troops instead of Schutztruppe infantry) are supposed to only build in Germany. This is true in all colonies except Central America! This is a bug no doubt but nice none-the-less.

*Good news for resources. They can be 'redeemed' at any VP point you own. Don't need to take them back to capital. This makes sense :)

Austrians- arrgghhh. 3 more wars because of them. Someone plz destroy Austria!

Some city just south of Rio Muni on the east African coast was destroyed by someone. The first I've seen in this game.

WK 25 1905
The Austrians now have me in a war with Russia and 12 others! Someone be merciful and destroy Austria- please. 50+ Spaniards, almost a hundred Lowcountry rowdies, the Scandanavians and now the Russians all in Germany by way of Austrian invitation. Damme- go to Austria!

Not all is bad. This excuse gave me opportune to take Central Africa and finally join my colonies there- so . . .

Stanleyville made the cross Africa road work out just fine. Now to survive an onslaught from the Spanish, Dutch (Lowland), Italian, Brazilian, Russian, Balcan, Ottoman, Persian, Japanese etc. troops my 'friend' Austria has welcomed over.

Survival yet one more turn, sigh. The Spanish were loaded up to take one of my African colonies- I used 'resources' to “lure” them and distract them. They fell for it and diverted from my colony. Well, for awhile anyway. The Spanish have more than 30 units. My African forces have that many but spread out. A positive did emerge though, I am finally able to get RoP from other players.

I will return to Africa- some day in the future :)
 
I'm not sure if anyone has noticed this on previous posts. It seems, in this scenario, that the AI has a better understanding on how to use its Armies(CORPS) more effectively. I've seen the AI combining their best units and using them on attacks. That's a very rare phenomenon in CIV...
Also, I enjoy very much when the AI puts up a good fight, If you don't attack with all your resources, most likely you will not win a battle...
However, I'm not sure that the AI grasps the idea of returning their RAW materials to their capital cities, I've seen their units with Raw materials alone, or attacking...
I think the British, with their sheer size, is having a very hard time managing their empire. In my game, the Americans have taken all their Canadian possessions. I kicked them out of India... they've lost southern Africa to the Boers. I"ll soon take Australia from them. And, the most humiliating, the've lost Middlesbrough and Cork to the Germans.... It seems like the German Navy has no match in Northern Europe...
 
El Justo said:
holy schnykies! :eek:

how have the counter attacks been? i'm curious to see how the AI responds...that is some offensive you mounted there. very impressive!


Yeah. I'm readying another strike force to attack America after capturing two British clonies and one spanish colony. I captured maybe 10 raw materials from the colonies. Americas counter attacks have been limited as the war with britian and two wars with me left them weakened. They have about 149 US infantry while only 20 calv. I only have 40 or so calv so I'm not in much of a poistion to attack either since my war with America cost me over half my attack force(washington alone cost me 10-15 calv units). But I have about 60 Field guns alone ,not including the dozen or so outdate cannons which are scatered throughout my cities to give a bigger punch to the defensive bombardment,, which I use to bombard the hell out of cities . Fleet wise I still fear any fight between my tiny fleet and the 6-7 America VA class BBs which roam the waters :( I have maybe 14 ships, 8 Coastal ships and 6 Armoured cruisers would be about right.

San Francisco is the city which has the best production base for the US west coast. eventually though, you should be able to ramp up some w/ the other cities. hang in there

Hmm, I was thinking of taking PA with the wright flier wonder but maybe I should switch to SF since it would deny Americans use of it and connect my side cities by land. Or maybe both, 20 calvs each and 30 artil each. Hmm.
 
I have to admit, I haven't downloaded or played this newest version, I've been busy at the shipyards so to speak, but it sounds absolutely amazing. I love reading all these game reports, and am pleased to see new players in here. If the game reports are to be a measuring stick for this scenario, than all I have to say is well done El Justo, and thank you for giving the Civ3 community a boost ! :goodjob:

Hopefully, anything new learned in AoI will be applied to another famous El Justo production.
 
vingrjoe said:
I have to admit, I haven't downloaded or played this newest version, I've been busy at the shipyards so to speak, but it sounds absolutely amazing. I love reading all these game reports, and am pleased to see new players in here. If the game reports are to be a measuring stick for this scenario, than all I have to say is well done El Justo, and thank you for giving the Civ3 community a boost ! :goodjob:

Hopefully, anything new learned in AoI will be applied to another famous El Justo production.

I agree on all counts.
El Justo, there seem to be an awful lot of peple posting here who are brand new or relatively new.
Great job on breathing new life into Civ III.
 
It is 1915 (wk 28- I am Russian).

My first view of a large dirigible was during the siege of Paris. Also, the uncivilized have used gas shells. I believe the entire world is at war vis-a-vis the French. Many armies surround Paris. Balcans, British, Spanish, Lowcountry and Portuguese are the largest. A total in excess of 120 units besieges the great city defended by my implacable foe.

Spying on Paree from time to time I wait until the units within drop to a low amount then march in myself with my large army stationed nearby. Berlin likewise is surrounded and I will occupy that bastion of Teutonic power as well.

The worst unit for me to lose is an engineer, as without colonies I have no ability to produce workers. Thereby, I rely on the auto-produce of engineer units. Carefully I watch any unit approaching my workers.

As yet I still have no corp (army) flags. I am a bit disgruntled at this and yet have seen none from the other civilizations as well.

The Spanish and British besiegers have fallen into attacking each other. Alas, it is fitting that the ones that have clamored the loudest lack the discipline and restraint to marshal their resources towards the common goal of destruction of the vile Franks.

Attempting to plant a spy within Paris I apparently caused some type of urinary reaction from the French. Well, I must say a bit more wine and perhaps their viewpoint may change?:lol:
 
Week 13:
I had to use EVERY unit available to anhiliate the intruders. Also the damaged ones. It is a wonder and thanks to the artillery I had no losses. The artillery was able to hurt them and then they were killed by my units. However such an attack I can't afford again. My troops must heal. One turn time to heal.
In Africa Stanleyvill and Kongolo are taken, on New Guinea Port Moresby. Little losses there thanks to artillery support.
Off West Africa, the Carolines and in the North Sea Dutch convoys were attacked and sunk.
Dutch troops lurking around on New Guinea, but nothing to really worry about

Adler
 
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