Scenario: Europa Universalis

Thanks for all your replies, I really appreciate this!

Yep, I'm going to inspect all the files again, put some updates with them (like those new tech selection screens).
Because the size of the scenario, its very hard to do the debugging all by myself. Your recent comments will certainly help me to get this project playable!
Thanks again!:D
 
so far copper&slaves are no shows on my map

they r there when I look at the scenario file through the ptweditor but in the game Nobody has any and it isnt on the map

bummer since I just got rifling!
 
Originally posted by Carthago
so far copper&slaves are no shows on my map

they r there when I look at the scenario file through the ptweditor but in the game Nobody has any and it isnt on the map

bummer since I just got rifling!


Copper becomes available after the invention of Wheellock, which comes AFTER Rifling. So they are not supposed to be on the map yet. This is a bug, as unit that needs Copper (Artillery) can't be used until Wheellock is invented. Will be fixed.
The Slaves should be on the map, but they are under the barbarian villages, so they are difficult to see. If they are not, I can't tell what's wrong with them.
 
see the copper now

early cavalry seems to cause a crash when u try and build it, something about looking for a conquistador default.flc

tried to fix it but no luck
 
it causes the game to crash

file not found
art\units\hussar\.. \knight\knight death.wav

tried to fix but no luck (esp b/c it crashs the game!)

any help?
 
Thanks Carthago for your debugging!

I've been offline for some days since I've had some troubles in "real life". I've made up an update which fixes all the crashes you have posted in the thread (and many others). All the update needs is zipping. I'll update all units again with some new units (such as indian warrior).

Warning: This update will be bigger than the original version!!! The update will be posted to the first page of the thread.
 
maybe you can give some instructions on how to install?

i installed into my ptw folder and cant seem to get it to work
 
the load scenario and load game buttons seem to be malfunctioning. When I try to load a scenario it looks for saved games! When i try to load the game it causes an error

"text\PediaIcons.txt icon_bldg_walls"

ESPIONAGE

below the exit button is a new button:

"KING0 of the CIVNOUN killed in DATE2"

any help?
 
Originally posted by Carthago
the load scenario and load game buttons seem to be malfunctioning. When I try to load a scenario it looks for saved games! When i try to load the game it causes an error

"text\PediaIcons.txt icon_bldg_walls"

ESPIONAGE

below the exit button is a new button:

"KING0 of the CIVNOUN killed in DATE2"

any help?

I've never heard of this kind of error. Perhaps someone could help us out of this? I haven't experienced this error when playing myself! One thing I can assume is that you can't play old games with new version.

Installation instructions:
1. Download Europa Universalis first version (If you haven't already) 7 files + backup. Unpack files to your PTW directory (i.e. c:\games\civilization3\civ3ptw\) Overwrite all files asked.
2. Download version 1.0 (11 files) and unzip the files to the same directory. Again, overwrite all files when asked.
3. Start the game and load one of the Europa Universalis scenarios depending on with which nation you wish start to play.
 
did you change something in the opening screen graphics file?

its too bad i would have liked to try out all your updates
 
The "ICON_BLDG_WALLS" -error during the load game happens because I changed the civilopedia.txt in the new version. So you are not able to play saved games with new version.

Those button malfunctions happen because of labels.txt is somehow affected. It seems like your labels.txt is the same as vanilla civ3 uses.
So, unzip the labels.txt from the Europa Universalis v.1.0 1/11.zip to your PTW directory, and launch the game. Hope this helps!

EDIT: Replace ALL of the .txt files as well, just to be sure.
 
uninstalled, reinstalled ptw
now when i unzipped the initial files(1-7) i get those same errors
 
I get not found errors whenever I try to download any of the files you've posted, and I've gotten those same errors for the past 2 weeks. I can download other scenarios just fine.

Are the files still there? If not, where can I download this?
 
OK, I was able to download it by going directly to the quick upload link page.

I wonder why is Europe only a small part of the map? Almost all of the action is in Europe, but there is a great deal of "dead space" including the Americas and Africa. This really slows things down a lot and takes away from the enjoyment of the game. I think it would be better if your map reflected the scenario's goal -- "Europa Universalis." You also leave the scenario wide open for exploits with people going to colonize N or S America and Africa and building up a second empire there with a Forbidden Palace. That wouldn't be a bad thing if the scenario was about colonization, but it isn't. I think that a trimmed map of just Europe (and maybe some of North Africa) would create a much better product and cut down on a lot of the pointless waiting time associated with a large map of which only a portion is really in use for the main portion of the game.

WoundedKnight

A slightly trimmed map that included Europe
 
Thank you, Wounded Knight, for your feedback.

Almost all of the action is in Europe, but there is a great deal of "dead space" including the Americas and Africa. This really slows things down a lot and takes away from the enjoyment of the game. I think it would be better if your map reflected the scenario's goal -- "Europa Universalis."

"Europa Universalis" refers to the fact that the whole world, not just the European continent, was affected by European actions, which I am unable to represent with the current map; I only give a chance to conquer African coastal areas and the New World, only a small portion of the world. My point is, however, that colonization of the foreign lands was one of the major factors for some countries in Europe to rise in the status of major power. Take England, for example: after the bloody civil war, the country was in ruins. Only after it had colonized east coast of N.America and established trading posts and colonies in Asia, it was able to compete with other major powers of Europe. My question is, how you can represent this status otherwise than colonizing? Only option would be conquest, which would be unhistorical.

However, I can see your point. I'm aware of the loading time and quite fustrated with them myself. As a scenario designer and creator, it''s very hard to give up something I have created, if you can understand. There has been severl suggestions to decrease the map size and units in numbers. This would affect ot only to scenario loading times, but also to chance the AI would really colonize foreign lands.

I'm looking forward to make a new, smaller map with less units and, (unfortunately) less nations.

Heikki
 
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