- Feb 8, 2006
- University of Chicago
THE COLD WAR:
SMALL, FAST & BEAUTIFUL
New version uploaded! See readme.txt inside zip for additions and fixes.
Submarine Launched Ballistic Missiles, SLBMs, now buildable!!!
The Public Beta for TCW:SF&B has begun!
This mod/scenario so far uses only XML, no Python yet but if anyone wants to help out, they are welcome.
The scenario created using AlazkanAssasin's new, smaller NorthernHemisphere map.
I guarantee it to be FastFASTFAST!
[NOW even faster, down to 15-20 sec turn waits during peacetime...]
Only 30 sec turns, even at end of the game, even on my sloooooow computer.... so you should be able to finish the 300+ maxturns in less than 4-5 hours straight through.
I just got the upload site working ok,
this page will be added with more details shortly...
This mod is not quite done, but all the bugs are worked out and only tweaking it is required.
I constructed the mod starting with AndyTerry's XX Century Mod as a base, as well as El Justo's classic TCW for CIII as inspiration and used some of the UnitInfos from MaxRiga's mod...
I hope to give credits to the individual unit makers on here later
(Snafusmith is one of them)
***********WARNING! ACHTUNG! CUIDADO! ATTENCION!**********
-----****This mod is historically ANACHRONISTIC!!!!****-----
-The goal is to make a time, diplomatic, or space race victory possible, and to never play exactly the same way twice
-Some city placement is modified to take advantage of maximal number of tiles. There are serious geographical inaccuracies as a result
-Hopefully in the future, scripting will allow changing of leaders (such as the assasination of Kennedy, the Overthrow of the Shah, the Death of Tito/Nasser/Mao, or changing NATO Chairman....et cetera)
-If there are any Python coders who would like to add historical events, that would be great
You will need to change the language to English if you haven't already.
Sorry, but economic imperialism has made Inglichski the Lingua Franca,
which is ironically no longer Franca.
*** INSTALLATION INSTRUCTIONS: ***
-Put map (from inside Public Maps folder) into your Program Files/Civilization IV/Public Maps folder, and put the TCW SF&B folder into your Program Files/Civilization IV/Mods folder
-(alternately, you can just open the worldbuildersave file from windows, and it will load the mod automatically)
-do not replace any of your own files, although you should probably delete old versions of this mod before installing this one (unless you don't want Franco)
-if you have problems with the extraction, try using WinRAR
but without further ado....
go here to Download the mod and scenario:
Hope you enjoy,
so if anyone wants to pitch in and help make this mod even better, here are a few things I've been thinking of:
1. more unit graphics
***(such as: US Sabre Jet Fighter (to replace WW2 fighter for US in 60's) IDF Infantry, Red Army, Type 99 Tank, T-26 Tank, Missionaries, Great People etc --whatever else you think it could use--)***
2. Someone might explain to me how to get Flavors working, I thought I had done everything, but it didn't work on techs, so now the base USSR tech and base USA tech are just really really expensive.
3. Maybe some python coding (it has none now, but there are probably some interesting things that could be done with it)
4. New improved UN... I've seen that people have modded this, and I did a little bit (increase threshold for diplo victory, and a couple other things) but there is so much to be done in this scenario with the UN
5. Accurate economic data to make the starting gold values accurate and proportional to GNP (circa 1960)
6. If anyone wants to work on a Pedia, that would be wonderful...it hasn't been a high priority for me so far.
7. New Leaders: Menachim Begin instead of Ariel Sharon, Eden instead of Thatcher...Maybe Krushchev instead of Breschnev and a new NATO chairman Joseph Luns (http://en.wikipedia.org/wiki/Joseph_Luns) perhaps.
-Transport and destroyer now have 8 movement
-limit for nuclear arsenal now 42 ICBMs and 16 SLBMs
-Stasis and Life support now cheaper (and only 1 of each, but Future Tech req.)
-tweaked flavors, diplomatic relations, research rate,
-AIPlay simulations now resulting in Time Victory for USA or USSR equally, though there is enough time to finish the spaceship if not bogged down in continous war
-made Future Tech prereq. for unbuildable techs (Bolshevism and American Military-Industrial Tech)
-raised diplomatic victory threshold to 65%
-lowered Global Warming %, now warms to plains instead of desert
-lowered free unit supply to 10% population
-added cities along Russian arctic to fill in borders and even starting score
-removed ice blocking water route across northern russia
-NEW CIV: Added Generalisimo Franco and the new civ of Spain. 15 civs, and still just as fast turn waits.
3 Great Britain
5 United Arab Republic (Egypt+Syria)
7 Saudi Arabia