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[SCENARIO + MOD] The Cold War (TCW:SF&B)

Discussion in 'Civ4 - Scenarios' started by jlocke, May 22, 2006.

  1. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago

    THE COLD WAR:
    SMALL, FAST & BEAUTIFUL

    UPDATE 6.2

    New version uploaded! See readme.txt inside zip for additions and fixes.
    Submarine Launched Ballistic Missiles, SLBMs, now buildable!!!
    Ok,
    The Public Beta for TCW:SF&B has begun!
    :D
    This mod/scenario so far uses only XML, no Python yet but if anyone wants to help out, they are welcome.
    The scenario created using AlazkanAssasin's new, smaller NorthernHemisphere map.

    I guarantee it to be FastFASTFAST!
    :crazyeye:
    [NOW even faster, down to 15-20 sec turn waits during peacetime...]
    Only 30 sec turns, even at end of the game, even on my sloooooow computer.... so you should be able to finish the 300+ maxturns in less than 4-5 hours straight through.
    I just got the upload site working ok,
    this page will be added with more details shortly...
    This mod is not quite done, but all the bugs are worked out and only tweaking it is required.
    I constructed the mod starting with AndyTerry's XX Century Mod as a base, as well as El Justo's classic TCW for CIII as inspiration and used some of the UnitInfos from MaxRiga's mod...
    I hope to give credits to the individual unit makers on here later
    (Snafusmith is one of them)

    Disclaimer:

    ***********WARNING! ACHTUNG! CUIDADO! ATTENCION!**********


    -----****This mod is historically ANACHRONISTIC!!!!****-----

    -The goal is to make a time, diplomatic, or space race victory possible, and to never play exactly the same way twice
    -Some city placement is modified to take advantage of maximal number of tiles. There are serious geographical inaccuracies as a result
    -Hopefully in the future, scripting will allow changing of leaders (such as the assasination of Kennedy, the Overthrow of the Shah, the Death of Tito/Nasser/Mao, or changing NATO Chairman....et cetera)
    -If there are any Python coders who would like to add historical events, that would be great

    ***
    You will need to change the language to English if you haven't already.
    Sorry, but economic imperialism has made Inglichski the Lingua Franca,
    which is ironically no longer Franca.
    ***

    *** INSTALLATION INSTRUCTIONS: ***
    -Put map (from inside Public Maps folder) into your Program Files/Civilization IV/Public Maps folder, and put the TCW SF&B folder into your Program Files/Civilization IV/Mods folder
    -(alternately, you can just open the worldbuildersave file from windows, and it will load the mod automatically)
    -do not replace any of your own files, although you should probably delete old versions of this mod before installing this one (unless you don't want Franco)
    -if you have problems with the extraction, try using WinRAR


    but without further ado....

    go here to Download the mod and scenario:

    http://forums.civfanatics.com/downloads.php?do=file&id=2861


    Hope you enjoy,

    Happy?:)
    Angry?:mad:

    Either way,
    Post comments!


    REQUESTS
    so if anyone wants to pitch in and help make this mod even better, here are a few things I've been thinking of:
    1. more unit graphics
    ***(such as: US Sabre Jet Fighter (to replace WW2 fighter for US in 60's) IDF Infantry, Red Army, Type 99 Tank, T-26 Tank, Missionaries, Great People etc --whatever else you think it could use--)***
    2. Someone might explain to me how to get Flavors working, I thought I had done everything, but it didn't work on techs, so now the base USSR tech and base USA tech are just really really expensive.
    3. Maybe some python coding (it has none now, but there are probably some interesting things that could be done with it)
    4. New improved UN... I've seen that people have modded this, and I did a little bit (increase threshold for diplo victory, and a couple other things) but there is so much to be done in this scenario with the UN
    5. Accurate economic data to make the starting gold values accurate and proportional to GNP (circa 1960)
    6. If anyone wants to work on a Pedia, that would be wonderful...it hasn't been a high priority for me so far.
    7. New Leaders: Menachim Begin instead of Ariel Sharon, Eden instead of Thatcher...Maybe Krushchev instead of Breschnev and a new NATO chairman Joseph Luns (http://en.wikipedia.org/wiki/Joseph_Luns) perhaps.




    ***************TCW**************************
    -----------fixed/added:--------------------
    Version
    1.0

    -Transport and destroyer now have 8 movement
    -limit for nuclear arsenal now 42 ICBMs and 16 SLBMs
    -Stasis and Life support now cheaper (and only 1 of each, but Future Tech req.)
    -tweaked flavors, diplomatic relations, research rate,
    -AIPlay simulations now resulting in Time Victory for USA or USSR equally, though there is enough time to finish the spaceship if not bogged down in continous war
    -made Future Tech prereq. for unbuildable techs (Bolshevism and American Military-Industrial Tech)
    -raised diplomatic victory threshold to 65%
    -lowered Global Warming %, now warms to plains instead of desert
    -lowered free unit supply to 10% population
    -added cities along Russian arctic to fill in borders and even starting score
    -removed ice blocking water route across northern russia
    -NEW CIV: Added Generalisimo Franco and the new civ of Spain. 15 civs, and still just as fast turn waits.






    Playable Nations:
    0 USA
    1 USSR
    2 NATO
    3 Great Britain
    4 France
    5 United Arab Republic (Egypt+Syria)
    6 Israel
    7 Saudi Arabia
    8 India
    9 China
    10 Iran
    11 Vietnam
    12 Cuba
    13 Yugoslavia
    *new*14 Spain
     
  2. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    Screen Shots



    For Image of Map, see AlazkanAssassin's post below

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    Attached Files:

  3. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    KNOWN BUGS

    *If you have a problem with the extraction, perhaps you should use WinRAR for it, as that was what it was zipped with.
    * Unable to make Tech's unresearchable (icost=-1 is read as =1) so Bolshevism and Mil-Industrial Complex are both extremely expensive (1000+turns), yet some nations still try to research them.
    * If GameTurn is set to 0, instead of 1, it goes to 1979 instead of 1960, and you cant make defensive pacts, so game starts in February.
    * If there's any way to make Great People appear less often, that would be great FIXED! (thx Shyqpe, my Albanian brethren)
    * Brandt, former Chancellor of germany, is NATO commander... I don't have a better leaderhead yet to replace him, so that's wrong
    * Some TXT may not appear for non-english configurations. Many things are set with descriptions only in english.
    * some problems with the ICBMS... hopefully in future cruise missiles and strategic (limited range) nuclear weapons can be implemented. EDIT SLBMs NOW WORK!!!
    *
     
  4. AlazkanAssassin

    AlazkanAssassin Engineer

    Joined:
    Oct 18, 2005
    Messages:
    1,310
    Location:
    Maryland
    Looks great! I can't wait to get home and play it!
     

    Attached Files:

  5. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    To quell any possible objections on historical grounds:

    This scenario is designed to capture the dynamics of Geopolitics across several decades (1960s, 70s, and 80s), and since the world political dynamics changed so greatly during this time, as well as because of the exigenses and limitations of the leaders I chose, the world of this scenario as it begins (year: 1960) is not exactly accurate.
    for instance
    * France still holds Indochina and Algeria, although HoChiMinh and the North african rebels (barbarians) threaten their colonial possessions, and without strong human play, they will likely lose these territories before 1964.
    * Ayatollah Khomeini is in charge of Iran (in reality only after 1979), but in this scenario, since the Warsaw Pact is incorperated into one USSR civ, the communists needed another ally... let us imagine that after the 1953 US-UK sponsored coup of democratically elected Iranian prime minister Muhammad Mossadeq, the Shah was not able to suppress the opposition for as long as he did in reality, or he died of cancer sooner, or whatever...but in this scenario Iran in an Islamic Republic.
    * There are US cities in S. Korea, Taiwan Phillipines and Japan as well as Guam and the Panama Canal. They are not too built up, and they are there to represent US force deployment.
    * The UAR, (United Arab Republic, which was Egypt and Syria, only existed for a few years in the 50's but Damascus is just one city, and it doesn't make much a difference. Israel is a bit bigger than it was in 1960, but that's because I chose not to include Jordan... so just imagine the Syrian baa'th party didn't take over quite so early (although there are nearly constant revolts in damascus which simulates the lack of command and control between Cairo and Dimashq)
    * There are probably other historical problems I forgot, but for now, i'll leave it at that.

    Also:
    Non-Aligned countries, which may side with either bloc in different games, UAR, India and Yugoslavia (they can be important with UN votes)

    My goal was to make a scenario where diplomatic, military or space race victories are possible. Depending on how the human chooses to play, you can avoid wars the whole game (unless you are france, who begins at war with Ho Chi Minh) or you can start a war on the first turn.


    If anyone wants to help work on this with me to improve it, you are welcome. It would be nice to have more units, some python coding perhaps, maybe a new UN, if that's possible, and whatever else you think would help.
     
  6. MaxRiga

    MaxRiga Emperor

    Joined:
    Feb 1, 2004
    Messages:
    1,274
    Location:
    Riga/Montreal
    unusual map but the scenario is very nice. there are a lot of bugs but it's usual thing, so, it's taking time to improve it. I really like your communist-nato religions ;)
     
  7. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    previous version was missing Text Keys. Update is now bug free.

    @maxriga: what bugs did you find ?
    (besides the TXT_KEY thing, which is fixed)


    new additions to 0.5:
    * Now, only Normal speed available (other speeds messed with it a bit)
    * Transports no longer require Oil (good for Cuba)
    *Barbarians now are "Insurgents"
    *Israel should now have US Mil-Indus tech
    *USSR no longer can build blue helmets
    *more UUs for many nations
    *new units (Israeli Defense Force, United States Marine Corps)
    * Globe Theatre now National Theatre, Rock and Roll now Pop Music, Oxford University now National University... and it crashes when I try to rename Versailles for some reason, so that's still the same.
    *Space Elevator unbuildable, SDI and space parts even more expensive and less effective

    New additions on 5.24 version:
    --- got rid of loose NATO units in western China
    --- made f117 US's UU for Strike Fighter class
    --- added more UN resolutions (beauroc./socialism)
    --- tried to eliminate Great Prophet and Engineer spam by setting maxteaminstances to 1 (need help testing this one out, next version might have a better fix)
    --- made mi26 russian transport chopper available to nations without oil
     
  8. Red Door

    Red Door Man of Mayhem

    Joined:
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    12,665
    Location:
    USA #1
    I love this idea, this could be the start of something big.
     
  9. jlocke

    jlocke Cold Warrior

    Joined:
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    Location:
    University of Chicago
    Anyone who wants to work together and add more and more features to this is encouraged.
    you can email me
    @
    jlockemeadows_at_gmail.com

    if you are so inclined...
     
  10. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
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    2,468
    Location:
    New York + Shqypni
    Nice jlocke, it sounds very interesting and would be fun to play. Good luck with it! :)
     
  11. Hawkeye2007

    Hawkeye2007 Chieftain

    Joined:
    Mar 24, 2006
    Messages:
    27
    Hey this looks like a great scenario, I'm downloading it now.
     
  12. Mesix

    Mesix One of Porg

    Joined:
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    4,358
    Location:
    Ahch-To
    Nice idea for a scenario. I'll have to give it a try soon when I get a chance.
     
  13. Vericitas

    Vericitas Chieftain

    Joined:
    Oct 9, 2005
    Messages:
    69
    Location:
    Germany, Hessen
    hi,

    your mod sounds interesting!i downloaded it. but i don´t know where to extract the files and how i can get it start.

    thanks

    Vericitas
     
  14. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    5.24 Update:
    Posted a new copy up today, if you want to update your copy, I advise you to delete the old one, but it might not be needed.


    Instructions for Vericitas:

    put the main folder (TCW SF&B) into your Civilization 4/Mods directory.
    Then, put the civ4worldbuildersave file (inside the Public Maps directory) into your public maps folder.
    EDIT: I've been running it from a public maps folder inside the mods/TCW SF&B folder
    so it should be civ4/mods/TCW SF&B/publicmaps/TCW SF&B 0.5.civ4worldbuildersave
    then if you click on that it should start correctly (that's how I've been running it)

    Then you are good to go.
    (old map deleted)
     
  15. Vericitas

    Vericitas Chieftain

    Joined:
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    69
    Location:
    Germany, Hessen
    i managed to start the scenario but there is still a big problem. i can´t see any writing:cry: the menus are empty!
    i´ve attached a screenshot, so that you can see how the game looks like.
     

    Attached Files:

  16. jlocke

    jlocke Cold Warrior

    Joined:
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    Location:
    University of Chicago
    I had this problem when I tried to change the global defines.
    here's the fix:

    put the Public Maps folder inside the mods/sf&b folder
    <deutsch>setzen Sie das Öffentlichkeit Diagrammheft (PublicMaps, mit die civ4worldbuilder Akte) innerhalb des mods/sf&b Heftes</deutsch>

    then, from windows, open the worldbuildersave with Civ4, the mod should load and it should be compatible with 1.62
    <deutsch>Dann öffnen Sie die Akte von den Windows</deutsch>
    (got this idea from Trip in his last 2 scenarios)
    Otherwise you might need 1.62
    <deutsch>Andernfalls konnten Sie 1.62 benötigen</deutsch>

    more screenshots
     

    Attached Files:

  17. Vericitas

    Vericitas Chieftain

    Joined:
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    Location:
    Germany, Hessen
    sorry, but it´s still the same problem
     
  18. jlocke

    jlocke Cold Warrior

    Joined:
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    Location:
    University of Chicago
    do you have 1.61? or 1.52?
    did you try redownloading it?

    EDIT: Problem is that this mod is compatible with English only, sorry to the rest of the world...
     
  19. Vericitas

    Vericitas Chieftain

    Joined:
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    Location:
    Germany, Hessen
    i have 1.61 and i redownloaded it too
     
  20. jlocke

    jlocke Cold Warrior

    Joined:
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    Location:
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    is it just the diplomacy text, or is it all the text in the mainmenu of Civ 4?
    Make sure you delete the whole folder, and the old map, before retrying it

    then reextract it...
    Is it loading the mod correctly before starting the scenario?
    Is there text at the leader selection screen?

    (when I had this problem the main civ4 menu was all messed up too)
     

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