The Final Frontier
As Daftpanzer posted his Space Mod idea, here is mine. And it's pretty darn similar to his ideas. Which was rather strange...
Planets
You colonize a whole star system by settling on the star.
The Planets are resources and so far I have these types of planets:
- Dwarf Terrestrial (Bonus)
- Semi-Terrestrial Planet (Bonus)
- Terrestrial Planet (Bonus)
- Giant Semi-Terrestrial (Bonus)
- Giant Terrestrial (Bonus)
- Dwarf Gas Planet (Bonus)
- Dwarf Animal Rich (Bonus)
- Animal Rich Planet (Luxary)
- Gas Planet (Bonus)
- Gas Planet with Ring (Bonus)
- Giant Gas Planet (Strategic) [Rich on Gases]
- Giant Desert Planet (Bonus)
- Light Minerals Rich (Strategic) [A Planet Rich on Light Minerals]
- Mineral Rich Planet (Strategic) [Rich on "normal" minerals]
- Dense Metal Rich (Strategic) [Rich on Dense Metals]
- Dwarf Water Rich (Strategic)
- Water Rich Planet (Luxary)
- Ice Planet (Bonus)
These names are in no way final, nor are their uses. And their will probably be more. These are placed on the map by me, or whoever feels like making a map.
The Stars are Hills (in Civ3 language
), and they are also placed on the map. They are the only terrain you can settle.
Asteroid Fields
The forrest are Asteroid fields, and they are impassable by wheeled units (as the flag says), and every early unit, including the first Worker unit won't be able to pass these.
And then later, there will be a worker unit which can walk on these and "Cut them down". They will contribute with shields to the nearet city, if there are a city close enough. A trick here is also that the units in the era of the Asteroid workers, won't be able to cross asteroids, to make these a little more strategic. Later units might be able to do it, just to make them feel better in another way too.
Roads will be Trade Lines as those in Freelancer if you played that. And Airports will be Jump Gates (or Warp Gates).
Here is my first draft of the first Era in the tech tree:
I've got two Civilizations so far (havn't started to add these yet, and thus not thought about it so much).
They are:
- The Humans
Leader: Don't know (Got President B.Goodman at this moment)
City names: (so far)
- Sol
- Alpha Centauri
- Orion
- The Race (taken from Harry Turtledove's World War series)
Leader: Emperor Ssumaz
City Names:
- Home
- Rabotev
- Halless
- Tosev (that's what they call our Solar System in the books
)
Ideas Updates: (2003-03-19 - 10:30 PM GMT+1)
Ship Classes (thanks Daftpanzer for reminding me)
Corvette / Frigate / Destroyer / Light Cruiser / Cruiser
The units will have a size and a speciality.
The specialities can be:
- Exploration.
- Defense.
- Fighter Carrier.
- Attack.
- Bombard
- etc.
Civilization Traits
The original traits will probably remain as they are (as I don't think there is a way to edit them).
But with one major difference.
Each Civilization will have a MAIN trait. An example:
Civilization ONE might be Scientific / Religious. Scientific is their Main trait as I wrote it first.
And then Civilization TWO might be Religious / Scientific, so their main trait is Religious.
What this means is that they will get a starting tech, a tech which can't be researched. The Sci/Rel civ will get the scientific special tech. And the Rel/Sci will get the religious special tech.
What that means I'm not sure yet. They might get an extra start unit, or building, or something.
Idea Updates: (2003-03-19 - 11:37 PM GMT+1)
Improving Planet Capabilities
Every planet will be placed on a terrain type which I call "Planet" (Jungle). When you have researched a certain tech, you can improve your planet with your workers, with the worker job: "Improve Planet". This cuts the jungle and reveals the underlying terrain, which gives you more Food, Production and Commerce.
Please come with Ideas on Planet names, resources, etc...
As Daftpanzer posted his Space Mod idea, here is mine. And it's pretty darn similar to his ideas. Which was rather strange...

Planets
You colonize a whole star system by settling on the star.
The Planets are resources and so far I have these types of planets:
- Dwarf Terrestrial (Bonus)
- Semi-Terrestrial Planet (Bonus)
- Terrestrial Planet (Bonus)
- Giant Semi-Terrestrial (Bonus)
- Giant Terrestrial (Bonus)
- Dwarf Gas Planet (Bonus)
- Dwarf Animal Rich (Bonus)
- Animal Rich Planet (Luxary)
- Gas Planet (Bonus)
- Gas Planet with Ring (Bonus)
- Giant Gas Planet (Strategic) [Rich on Gases]
- Giant Desert Planet (Bonus)
- Light Minerals Rich (Strategic) [A Planet Rich on Light Minerals]
- Mineral Rich Planet (Strategic) [Rich on "normal" minerals]
- Dense Metal Rich (Strategic) [Rich on Dense Metals]
- Dwarf Water Rich (Strategic)
- Water Rich Planet (Luxary)
- Ice Planet (Bonus)

These names are in no way final, nor are their uses. And their will probably be more. These are placed on the map by me, or whoever feels like making a map.
The Stars are Hills (in Civ3 language

Asteroid Fields
The forrest are Asteroid fields, and they are impassable by wheeled units (as the flag says), and every early unit, including the first Worker unit won't be able to pass these.
And then later, there will be a worker unit which can walk on these and "Cut them down". They will contribute with shields to the nearet city, if there are a city close enough. A trick here is also that the units in the era of the Asteroid workers, won't be able to cross asteroids, to make these a little more strategic. Later units might be able to do it, just to make them feel better in another way too.
Roads will be Trade Lines as those in Freelancer if you played that. And Airports will be Jump Gates (or Warp Gates).
Here is my first draft of the first Era in the tech tree:

I've got two Civilizations so far (havn't started to add these yet, and thus not thought about it so much).
They are:
- The Humans
Leader: Don't know (Got President B.Goodman at this moment)
City names: (so far)
- Sol
- Alpha Centauri
- Orion
- The Race (taken from Harry Turtledove's World War series)
Leader: Emperor Ssumaz
City Names:
- Home
- Rabotev
- Halless
- Tosev (that's what they call our Solar System in the books

Ideas Updates: (2003-03-19 - 10:30 PM GMT+1)
Ship Classes (thanks Daftpanzer for reminding me)
Corvette / Frigate / Destroyer / Light Cruiser / Cruiser
The units will have a size and a speciality.
The specialities can be:
- Exploration.
- Defense.
- Fighter Carrier.
- Attack.
- Bombard
- etc.
Civilization Traits
The original traits will probably remain as they are (as I don't think there is a way to edit them).
But with one major difference.
Each Civilization will have a MAIN trait. An example:
Civilization ONE might be Scientific / Religious. Scientific is their Main trait as I wrote it first.
And then Civilization TWO might be Religious / Scientific, so their main trait is Religious.
What this means is that they will get a starting tech, a tech which can't be researched. The Sci/Rel civ will get the scientific special tech. And the Rel/Sci will get the religious special tech.
What that means I'm not sure yet. They might get an extra start unit, or building, or something.
Idea Updates: (2003-03-19 - 11:37 PM GMT+1)
Improving Planet Capabilities
Every planet will be placed on a terrain type which I call "Planet" (Jungle). When you have researched a certain tech, you can improve your planet with your workers, with the worker job: "Improve Planet". This cuts the jungle and reveals the underlying terrain, which gives you more Food, Production and Commerce.
Please come with Ideas on Planet names, resources, etc...