Scenario Project: The Persian Empire

Ok it seems only Lou actually got the files. Dunno why mitsho and TLC cant get it working. Anyway Im gonna do an update soon, even though the first hasn't really been testet to much. I'll try to send the update today or/and(if it fails again;)) tomorrow...
 
Actually, my e-mail address was out of date. I had actually forgotten I had asked to be a Beta tester.
 
Louis you never gave me an email. If you want to join just give it ot me:)

Im sorry I didn't send the next Beta out yesterday:blush:

Lou dont worry I know you're busy, in fact so am I:(.

I'll try to get the next Beta out today, otherwise you have to wait untill wednesday(Im not able to do anything on tuesdays).
 
Ok I should have released the next beta today, but I'll wait for tomorrow, there is a few thnigs I want to test before releasing it.
 
aargh:mad:

I wont be able to release it today, private reasons. Dunno when it will be released.
 
OK I am back, happy to be back but not so happy about what I did before I came back (:crazyeye: :confused: ).

Anyway, I played until turn 64 but you might already have corrected some issues in the beta you are about to release.

So first global things :
- when I save (as Persia) it writes Leonidas of Persia ????
- respawn is on. Is it normal ? I killed the Medes turn 64 (and happy to be through with them) but they ain't dead .... yet (very frustrating but you might hve your reasons).
- what's the difference between port and harbor, between shrine and temples (pedias are similar) ?
- horse archers and cavalries use the same placeholder which is not convenient (maybe mounted warrior before you use the units ?).
- the Persepolis resource got exhausted. Apparently it was useless and I could not build settlers to build a city on it) ???

Civs : Babylon is culturally extremely strong ! It flipped back twice a size-3 city with 5-6 units stationned there for a few turns (I had conquered it from them) and flipped two cities I had taken from the Medes.
OK maybe I should have taken care of them early but I did and they were just too hard (for me at least) to fight while already on a constant war with the Medes.
But even before they started building all the wonders they could flip back cities very early (right Persian don't have much culture or happiness improvements to build).

Lydia was interesting. At war with the Greeks (locked war ? I did not check) it conquered most of western Anatolia and put troops into my territories until I asked them to leave and they declared war to conquer the cities I had taken from the Medes (Pteria, Mazaca and Tarsus). BTW I did not check nor reach that part (my troops were too thin in Anatolia so I am losing there at the moment) Cresus should have a kind of treasure unit that brought back to the Persian capital should add a lot of cash.

More to follow. I can even write down the description turn per turn (if you are interested).
 
- when I save (as Persia) it writes Leonidas of Persia ????
It does the same thing with me, cant really figure out why. Does this happen to everyone?
- respawn is on. Is it normal ? I killed the Medes turn 64 (and happy to be through with them) but they ain't dead .... yet (very frustrating but you might hve your reasons).
This was a mistake, already fixed it.
- what's the difference between port and harbor, between shrine and temples (pedias are similar) ?
Sorry I havent written any civiliopedia yet. Its so damn boring that I always find excuses not to do it yet:rolleyes:. Anyway Harbor gives food, port gives trade between cities. Shrine and Temple are happyness improvements, shrine is the cheap one that gives 1, temple it the expencive one that gives 2.
- horse archers and cavalries use the same placeholder which is not convenient (maybe mounted warrior before you use the units ?).
Good idea, will be done.
- the Persepolis resource got exhausted. Apparently it was useless and I could not build settlers to build a city on it) ???
Woops, will be fixed. BTW Settlers is first available with city planning.
Civs : Babylon is culturally extremely strong ! It flipped back twice a size-3 city with 5-6 units stationned there for a few turns (I had conquered it from them) and flipped two cities I had taken from the Medes.
But even before they started building all the wonders they could flip back cities very early (right Persian don't have much culture or happiness improvements to build).
I noticed this too. So I made the Ishtar Gate make 1 citizen unhappy in all cities. The Gate will be obsolete with "Empire", thus persia wont get the effect.
Lydia was interesting. At war with the Greeks (locked war ? I did not check) it conquered most of western Anatolia and put troops into my territories until I asked them to leave and they declared war to conquer the cities I had taken from the Medes (Pteria, Mazaca and Tarsus). BTW I did not check nor reach that part (my troops were too thin in Anatolia so I am losing there at the moment) Cresus should have a kind of treasure unit that brought back to the Persian capital should add a lot of cash.
Good to hear Lydia went to war, didn't happen in any of my games(untill I destryoed them ofcause;))
More to follow. I can even write down the description turn per turn (if you are interested).
Always interested;)

BTW: My life is pretty cofusing these days, this has, and probably will again, affect release dates and such. So far I hope to release the next beta this weekend.
 
I am back ... again :p

It is really difficult for the Persians to research much for I needed to put the tax slider to 90% for the 20 first turns or something to avoid going bankrupt (I did at the second turn because I had not checked).

India became quite powerful in my game ranking third after me (size) and Babylon (population and culture). Sakas made good too.
Of course I did not rage war with them as maybe I should have. But I failed to use all my attacking troops at the beginning thinking the others would have some too and I got ready for a counter-attack that actually took a while.

Units :
very weak defenders which makes the game more mobile (or at least it should) are OK. The problem is I don't think there were that many wars going on.
Historically it is true because Lydia, Babylon and Egypt had kind of shared the world and even allied against the Persian threat (after they had digested Medes that is).
The hired hoplite is quite OK, it looks strong but can be killed, even on hills, by cavalry or sworsdmen.

Any particular question ?
 
It is really difficult for the Persians to research much for I needed to put the tax slider to 90% for the 20 first turns or something to avoid going bankrupt (I did at the second turn because I had not checked).
Yes, I decreased corruption for the Persians dramaticly in the new version, so this problem should be dead.
Units :
very weak defenders which makes the game more mobile (or at least it should) are OK. The problem is I don't think there were that many wars going on.
Historically it is true because Lydia, Babylon and Egypt had kind of shared the world and even allied against the Persian threat (after they had digested Medes that is).
The hired hoplite is quite OK, it looks strong but can be killed, even on hills, by cavalry or sworsdmen.
I already incourage(spell?) war pretty much with shunned gov. and aggresiveness. BTW the persians are going to have a upgrade from the Hired Hoplite, Subjugated Hoplite. It will be very expensive, but also qiote powerfull, it will be available in the second age.
Any particular question ?
What stats were you playing with? (agressiveness, level)
 
Shouldn't it be the opposite?

The late era Persian Empire relied heavily on Mercenary Greeks (both to fight Athens in the Peloponnesian War, and against Alexander the Great). But Ionian Greeks probably would have been forced into the Persian army as soon as Lydia was conquered.
 
Originally posted by Louis XXIV
Shouldn't it be the opposite?

The late era Persian Empire relied heavily on Mercenary Greeks (both to fight Athens in the Peloponnesian War, and against Alexander the Great). But Ionian Greeks probably would have been forced into the Persian army as soon as Lydia was conquered.
Hmm you got a point. My reason for doing this was so all civs could get the Hired Hoplites, but only Persia could get the advanced version. Maybe I should just make it so the Hired Hoplite doesn't upgrade to the Subjugatet Hoplite? I think I'll do that..
 
Oops I forgot something else.

I have a pb with Babylonians building Jerusalem temple. I did not check but if they can recruit Jewish javelineer then I am even more against it. Babylonians are the one who deported the Jews (ref : the Bible :p ) and Persians who allowed them to go back were considered as saviors. So Persians could, Egyptians could but Babylonians...... :confused:
 
Originally posted by LouLong
Oops I forgot something else.

I have a pb with Babylonians building Jerusalem temple. I did not check but if they can recruit Jewish javelineer then I am even more against it. Babylonians are the one who deported the Jews (ref : the Bible :p ) and Persians who allowed them to go back were considered as saviors. So Persians could, Egyptians could but Babylonians...... :confused:
You got a point. Will see what I can do.
 
I know I am coming here out of the blue, but hear me out:
A while ago, Yoda Power asked me to make some palisaded small towns for his cities in this scenario. I really, have little idea what it will be used for, except that he wanted more ‘guarded towns’ or something along those lines. Basically I took the walls from the American city, and added them to the cities Yoda Power provided to me.

PersianPRE2.jpg


I didn’t add the ‘dirt’ to #2 yet.
Do they look to guarded for this scenario? Should I remove the outposts?
 
would u please send me the betas or finals of this mod/scenario?

i love historic scenarios and hv yet to find a good mid-east one.

thnx

email me @:

theconquerorsmap@yahoo.com

edit: on another note i have a question and its been buggin me for a LOOOONG time.... so.... how do u edit the words right beneath ur "Screen name"? mine says chieftain and yoda's says hopelessly famous.
 
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