Yoda Power
✫✫✫✫✫✫✫
- Joined
- Sep 24, 2002
- Messages
- 13,870
Yay
I got replies.
Chariots:
Ok I was under the impresion that Chariots were still widely used by this time. It seems they are not, so I will replace them with cavalry, stats will remain the same though because they are needed for balance. Then I also have to change the tech tree
TLC:
Lou:


It gives me an idea though, I could make a "nobles" unit, whitch is a chariot. You get one every 8 turn or so, it could be something like 3.3.2 and Radar. That way Chariots would still be there. How does people like that idea???

Dom Pedro:
It would be really nice to get some cities in the Indus by this time. I think im just gonna make one India civ.
Costa:


Chariots:
Ok I was under the impresion that Chariots were still widely used by this time. It seems they are not, so I will replace them with cavalry, stats will remain the same though because they are needed for balance. Then I also have to change the tech tree

TLC:
I must admit that the only place I've seen Assyrians mentioned as mercenaries, were in a documentary on the Discovery Channel. If they werent used I can ofcause change it.Edit: Which makes one wonder about that Assyrian mercenary unit. I cannot recall hearing of Assyria as anything beyond a geographical term between the fall of the Neo-Assyrian Empire and the adoption of the ethnonym by the modern-day Assyrians.
Lou:
Well I will have to make a native english speaker go through the scenario when its up for testingNow, you should be careful with spelling this time (triReme for instance ). Satrapies are very good idea (but they are locateD !).

Actually that is what I had planned, just forgot to mention itFor mercenaries, maybe you could make them cost money while "nationals" don't and make costs really expensive (I know it is FAR from perfect...) or require "gold".

You mean that there shouldn't be many commercial resources, but they should be "very good"?BTW trade to money should be limited but silver or gold mines should be extremely generous (that is because of his gold from the Pactol river that Lydus was so rich and that he became the Persians' first target as well...).
Celtic Chariot? This is a middle eats scenario.I agree completely with the last conformist about chariots (save for the infmous (probably too much) scythed chariot. I had an idea for a celtic chariot (used by nobleman) that might be used here (though I did not check fully how it worked). Why not give it the "radar" flag. Since it was mostly used by chiefs, kings,... it would of course include scouts. Besides IIRC radar gives a +1 bonus to fight which could show the moral effect of the leaders being present. At the same time the units should be quite weak in actual fight. Just ideas....
It gives me an idea though, I could make a "nobles" unit, whitch is a chariot. You get one every 8 turn or so, it could be something like 3.3.2 and Radar. That way Chariots would still be there. How does people like that idea???
I was planning a gerden improvement, but I havent begun thinking serios about buildings yet. Untill then just post whatever ideas you haveAnother one (for improvements I guess) could be the paradaiza (gave us "paradise"). Privates gardens, palaces and harems where all wordly pleasures were gathered and were roses were really developped as a cultured flower). Not sure about benefits though.

Dom Pedro:
Thank youBtw, Yoda, as far as the Indians go, by this point, they are pretty much a collection of regional rulers.
At the Battle of Hydaspes, the Indians had war elephants, and from what I've read about Indian warfare (from a book on that subject actually) they had them well before that as well. They also had war chariots, archers, and a number of other standard stuff. Nothing too outlandish. I actually have the Hindi words for these things written down some where... I'll review my notes.

Costa:
I startet to make the outlines. I will post a preview later todayYoda: You are progressing with the map?
