Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,411
This worked magically
! How come people keep saying that ranged combat is impossible without DLL changes or new modcomps like Dales modcomps. Units behave EXACTLY as intended. They stay siege units, so no undesired air interception! They engage another artillery first! They can both attack and withdraw, they range bombard with their own hot key (B), and they remove regular cultural defences as before. They do not destry improvement -- which is fine I guess. Sure, would be nice to destroy farms and towns of enemy, but this will also destroy trenches (forts) -- too powerful and realistic.
So, kuddos, man! This all feels too good to be true, considering how many :I cannot do this" I got from seasoned modders. Right now I am playing BIG Earth 2010 PBEM with 7 humans and very heavy fighting, but our Modern Mobile Artillery there cannot range bombard.
So here is what I suggest:
1. Introduce 2 classes of artillery Light and Heavy, with 2 improvement upgrades each.
2. Only Heavy Art can range bombard. Direct attacks on cities and units need to be disallowed (too heavy for tactical attack) or at least produce worse withdrawal results than Light Art. Allow heavy art to KILL units and decrease in half the number of affected collaterals (too overpowered right now). Only heavy art can target another aerts (both light and heavy). Not sure if you can program active defence but that could be nice.
3. Light Art needs to stay exactly the way it was before. Should be twice cheaper than heavy and cannot kill but can attack directly and withdraw. Perhaps can start with tactics promotion to increase disengagement rate.
4. Improved upgradeable versions should just have better stats.
5. Dreadnoughts need to have range bombard too (but no preference in target).
I gave enemy lots of fighters but none of my range bombard artillery missions been intercepted, because game still treats them as siege units! Brilliant!

So, kuddos, man! This all feels too good to be true, considering how many :I cannot do this" I got from seasoned modders. Right now I am playing BIG Earth 2010 PBEM with 7 humans and very heavy fighting, but our Modern Mobile Artillery there cannot range bombard.
So here is what I suggest:
1. Introduce 2 classes of artillery Light and Heavy, with 2 improvement upgrades each.
2. Only Heavy Art can range bombard. Direct attacks on cities and units need to be disallowed (too heavy for tactical attack) or at least produce worse withdrawal results than Light Art. Allow heavy art to KILL units and decrease in half the number of affected collaterals (too overpowered right now). Only heavy art can target another aerts (both light and heavy). Not sure if you can program active defence but that could be nice.
3. Light Art needs to stay exactly the way it was before. Should be twice cheaper than heavy and cannot kill but can attack directly and withdraw. Perhaps can start with tactics promotion to increase disengagement rate.
4. Improved upgradeable versions should just have better stats.
5. Dreadnoughts need to have range bombard too (but no preference in target).
I gave enemy lots of fighters but none of my range bombard artillery missions been intercepted, because game still treats them as siege units! Brilliant!