isenchine
Empress
These are all very good changes!It is nice to have a business with you, sir
. Are you limiting your interest to WW1 only? Some amazing WW2 scenario is in dire need for some short but serious help
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It's a pleasure to have a fan base with you in the front line since more than 10 months now, Mister Tigranes

About WW I & II: I was not even really interested in WWI in the first place. My main interest was to technically update the scenario to BtS 3.19. Now, 100 years is a good buffer. I feel WWII as too modern for me, still present in the memories. Also it implies more units, weapons, more combat tactics (air etc) that I'm not familiar with at all.
But since you aroused my curiosity: which mod are you referring to?
About Naval mines: we discussed it already in posts 393-394 and it was felt that their number has to be taken into consideration. Now I wonder if they are replenished enough during a game. Another thought is: why have Naval mines when you can build stronger ships. For these 2 reasons, I don't want to increase their cost.
As to the conversion of enemy mines into friendly ones, it is doable in Python but would imply a further check on every combat in game. A bit heavy. As for the possibility of avoiding mines, I don't see an easy solution and don't like the idea that much.
I agree with 15 combat strength. Destroyers might have a 25% bonus against them. I also thought of the idea of a mine tender which is also a mine sweeper (75 or 100% bonus). What do you think?