Version 5 uploaded to the
database.
Changes:
Flamethrower, Machine Gun, Light Machine Gun: added collateral damage (limit: 50; maxunits: 2/3)
Submarine: added attack bonus 25% against Transport, Destroyer and Dreadnought
Settler is OUT again, until I set up a follow-up to this scenario
Corporations re-enabled (3 available for this period)
Scotland Yard & National Security: National buildings, buffed their statistics overall to compensate
TEAMS:
Split big teams:
The Ottomans are a separate team
Russia and Serbia are a separate team
Coutries entering the war do not join a team, just declare war
MAP:
Added Market to all cities
Added University to German cities: Cologne, Hanover, Königsberg, Munich, Strassburg & Stuttgart (as per request; checked: all were in existence in 1914)
For balance: added University to Kazan, Kharkov, Kiev, Odessa, Warsaw, Saratov (as per post #72; checked them all, rejected Vilna/Vilnius)
And also in Sevilla, Santiago, Salamanca, Granada, Zaragoza, Bordeaux, Toulouse, Cagliari, Palermo, Naples, Christiania, Uppsala, Trieste, Graz, Zagreb, Pressburg, Lemberg, Helsinki
Suppressed University in Plymouth, Hull, Calais, Reims, Smolensk
Changed name Vilnius to Vilna, Tallinn to Reval (same post #72), rejected Helsingfors
Python events:
reviewed score system
Reviewed Alignment system (see my post #358)
Fixed the Revolutions system: was not working because onUnitLost Python Callback should be activated since BtS (onUnitKilled instead)
This automatically fixed the 'Arab' cavalry not appearing and the unit lost count for the Alignment system not working
reviewed the Revolutions system: added check for angry citizens, number of cities, civics, made the process not random anymore.
Sometimes you might get an error. That is due to the placing of rebelling units on the map: the process moves units which were there before and it has to find a suitable plot for replacement. The error is not so problematic but it breaks the chain of Python codes for one turn. Beware, the rebel unit might be placed on one of your cities and eject all military forces!
I think that the scenario/mod is now ready for the 100th anniversary! It might need some tweakings and corrections, we still have four full days for that.
Thank you for your comments and reports.
