[SCENARIO] World War I

Thanks. I tried emptying out that folder, no difference. It appears the civformationinfo.xml folder gets printed in a window on the screen when the wbs file loads after you choose the civ.

I think if you hold down the shift key during the loading of the game, its spozed to clear the cache.

Thanks for the help, but the problem persisits.

What would cause the game to load that civ4formationinfos.xml file? Should that file be in the mod folder? It is not in my download.
 
Okay, it appears my civ4formationinfos.xml file got accidentally edited somehow, its what is failing. How can I get the correct file from the patch or from the original CD?
 
I played a game as Germany and won a time victory. Very enjoyable scenario, and very different from the Great War scenario on Civ 3.

The rebels were annoying, and I got tired having to destroy 2 or 3 every turn before I could fight the real battles.

I took Paris, Nancy and Calais quite early on (by early 1915) and Warsaw and Lodz in the east. Then had a period of defensive play before launcing new offensives in 1917. By the end of the game I had taken St Petersburg and Kiev from Russia, helped the Austrians by taking Belgrade, and taken Brest, Nantes and Lyons and Marseilles off the French.

One bug I noticed - a large force of Americans took Nantes late on, and I retook it next turn. All the American troops outside the city vanished as though I'd destroyed their civilization.

All in all, a great game!
 
First I'd like to say this is a really fun scenario. I have played it twice already with mucho gratification. However, I would like to know what the optimum difficulty setting is for this scenario. I do not know how well the different civs manage themselves in different difficulties, but when I played as the russians on NOBLE I noticed towards the end of the game all of my allies' cities were burning to the ground from poor management and civil disorder. Britain's largest city was london at a size of 6 and virtually none of my allies were able to build units or capture a single axis city. It only seemed like Germany had a firm grasp on managing their economy and war weariness while being able to churn out formidable units. It just felt annoying because I was the only one contributing to Germany's downfall. I understand war weariness got immensely high by the end but I was still able to manage all of the russian empire without any problems through culture buildings/jails/police state/etc. I was just wondering if anyone else noticed this issue.

Overall though great job!
 
I played as the Ottoman Empire. True to history, they are indeed the sick man of Europe, and you can understand the historical strain of maintaining their empire against such overwhelming odds!

...which naturally I did.

Great scenario! Now only if it were easier to create scenarios such as these!
 
I'd love to see a wwii mod, one thats been really well thought out, i'm not impressed with the ones ive seen on here, the creators seem to be a little shady with overall history too, over emphasising whats less important, and not emphasising enough what is, probably based on their knowledge and extracts they've put together of how it should be. Yes yes i know "well if you think you can do better.." .. Thats not what i'm saying ..
I remember back to a wwii mod of civilisation 2, with the blitzkrieg in the west having just the right amount of armour and and aircraft working together to batter vichy into sueing for peace ... The U-boats in the Atlantic, the French navy in port in the mediterranean ready to sail for North Africa ... Even the 8 Russian armoured units (personally i think this could have been trippled) that come from as far as the Urals, reaching the front by 1943.. I'd play it over and over again, engaging in the right campaigns as close to the time table as i could get them..
The initial troop layout was perfect, i'd love, and am yet to see a civilisation4 equivalent to that standard, it'd be great if a team could get together or something and really go to town with the whole idea... This scenario's great and is deffinately along the right lines...I guess..I guess i'm just waiting for Hitler to rip up the versaille treaty and give me the opportunity to roll westwards once again through the Ardennes :-)
James
 
I love this scenario so much!
my only problem is, it lags like a mother......
 
Spits32 said:
First I'd like to say this is a really fun scenario. I have played it twice already with mucho gratification. However, I would like to know what the optimum difficulty setting is for this scenario. I do not know how well the different civs manage themselves in different difficulties, but when I played as the russians on NOBLE I noticed towards the end of the game all of my allies' cities were burning to the ground from poor management and civil disorder. Britain's largest city was london at a size of 6 and virtually none of my allies were able to build units or capture a single axis city. It only seemed like Germany had a firm grasp on managing their economy and war weariness while being able to churn out formidable units. It just felt annoying because I was the only one contributing to Germany's downfall. I understand war weariness got immensely high by the end but I was still able to manage all of the russian empire without any problems through culture buildings/jails/police state/etc. I was just wondering if anyone else noticed this issue.

Overall though great job!

it can become difficult if a country is not able to contain rebel infantry that spawn every few turns

they pillage, attack workers... now the country is ineffective at doing anything.

did the unlimited amount of american soldiers do anything?

as russia, you did good to not have rebel infantry spawn.. they become really annoying..even able to move on the same exact tile as where your units are at
 
Amazing scenario. This is super fun. You are the best! I can put together my plans of world domination! They go like this:

Capture London :ar15: :ar15: :sniper: :cheers: . Then found "Wilhelmism": :worship: :worship: :worship: :worship: :whipped:
 
I really like this scenario too. I'm playing as Russia and having a lot of fun. A couple of drawbacks though:

1)it almost seems like this is a scenario of "what if WW1 happened during the great depression." All of the countries except me (as Russia) and Germany are completely broke. They have just enough money to field the armies necessary to fight off the rebels.

2)those rebels are REALLY annoying. I realize they're there for historical accuracy, but I think the scenario would be more fun without them.

3)Cavalry seem too strong, especially in the beginning. Granted, I'm no expert on WW1, but I don't remember anything about the battles being fought by hordes of cavalry that completely trounced the infantry.

Still, a very fun scenario.
 
:cry: i've loaded the great war scenario into the mod folder of my civ 4 file as required and am dyin to try it! However the game wont seem to load. I go to the main menu of the game,then to the load a mod option,and then click on the great war choice and clik ok. It then says the game must restart. But when i clik ok on restart,,,,the game returns to the intro menu page where i started! From there,i can clik on play scenario,,it shows the other scenarios,,but not the world war 1 scenario! I cant find the scenario anywhere after restarting game,,,even tho in the top corner of the menu page (with the earth rotating,stars,sun,etc.) it has world war 1 v. 2 in small white type. I can do that several times and it keeps tellin me to restart,and I've yet to get to the actual game map! I simply cannot figure out how to actually get the game up on the screen at all. I've also loaded 2 other mods and a couple of maps,and im having the same problem. The mod will show up when i go to advanced. load a mod,but when i restart game,im sent back to the menu page and the new mod wont show up in the list of scenarios,,even tho i have a small heading at the top right of the menu page with the name of that mod. there must be something on my cimputer blocking it,since i have this problem with every sngle scenario ive tried loadng from this site......Please help!
 
couple of things, to fix the american problem could'nt you make an american city maybe in morroco or the sahara or and prevent them from building anything or germany declarig war on them.how long will download take. also can you post screen shots of how to download the words confuse me
 
wait found out unzip now where do i unzip to
 
Enjoyed the scenario.

As someone who has never really dabbled with modding, would it be feasible to effectively take this mod and slap it onto a map of North America in order to have a Turtledove-esque alternative history scenario where the CSA had successfully seceded?

I was thinking on the lines that both the CSA and Canada could use British army graphics.

There are a few ideas to expand it beyond that basis, such as perhaps having Quebec as a disenchanted vassal of Canada, and Utah (State of Desseret) a rebellious vassal of the Union.

Other possible nations would include the British Empire which as well as being the West Indies holdings, would have the Sandwich Islands (Hawaii), and perhaps a small production/decent research centre across the Atlantic to provide some supplies to Canada/CSA and for tech trading.

Mexican Empire - possibly as either a weak CSA ally, or a neutral that either the Union or CSA could sway their way.

German Empire - represented by a city(s), cut of from the rest of the map by mountains that would primarily be aimed as a Union tech trading partner. Would perhaps also have a number of spawned submarines that would be aimed at hitting British-CSA/Canadian sea traffic.

Possibly - in order to focus attention on the Eastern seaboard - California as a (happy) vassal of the Union.

Political Map - the CSA would include Cuba, and Sonora, from Mexico.
Theres a question of whether Alaska would still be Russian (would the Union have been able to afford it?), but in response to CSA presence in Cuba perhaps the Union would have naval bases in Puerto Rico and/or Haiti

In this world, the Midwest and California wouldn't have been as well developed with perhaps only a couple of rail lines between the Eastern and Western seaboards (perhaps even only roads to limit movement further). The Eastern Canadian/US and US/CS borders would be heavily fortified.

In terms of troop numbers I was thinking on the lines of the Union starting with a slight numerical advantage. Utilising Warlords, the Union would perhaps have a number of cities with Military Academies to increase unit production. The CSA would start the game with perhaps a couple of Great Generals in the field, and a couple of cities with Military Instructors

The intention being for the Union to steadily develop an advantage in troops numbers, but the CS to have a slight quality advantade

Would also perhaps be nice to feature the CSA suffering from revolts by oppressed Black people.
 
Skitters said:
Enjoyed the scenario.

As someone who has never really dabbled with modding, would it be feasible to effectively take this mod and slap it onto a map of North America in order to have a Turtledove-esque alternative history scenario where the CSA had successfully seceded?

Those were good books. Maybe the lizards could invade halfway through the mod :lol:
 
Yo Firaxis man! Nice mod, I won as Germany on Noble, very fun. Can we expect a Warlords remake? And if so, will Belgium be a vassal state of Britian in it?
 
Greetings everyone,

I'm new to installing mods, and as such i am unable to install this scenario. Could someone show me how - if so i'll appreciate it a lot. Btw i have already installed patch 1.61. I need directions on where to put folders and files. Thank You.
 
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