[SCENARIO] World War I

Your scenario looks great except that I tried to play it and it told me it had graphics problems . . . and shut down :( the regular game waorks fine on my computer though. Anyone know what I should do?
 
Feanor. said:
Your scenario looks great except that I tried to play it and it told me it had graphics problems . . . and shut down :( the regular game waorks fine on my computer though. Anyone know what I should do?
really what kind of problems and what are the steps you took to download. also welcome to cfc:goodjob: :king:
 
Trip said:
player1 fanatic said:
One question:
I'm planning to mod this scenario to make Serbia playable (guess why?)
So would that break any scripted events or not?
Shouldn't, I don't believe I have any events connected to Serbia. Good luck against Austria-Hungary though. ;)
We didnt't actually have too much problem with Austria untill Germany interfered. ;)

P.S.
What happened with this scenario including Serbia as playable civ?
 
Thanks for the scenario! Overall worked out pretty well. Here are some commments.

I played Britain, France, Austria, and Turkey so far. Managed to win with each of them. Looks balanced so far.

Shouldn't the capital of Turkey be named Istanbul rather than Constantinople?

The barbarian/rebels/agitators are more of a drag than anything. They should be localized in areas of different ethnic backgrounds than the ruling capital (i.e. Ireland for the Brits, Arab lands for Turkey, etc...) They don't really add that much to the scenario unless they make sense in a geopolitical way.

The AI is totally incoherent when it comes to strategy and combat tactics. I've seen rebels down to almost no life points pillaging major resources near a garrisoned city, and the garrison does not step out to finish off the pesky rebel. I had to send my own Turkish troops into Austria to help police the land and defend key resources! As Autria, it's so easy to knock out Serbia early on, yet the Austrian AI never manages to accomplish that feat ever. Instead, we have Serbian cavalry rampaging Austria nearly unopposed. I watched major enemy troop movement that could have handed me my bottom end only to see tham scatter or just disappear from the map entirely. I keep watching huge beach-landing invasions from the Brits, the French, and the US, trying to capture and hold on to Bremen. They'd be better used on the western front. That's pathetic but I doubt there's much one can do about it. :(

It would be nice if the scenario were updated to work with Warlords. Any chance of that happening?

Trenches and fortifications are missing. Why, why, why? They're a hallmark of WWI combat. It would be nice if infantry could actually dig trenches and build fortifications rather than using workers who would be more useful around cities and to build rail lines. Instead of or in addition to rebels perhaps there should be a chance for some troops in the front lines to mutiny (French infantry in the trenches, Russian ships, like the Potemkin).

Diplomacy doesn't seem to work. I've had a number of neutrals on a good or friendly status with me, but who would still not trade goods with me or declare war on my suggestion. I would have expected more political shenanigans in a WWI scenario.

As the French, I once had the Germans accept a 10 year peace deal along with two of their remaining three cities -- only to see the Germans declare war all over again on the very next turn... that's just plain goofy! :confused:

There are little hiccups here and there, but overall I had fun with the scenario, obviously. :D
 
played as the italians for a challenge. was kinda fun tryin to get them back on their feet but then this happened:

july 1915 central powers and allies make peace.

how exactly does that work anyway? do all nations on both sides have to agree on peace or does just one peace treaty between two civs automatically cancel the entire war? if so, there really is no point in playing this scenario if you can't keep the war raging. especially if the events (which i liked) would keep happening.
 
caryy on a few more turns. you will find they go back to war again.
 
no they declare war the very next turn:crazyeye:
 
Gaun said:
this is weird: I reloded my game (mentioned above) shortly before the americans came and played it again. this time they came even later: 2 turns befor the end of the game. they didn't even manage to land in europe. that takes a lot of fun out of the game.
Why is this, and can I do anything to make them come earlyer?

I think it's difficulty based: I play on Deity, and the Americans arrive soon and often.
 
Hi. There was a graphic mod for this scenario which changed the graphic units for the differents infantries and... i can't remember well but there was changes in the planes, tanks and so on... I was looking for it in the graphic mods, unit mods... but i just can't find it... Does anyone knows the post or if it has been erased?? Thx!
 
Caleb_kreegan said:
Hi. There was a graphic mod for this scenario which changed the graphic units for the differents infantries and... i can't remember well but there was changes in the planes, tanks and so on... I was looking for it in the graphic mods, unit mods... but i just can't find it... Does anyone knows the post or if it has been erased?? Thx!
that was a thread called 'improvement on trips ww1 scenario" i think,
 
Is there un update in the works for this scenario?? I'm hoping to see a few new things added:

1. Heavy Artillery: So far we have basic and advanced Light Artillery. Why not a more expensive heavy artillery? While we're at it, why not add siege weaponry like the German "Gross Bertha" which was a rail-mounted gun of gigantic caliber. It's silly but it's fun and it's very much in the style of WWI.

2. Trenches & Fortifications: these are missing from the normal WWI setting.

3. Bombers: So far, we only have the ubiquitous "Biplanes" that do everything. Why? Shouldn't there be a separate flying bomber like in plain vanilla CIV? As a matter of fact, probably adding Zeppelins for long range bombing would be in the spirit of WWI. Instead of using them as a way to damage units or lower defensive bonuses, they should instead have a chance of removing some industrial city improvement (factory, power plant, forge, dry docks, etc), which would introduce the concept of strategic industrial warfare rather than military-style tactical bombing. And how about blimps -- these would give a tactical advantage to land or sea units within a certain range (they can be shot down by biplanes, of course).

4. Special Military Academies: We already have the generic West Point national wonder -- but what about possibly unique World Wonders like "The Flying Circus", "Saint Cyr", "The Admiralty", etc... These would be specific to one type of unit (air, ground, or navy) and provide an additional advantage. As a matter of fact, this would probably work better for a Warlords adaptation.

By the way, is the Warlords adaptation in the works??

Cheers

Happy Thanksgiving!
 
that was a thread called 'improvement on trips ww1 scenario" i think,

I think it was "Grey & blue:an upgrade to Trip's WW1 scenario"
but it may have been deleted :sad:
@Trip: Please make a Warlords version and incorporate "Grey&blue"upgrade;)
By the way,very good scenario indeed
 
play the scenario as the french..I think strassbourg changed hands 15 times from 1914 to 1917. One thing though. Rebels. no fun at all...it reminded me of CIV 3 and cleaning pollution with workers. long and dull...
 
alas by the looks of it this scenario has long been abandoned by Firaxis... I wish Sarevok and Rocoteh would take over, they made a marvelous WWI scenario for Civ3!!
 
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