[SCENARIO] World War I

My criticism is the same as my criticism for all WWI scenarios.

Unless you play as the British, they don't contribute anything. They just keep the Expiditionary at home. So if you are the French, you are all alone, and if you are the Germans, it is too easy.
 
My criticism is the same as my criticism for all WWI scenarios.

Unless you play as the British, they don't contribute anything.
they do attacked my bremen with several stacks huge ones i might add;)
So if you are the French, you are all alone
lower the diificulty;),
and if you are the Germans, it is too easy.
higher the difficulty;)
 
they do attacked my bremen with several stacks huge ones i might add
I never experienced that. The British just spread their troops around the homeland. Stacking infantry in freaking Scotland. :lol:
lower the diificulty;)
NEVER.:mad: ;) Besides, I want realism, and it is a big loss to realism.
higher the difficulty;)
I don't want a more powerful French adversary, I want a realistically powerful French AND British force.
 
If you can take out German oil, you are almost fated to win. Get biplanes and watch the cities fall. The trick (as Britain) is to get OB with Denmark and Sweden by gifting them a tech. If they don't give OB (about 50% of the time at least 1 doesn't give OB) just declare war then get a peace as soon as you can. Stack ships on the oil- no biplanes, ships, or tanks. Usually as Germany I stack most of my ships on the Oil and build ships until I can defeat Britain and France. BTW, only played on Noble, but Britain on noble was VERY easy. All techs about halfway through the 72 turns. I should have finished off Germany and be through Austria- Hungary by now (20 turns left), but Germany still has 3 cities (close to Russia).
 
I have played this scenario as Britain and as Germany so far and I desperately want to love this scenario. But there are some really glaring issues here.

I'm all in favour of elegant abstraction in a Civ game, so I kind of prefer a simpler scenario set-up to the more ambitious projects started by many (like the current World War 2 1939 mod, where you have a gazillion different buildings to build, too many units etc). However the taking away of trenches is TOO much of an abstraction. I am playing on Prince with Germany and I am blitzkrieging right through France with basic infantry and basic artillery. The poison gas units are laughably underpowered (strength SIX? In other words they are pitiful even compared to basic artillery. What's the point in building any poison gas at all? They should add one unhealthiness point to a city each time they attack, or something like that). If a scenario isn't at all historically accurate it is no fun to play. Why couldn't a few fortifications have been built on the 'no man's land' between German and French cities, with some units sitting on top, to stop the Germans being too easily able to invade France? The French just keep sending a lone infantry into my territory, which is so annoying. They make no effort to take back their cities, spreading their forces far too thin. The British aren't doing anything except sitting their ships at my ports. They ignored my submarines tearing up all their oil rigs and sea-resources.

What's the point in this?

And when I played as Britain, the Germans simply ran cavalry and artillery through France and ripped up terrain improvements, making no serious attempt to conquer France. As Britain I was able to conquer the WHOLE of Germany, every city, plus about half of Austro-Hungaria, before the time ran out. I was still two hundred points from the victory score. I guess it is impossible for Britain to get 900 points unless its allies perform miracles (not that France ever does anything). But the idea of Britain being able to conquer most of Europe is hilarious. :lol:

So in other words this is kind of the best that even Firaxians can do with the current mod-making tools. Obviously the Warlods scenarios were a bit more polished. But even there, the Peloponesian, Alexander, and Rise of Rome scenarios are a little bit basic. In the case of Rise of Rome it is physically impossible to win as Carthage, with most of your cities not even having granaries or courthouses built at the start. The Carthage economy is awful and there's no way you could ever recreate the Punic Wars because you have to spend at least one hundred years of the scenario building a basic infrastructure that should be there at the start, since even winning with Carthage if you DID have those buildings would be near impossible. :lol:

I think the Firaxians are lazy when it comes to scenario building. World War 1 could have been a stonker of a scenario with a bit more effort. Rise of Rome is primitive. Peloponesian war is very basic. Omens is laughably basic (basically a regular game from scratch with divine units). The World War II scenario in Civ4 original was pitiful, using Stealth Bomber graphics for certain planes, among other things. :lol:

Why is Firaxis not making better scenarios?
 
any chance for port this for warlords?
and please, add info about map size to the first post
 
any chance for port this for warlords?
and please, add info about map size to the first post
it's large
and trip has said that he will no longer work on this project:cry:
 
how do u download it i open it then it gets saved and when you open the file it says to go on readme and stuff like the map please help
 
The French just keep sending a lone infantry into my territory, which is so annoying. They make no effort to take back their cities, spreading their forces far too thin. The British aren't doing anything except sitting their ships at my ports. They ignored my submarines tearing up all their oil rigs and sea-resources

Yeah, I ran into the same problem with the AI in this scenario. For the same reason, I ended up scrapping a 1940 Invasion of France scenario project because of absurd AI behavior. I couldn't get an AI-controlled CIV to actually "attack" its assumed "ennemy". Instead everyone tended to run for cover and wait. The AI seems to be unable to think up a coherent military strategy (not like a live player of course). The mod/scenario sometimes can do little about it. :(
 
The no attack isn't a problem if the AI is france...
 
one of the few I was looking for when I joined this site. Fantastic. :-D

one question: is it compatable with Warlords, or do i have to load it in Regular Civ 4?
 
it's a Vanilla Scenario and there's no plans from Firaxis to support it with new updates etc.
 
you edit the worldbuildersave text file, up at the top, change CALENDER_MONTHS to CALENDER_WEEKS.

@ Dom Pedro: You should contact Kopernikus, hopefully we and many others will collaborate on a mod of this mod.

I will do this, because I think the scenario is too short. Does the worlbuildersave text file is in the Mod or in Civ IV files?
 
I am now playing this great scenario with weekly turns, that gives more than 300 turns for 6 years of war. Now that is WW 1!!
 
First I'd like to say this is a really fun scenario. I have played it twice already with mucho gratification. However, I would like to know what the optimum difficulty setting is for this scenario. I do not know how well the different civs manage themselves in different difficulties, but when I played as the russians on NOBLE I noticed towards the end of the game all of my allies' cities were burning to the ground from poor management and civil disorder. Britain's largest city was london at a size of 6 and virtually none of my allies were able to build units or capture a single axis city. It only seemed like Germany had a firm grasp on managing their economy and war weariness while being able to churn out formidable units. It just felt annoying because I was the only one contributing to Germany's downfall. I understand war weariness got immensely high by the end but I was still able to manage all of the russian empire without any problems through culture buildings/jails/police state/etc. I was just wondering if anyone else noticed this issue.

Overall though great job!

Same thing for me has playing the British. The French and Russians are so weak now (no cities over 2 population) that it takes forever now to reasearch a tech as I am the only one to contribute to research. I am playing on Monarch does it have to do with this?
 
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