Originally posted by Ripley
I've never played Civ 1 or 2, so I'm not really familiar with the format that a scenario might take. Now some might think that the term scenario would be self explanatory. But thats not necessarily the case.
As an example, you list WW2 for a scenario. Yet within WW2 there would be a number of suitable historical events that would make excellent scenario's within themselves. It's really just a matter of scale.
Things like researching technology would also become somewhat redundant. You wouldn't expect to be researching stealth technology in WW2. And imagine playing a WW2 scenario and having the Germans suddenly form an aliance with the English against Italy. Diplomacy would have to work a little bit different.
For me, a scenario would involve a small map with a number of towns to start with (and improvements), as opposed to a settler, realistic military for the age of the scenario, a limit on the number of workers etc allowed (except when captured), and an equal number of resources that would need to be played for strategy. A map would be won in one way only. Meeting a specific number of objectives in a set number of turns.
One would expect games to be much shorter. One would also expect such games to make for very good multiplayer action.
Is this a realistic expectation? Does it meet anyone elses expectation? Am I a raving lunatic?