Let's say you have 10 cities. How many cities would you build schools and churches in?
I used to never bother with either. I would buy the experts or get them trained up from native tribes... and didn't realise that religion was needed for immigration
Anyway, now I realise that a small number of schools and churches may be useful. My current game has 1 of each.
To be honest, I find the schools a bit redundant. The real experts (tobacconist/silver miner/blacksmith ... I think) cost so much money for graduation that there is little point waiting 10 to 15 turns for them to study when you also have to pay their graduation fee at the end of school. Just buy them in Europe when you need them and safe time. What do you think?
My single church generates 6 religion per turn and seems to do ok with 1 Firebrand Preacher in there. Do people bother with more churches?
I used to never bother with either. I would buy the experts or get them trained up from native tribes... and didn't realise that religion was needed for immigration
Anyway, now I realise that a small number of schools and churches may be useful. My current game has 1 of each.
To be honest, I find the schools a bit redundant. The real experts (tobacconist/silver miner/blacksmith ... I think) cost so much money for graduation that there is little point waiting 10 to 15 turns for them to study when you also have to pay their graduation fee at the end of school. Just buy them in Europe when you need them and safe time. What do you think?
My single church generates 6 religion per turn and seems to do ok with 1 Firebrand Preacher in there. Do people bother with more churches?