This is a thought I have had in general, but was especially apparent in my last game, where I tried for a science victory with Korea and almost accidentally got a Culture victory around the 1980's (I did not accidentally build the Utopia, obviously, but it was apparent I was unlikely to get a science victory).
I have the impression that science progression is slow, in general it takes too long to research most techs, especially from the Renaissance and onwards. In a game like my last one (v150.2, Korea, Warlord, Small Map, Continents+) where I focused on science and great people from turn one, I just barely managed to hit the era's (Renaissance, Industrial etc...) by around the year you'd expect them to hit and then only by making use of free techs from Oxford, Enlightenment finisher, or a crapload of GS's to beeline to the easiest to reach tech. I then usually had quite a while to go before I was actually good and well in the era the game said I was in, because all the other "branches" had to "catch up" with the one I had beelined. I was vastly ahead of history to reach the Medieval period as Korea's science from farms bonus is huge early game, but after that things slowed down tremendously, and only a complete focus on science allowed me to somewhat keep up with actual history.
More details on the specific game: I played tall, with only two cities that did however grow massive very fast and where completely stocked with science specialists (and artists after Cristo Redentor). I was de facto alone on my continent (the only other civ was seperated from me by a mountain range) and didn't build any military units or buildings until the industrial age. By the end of the game the populations where around 40 in both cities, with all of the science buildings and wonders and science-adding policies there are (it's Warlord, after all
), and still all "current-era" techs were something like 20+ turns to research.
With previous games where I focused on conquest more, with wider empires, it was even more ridiculous as I really had to struggle to get into Industrial by, say, the 1910's or so, with lots of renaissance techs still to be researched. This just seems wrong. I would expect that a non-science focused game manages to steadily get along with science, and a science focused game should be somewhat comfortably ahead of the historical curve.
The other Civ's were completely worthless. Agreed, this is Warlord, I like to play an easy game after a hard day/week of work, but even then it's somewhat ridiculous to see other Civs hit the Renaissance around 1900.
So, focusing completely on science, I easily got a culture victory, could have steamrolled all other civs for a conquest victory and just before I won I bought all the city-states because my income was through the roof. And I had built nearly every wonder, so a Time victory was also well within reach. Only a Science victory seemed implausible to achieve. Again, this is Warlord, but the point is not the performance of the other civs (I didn't expect to lose
), but the apparent "difficulty" of Science versus other aspects (production, income, culture).
I have the impression that science progression is slow, in general it takes too long to research most techs, especially from the Renaissance and onwards. In a game like my last one (v150.2, Korea, Warlord, Small Map, Continents+) where I focused on science and great people from turn one, I just barely managed to hit the era's (Renaissance, Industrial etc...) by around the year you'd expect them to hit and then only by making use of free techs from Oxford, Enlightenment finisher, or a crapload of GS's to beeline to the easiest to reach tech. I then usually had quite a while to go before I was actually good and well in the era the game said I was in, because all the other "branches" had to "catch up" with the one I had beelined. I was vastly ahead of history to reach the Medieval period as Korea's science from farms bonus is huge early game, but after that things slowed down tremendously, and only a complete focus on science allowed me to somewhat keep up with actual history.
More details on the specific game: I played tall, with only two cities that did however grow massive very fast and where completely stocked with science specialists (and artists after Cristo Redentor). I was de facto alone on my continent (the only other civ was seperated from me by a mountain range) and didn't build any military units or buildings until the industrial age. By the end of the game the populations where around 40 in both cities, with all of the science buildings and wonders and science-adding policies there are (it's Warlord, after all

With previous games where I focused on conquest more, with wider empires, it was even more ridiculous as I really had to struggle to get into Industrial by, say, the 1910's or so, with lots of renaissance techs still to be researched. This just seems wrong. I would expect that a non-science focused game manages to steadily get along with science, and a science focused game should be somewhat comfortably ahead of the historical curve.
The other Civ's were completely worthless. Agreed, this is Warlord, I like to play an easy game after a hard day/week of work, but even then it's somewhat ridiculous to see other Civs hit the Renaissance around 1900.
So, focusing completely on science, I easily got a culture victory, could have steamrolled all other civs for a conquest victory and just before I won I bought all the city-states because my income was through the roof. And I had built nearly every wonder, so a Time victory was also well within reach. Only a Science victory seemed implausible to achieve. Again, this is Warlord, but the point is not the performance of the other civs (I didn't expect to lose
