So I started a Settlers game as my first game with this mod. The ideas and directions I've been seeing is great. Since I've been playing with 0 City States, No Huts, No Barbarians for a while, I decided to run the same settings. Continents Plus, Vikings, Standard-Standard. Pure builder's game.
First thing I noticed just a few turns into the game is that the mod runs very much slower than the vanilla game, and loading a savegame in 1780 AD took long enough for me to become impatient, start doubting that it crashed, got up to get some water, come back and start surfing the web. (C2D 2.66GHz, 4GB.)
Now on science rate. Since I wanted a easy baseline for comparison, I've been researching horizontally, completing all techs of the same cost before progressing to the next tier. I also didn't enter into any research agreements. Early strategy was rapid expansion with cities 4 hexes apart, two or three specialized production cities and the rest gold/science. Liberty 100% > Honor 100% > Commerce 3/5 > Enlightenment 2/5.
The game is now at 1780 AD (turn 186) and I have Economics and Chemistry, working on Fertilizer now with a mere 656 beakers per turn. I'm running out of meaningful things to build in my production cities, so I've been building quite a few wonders. Here's what the empire looks like, with the numbers denoting the order in which I settled them. (To block off the two neighbours.)
I do have 33 excess happiness and 497gpt that should have been spent buying settlers and buildings, but my five-year-old computer is not up to it.
You can see that there's a hole right in the middle of my core cities. The border expansion is really slow here, but with no maritime city states, the growth is also slow enough that I never run out of plots to work. There's plenty of room for expansion (and I should), but it's already taking up to 5 seconds just to open a city screen, adding one item into the production queue take 3 seconds. It's just unbearable.
I think the science rate here is slow compared to vanilla, but it also means that I have ample opportunities to make use of my troops. In that regard, I think the science rate is fine. A game played "properly" with city states, research agreements and trade, would have growth and science rate much faster.
I did find that the AIs are performing much better here. Perhaps the research agreements are helping them out nicely.
From this game, I think the only thing I really disliked is how the borders refuse to expand; however, considering that I had no culture city states to help me, nor did I invest in the Tradition/Piety trees, it's actually good that I felt the consequences. Come to think of it, I invested in Honor by habit, but I didn't really need it in a builder's game with guaranteed advantages. Should have invested in Piety.
Anyways, I'd say the mod has amplified the consequences of choices. Choosing not to sign research agreements, not to invest in culture policies, not befriend city states, had consequences that can be felt, and that's good.
What's bad, is that I can't play this mod on a Standard map, it's too slow for my old computer. Hmmm, I guess Diablo III is a good excuse for some timely upgrades.
