Scientific advance not happening on due date

frunobulax

High Sheriff of Catford
Joined
Jun 18, 2001
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698
Location
London, England
I'm playing a C3C Civ-Content game using "Sn00py's Terrain v4.5 (C3C)" start file and, as the Celts, I'm up to 1460AD, just about to discover Steam Power.

celts1460ad.jpg


My scientific research is set to 20%, giving me Steam Power in 1 turn. I play the turn BUT I don't discover Steam Power - though I do gain the extra 489 gold I was due with research down so low. So, I play the 1465 turn, with Research still set to 20%, and I get Steam Power the following turn, in 1470!?!

If I reload the 1460AD game and bump research up a notch to 30% I DO get Steam Power the next turn.

Is this a bug? I've never had this occur before in any Civ3 game I've ever played, and certainly not in this game until 1460AD.

The only thing that might factor into this is that I gained a Scientific Leader about 10-12 turns previously and set him to boost research... would this cause this anomaly somehow? :confused:

I've attached a zipped save file for your perusal!
 

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My guess is you've run into the Scientific Age bug in C3C. A Scientific Age is supposed to boost the rate of research, but doesn't. It's totally broken and useless. I'm guessing it affects the calculations that the game does to determine when you ought to complete a project, making them incorrect. So not only is this feature broken and useless, but it's misleading as well!
 
AlanH said:
My guess is you've run into the Scientific Age bug in C3C... not only is this feature broken and useless, but it's misleading as well!

Thanks for the info AlanH and Padma - that confirmed my suspicions! :cry:
 
I wish I would've known to save my SGL for wonders only, but I'm pretty sure that I've experienced this without the scientific golden age. I'd just chalked it up to being one of the hazards of micromanaging the scientific research versus tax revenues. My experiences with this phenomenon have been late in the game after I already had the Longevity wonder. The irony of the Longevity wonder is that since a city grows two population points every time the food box is full, whenever the city doesn't have enough food production to support two new citizens one of them starves to death. So, I assumed that the two were related.

M@
 
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