Finarvi
Prince
- Joined
- Jan 3, 2015
- Messages
- 531
Hey!
My problem is that I always choose extra sight when leveling scouts. I can't imagine why would I want to pick survival. Scouts are for scouting, not sitting and healing. Even if you explore everything, your scout can be used to watch your caravans and prevent barbs from spawning. Please tell me what you choose and why!
I've also done some comparison:
Promotion:|Sight|Survivalism
Level 1|+1 sight range|+5heal,+25%def
Level 2|+1 sight range|+5heal,+25%def
Scouting:|Much better active and passive scouting.|No effect.
Survival:|Better sight allows to avoid barbarians.|Can survive longer but wastes time on healing.
Leveling:|Much faster leveling from scouting.|Slighly more exp if leveling on barbs.
Some of my ideas (choose one or more):
1. Buff survivalism. Let this heal work as march. This would synergize with initial purpouse of scouts: to scout actively, survive and reveal as much ruins, wonders and civilizations.
2. Add Swiftness promotion: +1/+2 movement. This would make leveling real choice: more sight (meaning better active and passive scouting) or more movement (making better active scouting and much more mobility).
3. Add promotions related to certain terrains (something like barbarians have). These could give you extra moves, healing and defense in certain terrain.
My problem is that I always choose extra sight when leveling scouts. I can't imagine why would I want to pick survival. Scouts are for scouting, not sitting and healing. Even if you explore everything, your scout can be used to watch your caravans and prevent barbs from spawning. Please tell me what you choose and why!
I've also done some comparison:
Level 1|+1 sight range|+5heal,+25%def
Level 2|+1 sight range|+5heal,+25%def
Scouting:|Much better active and passive scouting.|No effect.
Survival:|Better sight allows to avoid barbarians.|Can survive longer but wastes time on healing.
Leveling:|Much faster leveling from scouting.|Slighly more exp if leveling on barbs.
Some of my ideas (choose one or more):
1. Buff survivalism. Let this heal work as march. This would synergize with initial purpouse of scouts: to scout actively, survive and reveal as much ruins, wonders and civilizations.
2. Add Swiftness promotion: +1/+2 movement. This would make leveling real choice: more sight (meaning better active and passive scouting) or more movement (making better active scouting and much more mobility).
3. Add promotions related to certain terrains (something like barbarians have). These could give you extra moves, healing and defense in certain terrain.