The Disciple
Chieftain
- Joined
- Jan 29, 2016
- Messages
- 31
Scouts are often used as an early game exploration unit. They can also sometimes be useful in main military formations for battlefield recon. But, their poor combat strength means they don't last long. Especially when going up against medieval to modern units - and they suffer for lack of an upgrade path in these eras. In the ancient era, the scout is functional as light infantry, and can even go toe to toe with warriors and barbarians - while also giving good intel. It would be good to maintain this functionality through the era's.
Suggestion 1 - Integrate Scouts into Melee Upgrade Path
- Make Scouts upgradable into Riflemen when the technology becomes available.
- The Scout > Rifle unit would retain it's, "ignore terrain cost", and scout specific bonuses. To produce a modern recon unit.
Suggestion 2 - Create Upgrade Path for Scouts
- Make Scouts upgradable to Pioneer.
- The Pioneer has all the capabilities of a Scout with an increased combat strength.
- The Pioneer is unlocked in the late Medieval Era.
- Make Pioneer upgradeable to Marksman.
- The Marksman gains a Ranged attack capability, with a range of 2; though still retaining the survivability/scouting upgrade paths.
- The Marksman is unlocked in Renaissance Era.
- The Marksman (and it's successor unit, the Sniper Team) loose their ability to pillage tiles.
- Make the Marksman upgradeable to Sniper Team.
- The Sniper Team, also has a ranged attack, with a range of 3, and maintains the survivability/scouting upgrade paths.
- The Sniper Team becomes stealthed to non-adjacent units, and gains the ability to see other stealth units. Introducing a counter-sniping mechanic.
- The Sniper Team is unlocked in the Industrial Era.
- The Sniper Team has a damage bonus vs. Great People (aka. it can 1 shot kill a Great General when there are no other military units on the tile).
The alternative to the Marksman/Sniper Team progression would be to retain the industrial/modern scout unit as a non-stealth melee unit. Perhaps driving around in a Humvee and getting one extra move per turn.
These changes would maintain the recon capabilities throughout the era's, and preserve the utility of this unit class. So it is an important addition to the game mechanics.
Suggestion 1 - Integrate Scouts into Melee Upgrade Path
- Make Scouts upgradable into Riflemen when the technology becomes available.
- The Scout > Rifle unit would retain it's, "ignore terrain cost", and scout specific bonuses. To produce a modern recon unit.
Suggestion 2 - Create Upgrade Path for Scouts
- Make Scouts upgradable to Pioneer.
- The Pioneer has all the capabilities of a Scout with an increased combat strength.
- The Pioneer is unlocked in the late Medieval Era.
- Make Pioneer upgradeable to Marksman.
- The Marksman gains a Ranged attack capability, with a range of 2; though still retaining the survivability/scouting upgrade paths.
- The Marksman is unlocked in Renaissance Era.
- The Marksman (and it's successor unit, the Sniper Team) loose their ability to pillage tiles.
- Make the Marksman upgradeable to Sniper Team.
- The Sniper Team, also has a ranged attack, with a range of 3, and maintains the survivability/scouting upgrade paths.
- The Sniper Team becomes stealthed to non-adjacent units, and gains the ability to see other stealth units. Introducing a counter-sniping mechanic.
- The Sniper Team is unlocked in the Industrial Era.
- The Sniper Team has a damage bonus vs. Great People (aka. it can 1 shot kill a Great General when there are no other military units on the tile).
The alternative to the Marksman/Sniper Team progression would be to retain the industrial/modern scout unit as a non-stealth melee unit. Perhaps driving around in a Humvee and getting one extra move per turn.
These changes would maintain the recon capabilities throughout the era's, and preserve the utility of this unit class. So it is an important addition to the game mechanics.