Txurce
Deity
Just to know will a "pathfinder" finding an upgrading ruins become an archer or a scout ?
Scout.
Just to know will a "pathfinder" finding an upgrading ruins become an archer or a scout ?
Great idea! I don't see much in the way of a loss here. But what about everything else said in this thread? Would adding anything beyond exploring and barb hunting to the AIs use of scouts going to be an unnecessary slog, regardless of what's proposed?Alright, hear me out.
To avoid the weirdness of CS bumps for scouts AND to avoid the weirdness of scouts being unable to attack/cs etc., what if we do this:
1.) Give Comanche riders back to Shoshone, give Shoshone units ability to pick goodies for all melee units.
2.) Turn Pathfinder into ancient scout, turn scout into classical scout.
3.) Implement ElliotS's tweaks as follows.
Pathfinder:
1. Penalty to attacking non-barbarians, -33%, lost with upgrade.Scout:
2. 2 Sight base
Explorer:
- Penalty to attacking non-barbarians, -25%.
- 3 sight base
- Unlocks at Sailing(?)
G
- Sight 3 base
- Embark Oceans immediately
- Unlocks at Compass(?)
Yes, there is. When finding a goody hut that upgrades the unit. That's why I asked for embark for free.Well, scout is available at Sailing which grants the ability of embarkation to units once in own territory, and you have to get back to upgrade pathfinder so there isn't any moment of scout without embarkation, is it?
Very good solution, but I think its worth to chance the trailblazer promotions to +1 movement, just to avoid the weirdness that is having the scouts that are as fast as warriors on open field but the moment they touch snow they grow rocket boots and travel twice as far.
Very good solution, but I think its worth to chance the trailblazer promotions to +1 movement, just to avoid the weirdness that is having the scouts that are as fast as warriors on open field but the moment they touch snow they grow rocket boots and travel twice as far.
I like that idea, especially since it'd increase their value in mostly flat, regular lands.
EDIT : Wait that'd mean at trailblazer 3 he'd have 5 movement, faster than horses. That makes no sense and at least super fast rough movement is convenient and easy to get used to.
I have been playing this mod for so many years I had to google Comanche raiders...and to my surprise they are a vanilla unit...So, without further hype, we're going with the shoshone boogaloo.
G
This would invalidate the entire survivalism line though...To avoid using scouts for tanking, prevent fortify.
Why? It's +25% to defense whatever you do. So, say that Pathfinder gets 8 CS but no fortify. It would defend at 12 CS with two survivalism promotions. That's quite high even without fortifying. A warrior with two promotions will do more damage, and with fortify can potentially defend better.This would invalidate the entire survivalism line though...
So, say that Pathfinder gets 8 CS but no fortify.