ScoutX, any interest?

I am a strong-Regent, weak-Monarch level player who would love to get into SGs. Been lurking a long time, though posting very rarely.

I'm currently running C3C 1.22, though can easily install PTW 1.29 if that's really needed (I do like the Conquests changes though).

I'd be willing to try any variant or game type out there -- I may not be the strongest player, but the discussions and the 10-turn breakdown make everyone a little stronger, I feel. I'm sure I could use some lessons on how not to be a builder.

Short form of the above: Sign me up!
 
Hey Foul!! Ted Jackson. I was going to use that as a sponsored variant soon. Still will actually. :) (You heard it here first)

I can't advertise the game on the SGOTM Forum as it would be an abuse of privelidges, but I can certainly PM a few people who might make good playing partners.

If I wasn't making the map I'd play the game.

When do you want the map?

EDIT: You need to put the rosters in post one scout. And I think you are full. Congrats!!
 
mad-bax said:
Hey Foul!! Ted Jackson. I was going to use that as a sponsored variant soon. Still will actually. :) (You heard it here first)
I guess I just got tired of waiting :D

mad-bax said:
I can't advertise the game on the SGOTM Forum as it would be an abuse of privelidges, but I can certainly PM a few people who might make good playing partners.
The more the merrier.

mad-bax said:
If I wasn't making the map I'd play the game.
Difficult decision MB :)

mad-bax said:
When do you want the map?
Scout's talking about the weekend but don't rush it.


Ted
 
Scout,

Prefer C3C1.22 just so I can keep my programming straight, but all but "Vanilla" are fine.
 
mad-bax said:
When do you want the map?

EDIT: You need to put the rosters in post one scout. And I think you are full. Congrats!!
I think if we could get the map by this weekend that would be good. Is there a rule that we can't have three crews playing this? I'll put something in the first post that resembles a roster.
 
You need to let me know the software versions quite quickly in that case, and any game parameters that you want to know. Or maybe it could be a complete surprise....

I can't play because of the extent to which I am spoilered. It's not that I would cheat, it's just that I genuinely don't enjoy knowing the map.

You could have three teams, why the :satan: not.
 
Roster A (Scout1A?) is now set, and edited into the first post. I will leave "Roster B" open for the moment, to see if we get enough players for a third crew.

@Mad-Bax: let's see ... parameters... I want more land visible than that C3C game Ainwood is currently previewing... :shakehead I want to play a tribe that doesn't have "builder" potential. No Religious or Scientific tribe. And it looks like this will be [c3c] 1.22f. Oh yeah - disable Scientific Great Leaders. This oughta get some people primed for COTMX... or should we call it COTF? (Conquest of the Fortnight? I digress...)

There's my $0.02.

@TedJackson, Brother Bede... any suggestions from you guys?
 
scoutsout said:
Roster A (Scout1A?) is now set, and edited into the first post. I will leave "Roster B" open for the moment, to see if we get enough players for a third crew.

@Mad-Bax: let's see ... parameters... I want more land visible than that C3C game Ainwood is currently previewing... :shakehead I want to play a tribe that doesn't have "builder" potential. No Religious or Scientific tribe. And it looks like this will be [c3c] 1.22f. Oh yeah - disable Scientific Great Leaders. This oughta get some people primed for COTMX... or should we call it COTF? (Conquest of the Fortnight? I digress...)

There's my $0.02.

@TedJackson, Brother Bede... any suggestions from you guys?

Bring it on!!

If we are picking nations then I am really partial to either Seafaring or Commercial. (but no Romans or Japanese please).
 
If you play zero research, disabling SGL's helps the player not the AI is my point of course.
 
I would like to join this game. I have civ3 conquest v1.22, and any preferences for the game is fine with me.

Javier
 
Zero research and SGLs turned off... do I feel like an idiot. :crazyeye: What are your thoughts MB? Leave them turned on? (I wonder if it's possible to close with an AI SGL and kill it?)
 
I'm up for it. Very comfortable Emporer level player.

I like the No research variant, have never played a game like that. Won't that drag the game out, after tech parity is reached? Would it help to make most or all opponents Scientific, but not us?

Oops: I have all three versions: Civ III 1.29, PTW 1.27, & C3C 1.22

EDIT AGAIN: I think I would leave SGL off. Makes it more compatiable with the COTM rules. Speaking of which are you going for GOTM rules or RBciv rules?
 
Dangit. I hope I havent messed things up already. Someone just pointed out that Nikof only has [civ3]1.29. I put mtgfreak on Roster A... and hopefully MB won't kill me for overlooking the fact that we had a vanilla player in the crew.

Edit: Here is the "unassigned" player pool at the moment:

scoutsout
Nikof
Manwaring
Grunthex
romeothemonk *
Slicknick1136
Mistfit <-interested if there is a "Roster C"
JavierLQ <- It looks like there just might be a "Roster C"
bed_head7 <-expressed an interest through slicknick, but hasn't signed up yet...
DJMGator13
 
I would leave the game standard. I'll set up a map that will allow playing the no research variant. I'll work on it now.
 
My initial reaction is for an Archipelago map and a Seafaring Civ to maximise trading opportunities.

Choices are:
England (Commercial)
Portugal (Expansionist)
Carthage (Industrious)
Scandinavia (Militaristic)
Spain (Religious)
Byzantium (Scientific)
Netherlands (Agricultural)

Personally, I lean toward England or Byzantium.

Our secondary trait might be Scientific so SGLs should be turned off :)


Ted
 
@MB

In your MB2 - Space Oddity - you had cultural victories turned off. Do we need to consider that here also?
 
TedJackson said:
My initial reaction is for an Archipelago map and a Seafaring Civ to maximise trading opportunities.

Personally, I lean toward England or Byzantium.


Ted

:rotfl:
We still think so alike. My first choice was Byzantium, second England and an islands map of course. :D

You won't get that now of course....

Scandanavia, 60% water, wet and temperate with Y-wrapping on for easier trading?

As for cultural victories being turned off - I don't think it was necessary. At the time we thought that the regent AI trying to research all the way to space might give that opportunity to the AI. Turned out to be a false alarm.

Since this will be demi-god :evil: :mischief: the research rate should be bearable.

If the vanilla team is willing to download a couple of meg of files then patching scandinavia into the game won't be too difficult though I'm not sure how I can replicate seafaring trait. I can give them a curragh and a bucket of tar so the ships don't sink and allow more movement. It's doable. But will you do the download?
 
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