fearuin
Born to be Warlord
I was about to make a thread to discuss this, but it seems I arrived late, so I'll explain my opinion shortly.
1.- UHV should not be removed. It adds a lot of flavour to game! You haven't to go for them, after all. Have you ever tried to achieve a space race with japanese, or with aztecs? If not, what are you waiting for? C'mon, it's fun! Possibilities are there. If you don't want to explore it, then play the standard game.
EDIT: I don't how many time takes to implement any change in UHV, but I think that core programming will take longer, as CyberChrist says a few posts beneath.
2. A unique "Glorious Victory" would be great. I was about to propose it, but Phallus seem to have it done first. I agree, it's a fine addition.
3.-What has to revised it's the standard victory conditions. There are two victories that currently are pretty useless, as long thay are impossible. I'm talking about Conquest and Domination. Conquest is just impossible, I think. I haven't tried, but I'll do, I promise!! And Domination is far more than impossible, because you don't simply have to raze any city that happens to stand in the way, you have to maintain them. So I propose this modifications to these victories:
a) Conquest: instead of conquering all the world, it would require you to conquer a given number of civs. 4 or 5 can be a good challenge, for example. It can be increased with difficulty levels, to 6 in Monarch and to 7 in Emperor.
b) Domination: here there are two possibilities. One is to reduce the percentage needed of population and empire extension, and one other is to replace it with another criteria, such as a given number of cities, for example 20 on Viceroy, 25 in Monarch and 30 in Emperor.
c) Time: this is just a possibility: the "Glorius Victory" or whatever is called can replace time victory, becuse too often games end "just in the middle". Rarely everybody has future tech, even happens that nobody reaches modern era. Another possibility is to score the time victory only when ALL civs have future tech.
1.- UHV should not be removed. It adds a lot of flavour to game! You haven't to go for them, after all. Have you ever tried to achieve a space race with japanese, or with aztecs? If not, what are you waiting for? C'mon, it's fun! Possibilities are there. If you don't want to explore it, then play the standard game.
EDIT: I don't how many time takes to implement any change in UHV, but I think that core programming will take longer, as CyberChrist says a few posts beneath.
2. A unique "Glorious Victory" would be great. I was about to propose it, but Phallus seem to have it done first. I agree, it's a fine addition.
3.-What has to revised it's the standard victory conditions. There are two victories that currently are pretty useless, as long thay are impossible. I'm talking about Conquest and Domination. Conquest is just impossible, I think. I haven't tried, but I'll do, I promise!! And Domination is far more than impossible, because you don't simply have to raze any city that happens to stand in the way, you have to maintain them. So I propose this modifications to these victories:
a) Conquest: instead of conquering all the world, it would require you to conquer a given number of civs. 4 or 5 can be a good challenge, for example. It can be increased with difficulty levels, to 6 in Monarch and to 7 in Emperor.
b) Domination: here there are two possibilities. One is to reduce the percentage needed of population and empire extension, and one other is to replace it with another criteria, such as a given number of cities, for example 20 on Viceroy, 25 in Monarch and 30 in Emperor.
c) Time: this is just a possibility: the "Glorius Victory" or whatever is called can replace time victory, becuse too often games end "just in the middle". Rarely everybody has future tech, even happens that nobody reaches modern era. Another possibility is to score the time victory only when ALL civs have future tech.