Screenshot collection

It is a bit less dynamic with "No City Razing" on... The AI's are a bit more clumsy when fighting each other. Althrough perhaps this is just my imagination...

Anyway, another American Start Test. Just look at IndiaColonising! FoundingCities in Australia! PortugeseFlavour! ColqueringEgypt! Spain:

SuperSpain.JPG


And it was the Arabian Conquests who spread Islam to Central India.

Btw, I am a bit tired of seeing that it is the Vikings who get Mexico and Peru in 75% of cases.
 
And I just forbade building Caravels to the Vikings. No Caravels for them if they are so pesky! Althrough, I'll try fiddling with the starting techs too...
 
RFC-Americas-1.jpg


Here's a shot of a strangely undercolonized Americas. I started as America in the 3000 BC scenario, and to my surprise the only English colony in the Americas was New York. Also, France had founded Fort Caroline but not New Orleans or Quebec. And Spanish and Portuguese colonies were nowhere to be found, except for a Spanish Tikal that was surrounded by independent culture. The French, the Vikings, and the Dutch appeared to be the only major colonizers, and they only had a couple cities each.

Also notice the existent Rome, which has Italy, much of North Africa, and Durban. :p
 
Typical American situation in Warlords. (Just replace the Dutch with other European power).
 
They're great fun :D but when they are declared, if you don't want to wait for all of the DOW messages to come through and end the turn, all the war horns played all go off at the same time and are REALLY loud. The first time it happened it nearly blew my ears off!

That's it, I'm going play my next spaceship game as Inca and not sign any defensive pacts with anybody, so I can protect my eardrums. :band: :gripe:
 
Check out this from my latest Russia game - man I wish I was playing Khmer right about now :rolleyes:

Also, the Mayans have just won the Liberalism race :crazyeye:
 

Attachments

  • BuddhistRussia.JPG
    BuddhistRussia.JPG
    240.6 KB · Views: 508
  • BuddhistRussia2.JPG
    BuddhistRussia2.JPG
    133.4 KB · Views: 444
Worst start ever? Attilla and his huns turned up way too early. Rhye? BTS events?
 

Attachments

  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    149.4 KB · Views: 442
Worst start ever? Attilla and his huns turned up way too early. Rhye? BTS events?

You know what I would do? Load up my settlers and migrate to Spain.:p

Actually your prats fortified inside Romecan withstand 6 horse archers, and get great combat experience. (mop them up with your archers) And why are you starting with agriculture?! (trade for it from Egypt)
 
Worst start ever? Attilla and his huns turned up way too early. Rhye? BTS events?

It is now turn 85/ roman turn 2. In turn 3 every unit/city will flip to you, so those horse archers will all become yours, even before they can attack. Even if they could attack, they wouldn't win like Pacifist said.

I've had a start once (sorry got to tell:p) (with another mod, the in-game barbarians mod for Warlords) where I started with all my units stuck on an island, and the boat couldn't move because it was covered with ice and the island. Now that's a bad start to win.
 
Only after I restarted I realized it wasn't as bad as I thought. I could have settled Pompei and unload my 4 praetorians who were in the galleys on the coast. The 2 archers could have returned to Rome (total 3) and would probably also have survived the onslaught.

I was not aware that the turn 3 flip would also affect the barbarian units, which would make it the best start ever! Either way, this BTS event (and the other 3 barbarian uprising events) can possibly unbalance Rhye's mod, so my question for Rhye is: although this is a default BTS event, would you modify it to make it fit better? A simple change in the event trigger would make it more accurate (time) and with a change in the Python callback you could change the spawn location (space).

Starting with Agriculture was a mistake I repeated on the restart. It cost me 4 turns of research when I traded with Egypt, but I traded Mathematics with Greece before I conquered them. Just to show I'm not a total RFC noob, here's a screenshot after 2/3 UHV. Notice how I tucked away my 2 cities behind the Great Wall on the Spanish costa.
 

Attachments

  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    109.5 KB · Views: 370
Starting with Agriculture was a mistake I repeated on the restart. It cost me 4 turns of research when I traded with Egypt, but I traded Mathematics with Greece before I conquered them. Just to show I'm not a total RFC noob, here's a screenshot after 2/3 UHV. Notice how I tucked away my 2 cities behind the Great Wall on the Spanish costa.

It's not a mistake, but I usually go straight for Math (which Greece or Egypt rarely divulge in their trades with you) and Construction. I get Monarchy from Babylon and maybe Iron Working from Greece. I trade everything with Egypt because I know they're going to collapse soon.

Didn't imply you're noob, just my usual biases in starting Rome kicking in. :lol:
 
Mathematics-Construction is the correct tech path and I lucked out with the trade of Mathematics with Greece, I traded it for AH, Iron Working and Priesthood(!). I traded Monarchy with Babylon as well and Archery, Agriculture and Monotheism with Egypt.

This was my first attempt with the changed Roman UHV conditions and I have to say, it was tight. I used 6 cities to get the needed 3x5 buildings. Rome, Athens and Mediolanum build all 3 (9 total) and I used Carthago, Pompei and Lugdunum to build the remaining 6 buildings. I probably could have done it without using Lugdunum, but I made some further mistakes with my 5 core cities.
 
This was my first attempt with the changed Roman UHV conditions and I have to say, it was tight. I used 6 cities to get the needed 3x5 buildings. Rome, Athens and Mediolanum build all 3 (9 total) and I used Carthago, Pompei and Lugdunum to build the remaining 6 buildings. I probably could have done it without using Lugdunum, but I made some further mistakes with my 5 core cities.

We're getting off topic here but I think instead of Pompeii if you build a city in Illyria (near the copper but not too north so Germany can't flip it) it will be much more productive and get more culture up north before Germany spawns. I would capture Byzantium also which can be very productive (in my game Greece built Sparta which is also good). The only buildings in my non-core cities were cheap whipped barracks, and kept my maintenance cost down with small cities. As soon as 450 came by I gave my Spanish cities to Egypt who collapsed since the Barbs were just waiting next door to capture them, razed a couple. Then I gave Spain my 2 outer most French cities and Bath.
 
Back
Top Bottom