The neighborhood as a whole, which I started a few months ago wanting to blur the worlds of SimCity 3000 and The Sims 2. If your memory is keen and your eyes are sharp, you may spot three homes in this neighborhood that are SimCity 3000 lots: there's also one visible home that's from the original Sims game. I have more, but they're out of sight.
I created this neighborhood to have a discernible
center: that big white building is the municipal building, or the stand-in. I'd like it to come out looking like the US Capitol eventually. The municipal building is where the mayor and other government officials have "offices": it is also home to the library, and sometimes I pretend it's the school as well.
In the left-hand bottom corner there's a soccer pitch. One of the more impressive buildings on the square is the Theater, which I found on MTS2. In my head it's the cultural center, home to the community band, the town conservatory, and the site for everything from ballroom dances to plays.
Farms on the outskirts of town. I intend to fill the map with forests as I can, save small patches for farms and the city itself. That lot with the water in it actually has hay bales, cows, and pigs. I'm looking for more.
The Green Grocery at the heart of town, off the square. It started out as just a grocery store, but as I've found objects it's become a general store. There are barrels of fruits and vegetables, sacks of grain, jars of jam, bottles of wine, and so on. The store also functions as a cafe, selling coffee and baked goods, and a newstand, with a magazine-newspaper rack. Around back is a dirt lane where produce trucks drop off their goods in the mornings. On the side are hitching posts for people who live further out and come on horseback.
As part of the blurring SimCity 3000 into the game, I created all of the
advisors and some of the petitioners. Here are my versions of Mortimer Green, financial adviser, and Karen Frawls, environmental adviser. In the game, Green ran a financial consulting firm in addition to the grocery, and I pretended he advised the mayor on economic development. Frawls started out owning a cattle ranch outside of town, and now owns farms as well. Moe Biehl (Transportation Adviser) was a sleazy lawyer, Constance Lee used a City Planning career, Randall Shoop was a teacher and later a politician (being the first elected mayor), and Gus Oddman is the "Systems Director". In my head, he has responsibility for making sure the city's electricity, sewage, water supply, and computer networks run correctly. He uses a Servo called "VirtuGus" to help him, and is the leader of a guild of engineers and working class sims.
Among the petitioners I've created are Fred Clockson (Grey Llamas; in my game, a soldier, astronaut, city councilor, science teacher, education minster, and mayor) and Fred Honker (Industry for a Better Tomorrow; in my game a Randian-esque libertarian who loves hero industrialists but is stuck being an apartment manager). I see him as a sleazy middle-manager toady type, but I don't have an appropriate career yet. A sniveling landlord seemed most appropriate.
Although the Sims have access to modern technology, I deliberately tried to make things old-fashioned. The phones in use are 1920s models, for instance, and a lot of the clothing is 19th century.
Dirt lanes. (In the back there you can see a garden and a fence with some pigs in it.