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The only good part of Claw Island s the amazing loading screen artwork.
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Welcome to sunny Claw Island! The fortress that has stood for 100 years and doesn't need gates!
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I just saved her ass and she can't even be bothered to return the favour. This garrison is filled with morons.
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Then again the walls are apparently made out of cardboard anyway.
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Once again, Anet has demonstrated a staggering lack of knowledge about how stuff works. These boats don't even have helms.
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At least I am 1337.
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Risen Gorillas make me sad :(
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Its... another Jasper!
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BOOM!
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Apparently we have different views on whether or not retaking a Risen infested island is an enjoyable vacation activity.
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A bit of exploration from yesterday after the initial invasion of the Southsun Cove islands.

Even the weakest Karka are very strong.
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I think I have found my new favourite resting spot.
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Vacation time!
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Got crabs?
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Sneaky thief gets the treasure right out from under the nose of a champion breeze rider.
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Pretty spot to watch people falling off the jumping puzzle.
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Guild Wars 2 Lost Shores event finale battle today. Overall it was pretty epic and had some great parts plus epic loot (which is good because everyone died like 20 times as even the weakest karka are very strong and the vets and champions have a lot of instant or near instant kill moves).

What have we awakened?
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Fighting enemies which haven't fully loaded in is fun!
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No idea what these are for, we never used them.
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I think we are going to need a bigger tree.
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At least the water is pleasant!
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Using steam vents to throw rocks at the Ancient Karka to weaken its armour.
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The battle rages on into the night and well into the next day (it lasted almost 4 hours).
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The Karka are pushed back (again) but have launched a counter-attack (again).
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After ~2 hours of weakening the Ancient Karka and fighting its minions we finally get to kill the bastard!
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EAT LAVA!
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AND DON'T COME BACK!
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Deep fried crab anyone?
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And there was much rejoicing!
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Followed by EPIC LOOTS!
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@ Farsight, that is some sort of mod for total war ?
 
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My Sims have abandoned paved roads and cars for the simple reliability of dirt roads and horses. Most of the roads are dirt: Mortimer Green here has seen fit to put down flagstones in front of his home.

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The neighborhood as a whole, which I started a few months ago wanting to blur the worlds of SimCity 3000 and The Sims 2. If your memory is keen and your eyes are sharp, you may spot three homes in this neighborhood that are SimCity 3000 lots: there's also one visible home that's from the original Sims game. I have more, but they're out of sight.

I created this neighborhood to have a discernible center: that big white building is the municipal building, or the stand-in. I'd like it to come out looking like the US Capitol eventually. The municipal building is where the mayor and other government officials have "offices": it is also home to the library, and sometimes I pretend it's the school as well.

In the left-hand bottom corner there's a soccer pitch. One of the more impressive buildings on the square is the Theater, which I found on MTS2. In my head it's the cultural center, home to the community band, the town conservatory, and the site for everything from ballroom dances to plays.


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Farms on the outskirts of town. I intend to fill the map with forests as I can, save small patches for farms and the city itself. That lot with the water in it actually has hay bales, cows, and pigs. I'm looking for more.

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The Green Grocery at the heart of town, off the square. It started out as just a grocery store, but as I've found objects it's become a general store. There are barrels of fruits and vegetables, sacks of grain, jars of jam, bottles of wine, and so on. The store also functions as a cafe, selling coffee and baked goods, and a newstand, with a magazine-newspaper rack. Around back is a dirt lane where produce trucks drop off their goods in the mornings. On the side are hitching posts for people who live further out and come on horseback.

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As part of the blurring SimCity 3000 into the game, I created all of the advisors and some of the petitioners. Here are my versions of Mortimer Green, financial adviser, and Karen Frawls, environmental adviser. In the game, Green ran a financial consulting firm in addition to the grocery, and I pretended he advised the mayor on economic development. Frawls started out owning a cattle ranch outside of town, and now owns farms as well. Moe Biehl (Transportation Adviser) was a sleazy lawyer, Constance Lee used a City Planning career, Randall Shoop was a teacher and later a politician (being the first elected mayor), and Gus Oddman is the "Systems Director". In my head, he has responsibility for making sure the city's electricity, sewage, water supply, and computer networks run correctly. He uses a Servo called "VirtuGus" to help him, and is the leader of a guild of engineers and working class sims.

Among the petitioners I've created are Fred Clockson (Grey Llamas; in my game, a soldier, astronaut, city councilor, science teacher, education minster, and mayor) and Fred Honker (Industry for a Better Tomorrow; in my game a Randian-esque libertarian who loves hero industrialists but is stuck being an apartment manager). I see him as a sleazy middle-manager toady type, but I don't have an appropriate career yet. A sniveling landlord seemed most appropriate.

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Although the Sims have access to modern technology, I deliberately tried to make things old-fashioned. The phones in use are 1920s models, for instance, and a lot of the clothing is 19th century.

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Dirt lanes. (In the back there you can see a garden and a fence with some pigs in it.



If I could do it over again, which I probably will, I'd like to do it on a map that has a river, with area for beach lots: open terrain for a railroad that's not too far from streets, so I could have a railroad station, AND the city-center part. I've found a map that's close, but I may have to make my own. In my head, the neighborhood above -- which I started calling "Sanctuary", because it was supposed to be an idyllic small town, but now call Queen's Bluff -- is linked to the outside world only by the railroad and the river, via a steamboat landing.
 
Not mine, but wow, just glorious [apart from the frankplane :(]

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Traditional spaceplanes didn't work, so I launched it from the rocket stand.
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Also it literally flies like a brick, lost control at 17km and couldn't regain until 2km. Levelled off at a few hundred meters, couldn't glide far enough to the
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crater island.
 
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