So it seems OP is in an interesting world that:
His warriors seem to avoid blind attacks or survive about any attack while his scouts and scout-upgraded-archers (who, I think, has a greater sight range?) keep getting attacked by blind spots and always die. (hint: as long as you pay attention, scouts raarely get attacked by anyone)
His warriors who need to melee are alright to use but his archers who can range are too risky to use because they die all the time. (hint: archers are more lost-hammers if they die, true, but they never really need to die if you use them properly)
His maps are most of the time better to explore with warrior because, by some sort of miracle, there is so few rough terrain that scout bonus hardly matters. (hint: unless some map combo makes this happen or you are very lucky, land is FULL of rough terrain. sure, there are sweet spots, but you can only get so many)
His 3~ warriors, by some miracle, are so spread that it's no problem to find cities in this world with little rough terrain, yet they get together (remember, little rough terrain) so fast that they take down cities before enemies build anything or tech up. (hint: depending on map size and placement, you may need to spend a lot of time to find enemies and actually get all your warriors to them)
(last hint: you may have turned off ancient ruins, but you should have told it in the first place as a disclaimer. most people use them and scouts have a TREMENDOUS advantage when it comes to them)
I'm going for...
-not able to use scouts well
-not able to use archers well
-tactical plan consists of charging everything directly
-works because of lower level
I also play on lower levels and I can survive without building -any- units for noticeable amounts of time. A strategy doesn't need to work on ALL levels of course, but as someone said, you should have a disclaimer. Also, to be honest, this doesn't seem worth a thread. "make wariar, attack mighty, loot the goldz, btw screw other, this rule" is pretty much what you said.
You dare make a strategy thread, you should fill it. Talk about city management meanwhile. Policies. Other units. Anything.
And if you haven't tested it on higher levels, don't go arguing with higher level players. You look needlessly arrogant when higher level players keep telling you why and how it wouldn't work on higher levels and you claim that you were yet to see an indication of why it shouldn't work on higher levels. They just told you! You didn't try it yourself! Take criticism man, it's okay
