WarKirby
Arty person
I'm noting a wierd AI problem in a lot of FFH games. I can't be certain, but I think it's a lot worse than vanilla BtS
Essentially, the AI refuses to share. Or at least, not at any reasonable price.
To get a technology from them, I usually have to offer something far in advance of it, or multiple techs. They NEVER accept a fair trade, unless I wait for them to offer it.
That's a bit odd, perhaps, but it could be explained as smart thinking, and trying to seek an advantage in every situation. However, there are more stupid moments.
-------------------------------------------------
Most importantly, the AI cannot realize when it's losing a war. After I sweeep into their empire with a vast army, and take 4 cities, the best they'll offer me for peace is Way of the Wise, despite the fact that they have stirrups, iron workin, engineering, medicine, and a bunch of other stuff.
It's understandeable that they wouldn't want to give those things away, but when a VAST army turns up at your doorstep and demands the secrets of iron working, wouldn't you give them it?
This, combined with the really strange lack of ability to steal techs, makes conquest rather unrewarding. And to be honest,I can't really see how playing a pure warmonger civ like the doviello is even possible, because their theme of taking what they want from others is completely broken by the AI's braindead refusal to share, even at the cost of it's empire.
If you can't research techs because you have no libraries, and you can't steal them from others, how are you ever supposed to survive in thee world? This might explain why the doviello and clan are both miles behind in almost every game i play. Often, the clan manages to keep up scorewise with a vast army, but it's technologically inferior and easily crushed.
I think there really needs to be a lot more weighting on the effect of losing cities, and maybe somehow taking experience into account when determining an enemy's military strength. I suspect since FFH focuses so much more on heroes and well trained units, that armies are overall smaller than vanilla, and the AI incorrectly determines that you're weak and not really a threat, even while you're stomping them into the ground.
Also, might it be possible to give certain mega units (meshabber, all dragons, mythril golem, Auric Ascended, etc) the same diplomatic effects as building nuclear missles in vanilla civ, ie, making everyone scared of you ?
-------------------------------------------
Lastly, resources. Specifically, mana.
Whenever I aqquire a second mana of any sphere, as soon as it happens, without exception, some AI will pphone me up and try to exchange cotton or sheep,for my spare mana. Someone will then proxceed to do this periodically every 10-20 turns. They view mana as just another resource, and worth no more or less than a feew bales of hay, or imports of cow carcasses.
Woulkd it be possible to give a lot more value to mana sources in the AI's eyes, so that they would (preferably) only offer other mana in exchange, or at least offer multiple mundane resources + some gold per turn. As it is, teir offers amount to little more than just a nuisance, and unless I'm really strapped for an extra / , It's never worthwhile to click anything other than "it's not happening"
Essentially, the AI refuses to share. Or at least, not at any reasonable price.
To get a technology from them, I usually have to offer something far in advance of it, or multiple techs. They NEVER accept a fair trade, unless I wait for them to offer it.
That's a bit odd, perhaps, but it could be explained as smart thinking, and trying to seek an advantage in every situation. However, there are more stupid moments.
-------------------------------------------------
Most importantly, the AI cannot realize when it's losing a war. After I sweeep into their empire with a vast army, and take 4 cities, the best they'll offer me for peace is Way of the Wise, despite the fact that they have stirrups, iron workin, engineering, medicine, and a bunch of other stuff.
It's understandeable that they wouldn't want to give those things away, but when a VAST army turns up at your doorstep and demands the secrets of iron working, wouldn't you give them it?
This, combined with the really strange lack of ability to steal techs, makes conquest rather unrewarding. And to be honest,I can't really see how playing a pure warmonger civ like the doviello is even possible, because their theme of taking what they want from others is completely broken by the AI's braindead refusal to share, even at the cost of it's empire.
If you can't research techs because you have no libraries, and you can't steal them from others, how are you ever supposed to survive in thee world? This might explain why the doviello and clan are both miles behind in almost every game i play. Often, the clan manages to keep up scorewise with a vast army, but it's technologically inferior and easily crushed.
I think there really needs to be a lot more weighting on the effect of losing cities, and maybe somehow taking experience into account when determining an enemy's military strength. I suspect since FFH focuses so much more on heroes and well trained units, that armies are overall smaller than vanilla, and the AI incorrectly determines that you're weak and not really a threat, even while you're stomping them into the ground.
Also, might it be possible to give certain mega units (meshabber, all dragons, mythril golem, Auric Ascended, etc) the same diplomatic effects as building nuclear missles in vanilla civ, ie, making everyone scared of you ?
-------------------------------------------
Lastly, resources. Specifically, mana.
Whenever I aqquire a second mana of any sphere, as soon as it happens, without exception, some AI will pphone me up and try to exchange cotton or sheep,for my spare mana. Someone will then proxceed to do this periodically every 10-20 turns. They view mana as just another resource, and worth no more or less than a feew bales of hay, or imports of cow carcasses.
Woulkd it be possible to give a lot more value to mana sources in the AI's eyes, so that they would (preferably) only offer other mana in exchange, or at least offer multiple mundane resources + some gold per turn. As it is, teir offers amount to little more than just a nuisance, and unless I'm really strapped for an extra / , It's never worthwhile to click anything other than "it's not happening"