Find all "sethastrait", Subfolders, Find Results 1, "Current Project"
D:\working\ffh2\Debug - CvGameCoreDLL\CvPlayer.h(1272): void setHasTrait(TraitTypes eTrait, bool bNewValue);
D:\working\ffh2\Debug - CvGameCoreDLL\CyPlayer.h(687): void setHasTrait(int /*TraitTypes*/ iIndex, bool bNewValue);
D:\working\ffh2\Debug - CvGameCoreDLL\CvPlayer.cpp(324): setHasTrait((TraitTypes)iI, true);
D:\working\ffh2\Debug - CvGameCoreDLL\CvPlayer.cpp(333): setHasTrait((TraitTypes)GC.getCivilizationInfo(getCivilizationType()).getCivTrait(), true);
D:\working\ffh2\Debug - CvGameCoreDLL\CvPlayer.cpp(555): setHasTrait((TraitTypes)iI, true);
D:\working\ffh2\Debug - CvGameCoreDLL\CvPlayer.cpp(562): setHasTrait((TraitTypes)GC.getCivilizationInfo(getCivilizationType()).getCivTrait(), true);
D:\working\ffh2\Debug - CvGameCoreDLL\CvPlayer.cpp(3569):void CvPlayer::setHasTrait(TraitTypes eTrait, bool bNewValue)
D:\working\ffh2\Debug - CvGameCoreDLL\CvUnit.cpp(992): GET_PLAYER(getOwnerINLINE()).setHasTrait((TraitTypes)iTrait, false);
D:\working\ffh2\Debug - CvGameCoreDLL\CyPlayer.cpp(2835):void CyPlayer::setHasTrait(int /*TraitTypes*/ iIndex, bool bNewValue)
D:\working\ffh2\Debug - CvGameCoreDLL\CyPlayer.cpp(2837): return m_pPlayer ? m_pPlayer->setHasTrait((TraitTypes) iIndex, bNewValue) : false;
D:\working\ffh2\Debug - CvGameCoreDLL\CyPlayerInterface2.cpp(173): .def("setHasTrait", &CyPlayer::setHasTrait, "TraitTypes (eTrait), bool (bNewValue)")
Matching lines: 11 Matching files: 6 Total files searched: 208