Ket
Composite Of A Composite
Silly question I know...but you are running warlords right?
<TechInfo>
<Type>TECH_ENGINEERING</Type>
<Description>TXT_KEY_TECH_ENGINEERING</Description>
<Civilopedia>TXT_KEY_TECH_ENGINEERING_PEDIA</Civilopedia>
<Help/>
<Strategy>TXT_KEY_TECH_ENGINEERING_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>0</iAITradeModifier>
<iCost>1000</iCost>
<Era>ERA_MEDIEVAL</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>0</iFeatureProductionModifier>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>24</iAsset>
<iPower>0</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>0</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bVassalTrading>0</bVassalTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>7</iGridX>
<iGridY>4</iGridY>
<DomainExtraMoves/>
<CommerceFlexible/>
<TerrainTrades/>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>8</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>7</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs>
<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
</OrPreReqs>
<AndPreReqs>
<PrereqTech>TECH_MACHINERY</PrereqTech>
</AndPreReqs>
<Quote>TXT_KEY_TECH_ENGINEERING_QUOTE</Quote>
<Sound>AS2D_TECH_ENGINEERING</Sound>
<SoundMP>AS2D_TECH_MP_ENGINEERING</SoundMP>
<Button>,Art/Interface/Buttons/TechTree/Engineering.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,3</Button>
<SpecialistYieldChanges>
<SpecialistYieldChange>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<YieldChanges>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</YieldChanges>
</SpecialistYieldChange>
</SpecialistYieldChanges>
</TechInfo>