@Der Steppenwolf:
Thanks for your report. There are some very important points that are very valuable for further development of this mod:
Der Steppenwolf said:
I was terribly disappointed with the modern warfare. I invaded an empire that was equal to me in strength, size, and technology. He used almost all of his military to defend against the initial invasion; thus, his border cities fell with little militia resistance and passed over quite easily (roughly three of them). Since his military was broken, the rest was just a quick invasion to gather up his remaining six cities that were pretty poorly defended. However, since there was little land battle nearby and a well-established culture, I was confronted with a constantly re-spawning militia. While this wasn't a big deal time-wise (it was really only delaying the inevitable, and only one city was taken by an ally instead of me), it was terribly annoying in that I start to attack a level 16 city full of improvements, yet capture a level 1 city with barely anything that served more as a burden than a gain to my empire.
The issues you have observed exactly match to my experience in several multiplayer LAN games with this mod. Border cities are quite easy to capture due to attacker culture has been well established in the territory prior to war. However when attacker force moves deep inside enemy territory the problems begin. There is no culture of attacker so raising it from 0% to 50% requires many victorious combats.
I will tell you truth. This was partly intentional because from my experience in vanilla multiplayer games the big military force means everything. Developing of culture and building of wonders is very low priority because with big force you can capture everything you want.
This mod tries to make balance between warmongering and culture building. The rule is: if your culture is high; the conquered cities resist less and thus the captured cities are bigger.
I also don’t like that almost each war in vanilla requires complete annihilation of enemy otherwise you have a culture problems. With this mod a best tactics to take out enemy with big territory is several small wars: capture border cities, make peace (and vassalise enemy if you don’t want to continue), increase culture in captured cities (theatres, great artists), when your culture is raised to level that also next enemy cities are affected, capture the rest. This way captured cities resist much less. This mod also makes vassalisation much more desirable than complete conquest.
Nevertheless your points about war in later areas are very important for me.
I'm now trying to solve them without big impact on Ancient/Medieval wars.
I want to avoid making artificial cap on the number of militia.
There are two possibilities how to increase influence in later eras comparing to earlier eras:
- experience multiplier: units have more experience in the later game than in early game.
- base unit strength multiplier: modern units are stronger i.e. they make more influence
I currently prefer experience based multiplier because I wouldn’t like to make the conquest easier for technologically superior civs: it is already quite easy
I'm currently playing with +3% influence per experience point. This way some veteran units can make double influence than rookies.