chrusion
Chieftain
I will check on the contacts...Starship said:God, if you can here me, please bless this project....
The uses for this utility are endless. Good luck, I really hope you can get it to fly.
tactical battlefields
simcity-ish city building & organization
multiple world space mods
Underground sub maps
& on & on
This would take Civilization to a new level. I've been hoping for this since I started playing civ (CivII). Maybe you can talk to the people at Firaxis? Maybe they can point you in the right direction? I know Kael was hoping somebody would do this...and he knows people...maybe PM him, and maybe he could give you a contact?
May the force be with you.
Multiplayer would be more difficult to balance playtime with. I have seen a game that had a multiplayer solution for tactical battles between two of the eight strategic players (all players got a part) but I cannot remember the name or the solution.
However, this would be just one specific mod and I am making a general mod for you modders to play around with.
Some specific mod implementations of this general mod:
If tactical battles are put on a very small map, they can be quickly played out and no one will have to wait very long.
The non-involved players do not have to see the battle but an observer option should be easy to implement from the same code that the Sub-Map is generated from.
Allied or even last man standing tactical battles could be played out between several players who meet in the same tile during simultaneous play.
The option to buy units (temporary or permanent) during tactical battles could be written in to the mod, maybe even allowing allies to buy units to be a part of the battle.
These ideas are rough brainstorms for future implementations of this mod and are not likely be coded into this mod.
My first build-ons to this mod will be towards making the RPG conversion. Any general mods will be released as a part of the SDK Community enhancement project