SE/FE Walkthrough

@ skall

Glad to see you tried a shadow game. My first question is gonna reiterate what Mutineer just said, or at least ask you, "what difficulty did you play?" In 90% of my Emperor games when I use SE/FE I am able to trade for mathmatics almost immediately upon researching Alphabet.

Normally I play Monarch, but used Prince for the walkthrough, on the concept that if there were major flaws, they'd be easier to distinguish than simple AI advantages due to difficulty level. If this is supposed to be on Deity I suppose I can try it at that.

Also, 1100+ Liberalism seems extraordinarily long. Did you really research it first and get a free tech? I haven't run into too many games when the AI doesn't hit Liberalism way before that on Emperor (after all, I do play lots of HE games where I lose liberalism).

The map was pretty sad for all the civs in the game, truth be told. Any place with coin resources, had no food. Any place with food, had no coins. I think a lot of the AIs were trying to cottage their way out of the sucky starting maps they all got. Probably the most shocking thing to me was how low-tech everyone was, which made trading more of a challenge for me than it usually is.

Also, maybe you should try regenerating the map a few times if you get truly horrible starting positions. I have never had a problem getting 2 scientist from my first 2 new cities. It only takes a single food plain/wheat/corn/pig/deer/sheep/rice/fish/clam/crab....doesn't seem too hard to find.

On that map my capitol had 1 wheat, a river that made most of the other tiles farmable, but MOST of those other tiles were PLAINS, and there was copper on a plains-hill. I could have run 2 scientists but only if I flipped the copper, and then production grinds to a halt... or flip a grass-farm and then the cap stays at size 3, no growth.

Even if I am delayed it never takes me past 700 AD to get Liberalsim (and that would be very late with my style).

Well aren't you just godlike. Should I bow?

Even when I use a HE I typically reach Liberalism from 750-1000 AD (while self researching math/constr/currency/IW/MC/Machinery). Oh yea, any Philo leader is fine. Doesn't have to have to be Ghandi. Frederick and Peter have very good starting techs and have there own strengths too (as do all the Philo leaders).

Anyways, hope you learned something that you think you can use :) .

Has this ever worked with a non-philo leader? Sometimes with non-philos I find what makes more sense than the ultimage GPP scientist blast, is to go military and just start bonking heads everywhere. With spirituals, religion/culture start to make more sense.
 
Come to think of it, 700 to 1130 is not a huge number of turns. The medieval era is the fastest to slide by, and one tech-trade falling through can easily set back that number of turns. I'm going to revoke that offer of bowing to your highness.
 
Skall: the next time you do a walkthrough... cheat. Not in gameplay, but open WB to make sure you have a "typical" map. It sounds to me as though you're saying the map you got wasn't typical. And, after all, this is supposed to be a "walkthrough". There's value in doing that on a nontypical map, but not as much. Just an idea.

Wodan
 
Just my preference to use only Philo leaders when using SE/FE. It takes 9 turns to get your 1st GS with Philo and 17 turns with non philo. Thats a 320 year difference in the 1st GS alone (8 additional turns x 40 years per turn). That's way too many wasted years w/out a Philo leader for my tastes.

I aim for repeatable results with very few leaders myself....and always geared at domination/conquest only. Practice often times is excessively boring, but sobeit- let's me get more effecient, lol. I don't do cultural,space, or diplomacy. For me it's all about War War War. Then again I play lots of MP so my preferences probably stim from that. So yea, there's definitely something out there for everyone. Lot's of different leaders, game styles, and victory conditions to choose from. Gotta love it.
 
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