Secrets of the Pharaoh

Spoiler :
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As Ramesses sent troops to attack Carthage, his troops had reported back something that neither the gods nor Ramesses had expected; France had taken Hippo. This had thrown a wrench in Ramesses's plans, and he had to hurry as fast as he could to take Carthage. If he lost Carthage, France would become a bit too strong for Ramesses's liking.

Ramesses was worried that France might come after Egypt next, but with Egypt being so high up the national ladder, he didn't worry too much.

Spoiler :
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As Ramesses had expected, Arabia had fallen to the might of attacking nations, and that left cities like Sana'a independent, and open to Egyptian warriors. Ramesses considered asking the gods to take this city, but he did not want to make any rash decisions.

Also, Turkey still wouldn't open their borders, so they were like a new Arabia, only Christian and orange. Mehmed sure was a Sillyman :mischief:

Also, Ramesses decided to trade world maps with France, and he had discovered that France had built a colony in the new land to the southwest. The city that was founded in that area was called Chartres, and was growing. Ramesses frowned, and started to hate his European neighbors to the north. He had gotten used to being on top, and it was hard for him to cope.

Spoiler :
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Somehow, Ramesses was able to take Carthage before France had. Ramesses had lost a musketman that he had sent there before he sent a maceman. He eventually did end up taking the city, and that was good news. Ramesses owned most of the southern Mediterranean, well, at least its land borders, except for Hippo, which France had taken for some odd reason.

Ramesses was happy he was able to at least take one city.

Spoiler :
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Ramesses also wanted to be able to explore the seas like France had in order to explore these new lands, so he went to Louis XIV for a trade. He offered Education and 220 gold for the knowledge of Astronomy. Louis was content with this deal, and accepted it. Ramesses could now, if he and the gods wanted to, whip a galleon in Mombasa and send a settler and a worker, and maybe a musketman down there.

Tales were also spread of a small continent to the southEAST of Egypt. Ramesses was curious, as he had only heard of large new lands to the west. With being able to make galleons, he heavily considered this choice, and changing his expansion civic to Resettlement.

Spoiler :
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Egypt was rising on the nation ladder slowly but surely. Ramesses considered making that the phrase of Egypt.

As it turned out, Egypt could not take Sana'a, and have a port on Arabia, as the Turks had taken it before Ramesses could even bring it up to the gods for a decision. Ramesses was displeased by this, but he survived nonetheless. You never know, maybe he could take the city from Turkey someday.

Also, for a bit of pleasant news, Germany was now harvest turtles on an annual basis. Egypt decided to order some for their own people. Yum!

SC Decision!

Spoiler :
This definitely was an interesting update. Lots of unexpected twists

1) Whip a galleon in Mombasa, and train a settler, worker, and musketman to send to the new land to the southeast. Whoever said we had to stay in Africa? Also, lower our science rate to 50% until we get the economy well enough to raise it back to 60%.
2) Start training many many troops, and bring them to our border with Turkey. After we have enough troops, declare war on Sillyman Mehmed, and take at least Küdüs and Sana'a.
3) Ignore both France and Turkey, and the land to the southeast, and focus on peaceful science and economy for at least 30 turns
4) Lower our science rate to 50%, and raise our espionage to 10%. With our heightened espionage, train spies to try and spread our culture to Hippo and maybe Küdüs or Sana'a if we have enough left over
5) Train some troops to send down and capture a native village, and then DoW the Dutch and take their African colonies

Voting ends at 1 pm EST on Saturday
 
I vote option 5.
 
option 2

and BTW, you may only spread culture with a spy in a city that has at least 0% of your culture (this means it has to be written any % - including 0% - when you hover the mouse above the city tile). If you already knew this, just ignore what I said
 
Option 1 there is only so much in Africa we can take!


Sent from my iPod touch using Tapatalk
 
@DKVM

I have added a 5th option for that

@Spirictum

I actually didn't know that. If they don't have any Egyptian culture, I'll follow the plan, but if they do I'll just use the spy for something else
 
@DKVM

I have added a 5th option for that

@Spirictum

I actually didn't know that. If they don't have any Egyptian culture, I'll follow the plan, but if they do I'll just use the spy for something else

You should do the opposite. Actually the impossibility is to do the Spread Culture Mission in a city that, when you hover the mouse on it, it only shows % of other players and not yours.

E.g.: If Paris is:
75% French
23% English
1% German
0% Russian
0% Spanish

England, Germany, Russia and Spain may do the Spread Culture mission, but Egypt, Portugal, India or anyone else not on the list can't do it.

If Hippo is something like 80% Independent 19% French, only the Independent may do the mission (as Hippo is now French).

Oh, and BTW spread culture is one of the most interesting ways to win a game by culture, but that's another topic. I once did that, it was awesome!
 
Disclaimer: I am not good with espionage, I haven't really used it too much

If Küdüs has the 0% Egypt thing, I'll do it. If I can't do that, I'll do some other espionage thing like poisoning their water or something. Thanks for the info, though
 
Disclaimer: I am not good with espionage, I haven't really used it too much

If Küdüs has the 0% Egypt thing, I'll do it. If I can't do that, I'll do some other espionage thing like poisoning their water or something. Thanks for the info, though

Try to play a game focused on espionage and you'll see how marvelous it can be. A good option is Iroquois on LoR.

The Iroquois on LoR has the Longhouse UB that replaces the Barracks (so you may build it from start), and the only difference between them is that the Longhouse may turn up to 2 citizens into spies.

Looooooooooooooooooooong before the Courthouse, and actually:
Spoiler :
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before when anyone else may have a city that can turn 2 citizens into spies.

And as you may turn 2 citizens right in the beginning, the chances of getting a Great Spy are huge, so right in the beginning you'll probably already be able to make the Scotland Yard (+100%:espionage: +2XP to espionage units). You run to Alphabet and then you start to steal everything, and destroy your neighbors without having to declare war. Added to this, pick border cities to make spread culture missions for them to rebel to you. There is nothing funnier then doing this, give it a try. With a spy you may steal techs and gold, remove a city's defense in 1 turn, spread culture (which is hidden and is won when capturing the city, which enables the cultural victory hack I said before), change civics and religion and even put :mad: or :yuck: in the city for some turns. This way you can tech by stealing, make gold by stealing, make war without declaring war, change others' options to be similar to yours without paying them for it and flip cities to your empire without bloodshed. It's awesome :D.

In LoR changing Civics and Religion also may give a lot of instability to another player, which may just make him collapse for nationwide revolution (Like a big Universal Suffrage Free Religion turned into a Despotism Theocracy of a religion it has in a single city and nothing more :mwaha:)
 
Option 1

Such young turks refences
 
^Spiriticum, I've always wondered about such a strategy especially about how to win wars without fighting ! I have to try this ! Which is the best espionage civ in DOC ? (aside from the Russians)

I've played DoC less then 5 times, so I have no idea. But you should try it on LoR. In RoM-AND with advanced espionage I think things may get even more interesting, but I've just started a game to see what happens and I'm still in the beggining.
 
Yay! Egyptian bra bra bra bra Brazil!
 
You hate me don't you.

After reading the results of the most recent SC decision, Pharaoh Ramesses II noticed a tie in Choices numbers 1 and 2.

Ramesses felt that the European civilizations were just a bit too advanced for Ramesses, and decided to go with choice #2 of focusing on economy and science.

It appears we have a tie between Choice 1 and 5. I will break the tie by voting for #1.

Twice you have given a choice to eject the Netherlands from Africa. Twice it has tied with another choice. Twice you have chosen not to eject them. In my opinion, it is better to stabilize things at home before you colonize a different continent!
 
You hate me don't you.





Twice you have given a choice to eject the Netherlands from Africa. Twice it has tied with another choice. Twice you have chosen not to eject them. In my opinion, it is better to stabilize things at home before you colonize a different continent!

I can do that if you want me to. I haven't started the update yet. And I really don't hate you DKVM.

I take back my previous vote, we will train troops and evict the Dutch!
 
I know you don't hate ME. I was speaking as Osiris. I would find it quite odd if you hated me personally when you don't know me. You can go with your choice. It is your story after all.
 
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