SEER: Starting Path

I agree with grant2004 on a the fact that we need to have founded a religion early on in the game. The advantages of having a religion founded in our capital are huge. More culture, holy city shrine, and seeing other civ's cities is an amazing boost to our future goals.
 
Without knowing our opponents, it is very hard to plan for founding a religion unless we have really good commerce. If two or more opponents start with mysticism, it's a lost cause. With both silver and gold, we can get +4 :) with forges.

I have to look at a save before I can offer anything constructive on what we should research instead.
 
agriculture then head to BW. We should try to find copper before we set out the settler.
 
We settled on spot it seems silver is out of the fat cross. In addition Agriculture was started.

So i think we need to get agriculture for the wheat and to give our settler something to do then we need to either head down to get BW. We also need to remember our UU needs AH. and if we find copper we should grab AH BEFORE IW.
 
None - it's focused on research as well. Didn't see it!

-- Ravensfire
 
I propose Mining and Bronze Working. With the gold to the NE we can make a very welathy second city there. But even without that we need mining to unlock the silver depot to the SW of Karokorum. Bronze Working will enable us to chop forests and "help" construction speed. We shouldn't forget about Masonry either though. That stone deposit is just screaming for a quarry!
 
agriculture, mining, AH, Horseback Riding, BW

that way we can set out to settle a horse infested area, using our UU to keep barbarians away and perhaps harassing nearby civs :D
 
We must know the metals locations before we settle our 3rd city.

Ag, Mining, BW, AH. If this were Warlords then chariots and archers can hold up against axes, but in vanilla if you don't have metal you're dead.
 
I don't think we need a religion. Better to go for worker techs and the tech for our UU.

Finish agriculture, we need it later anyway.
 
I think the discussion is too fractured to be conclusive. Any reason not to poll the immediate next tech?

None I can see, if I read the discussion correctly we have 3-4 tech paths discussed:

a)Agriculture, Mining, Bronze Working, Animal Husbandry
b)Agriculture, Mining, Animal Husbandry, Horse Back Riding
c)Religion path either
i)Mysticism, Meditation
ii)Myticism, Polytheism

so why not poll these paths instead of one tech at a time?
 
If we poll a path, we run the risk of leaving out a significant combination. I think it would be better to take a while longer discussing the longer term and see if we run into a civ which we need to change it for.

I won't complain however if a poll on paths is opened instead of just one on the 1st tech.
 
I rather just finish agriculture, and then go mysticism and poly (Buddhism will be founded first by AI.) On Prince it's usually possible to get Hinduism and research two previous techs (in this case agriculture and Mysticism.) If we wanted to found a religion, I don't think the four turns should of been played out, especially with no real talk about technological path.

Edit: Although, we could go for Judiasm, or Confucianism, and we wouldn't have to research mysticism immediately. I do agree with Daveshack that we need BW before settling our second city.

My most proposed path is Agriculture, BW, AH, Mysicism, Polytheism, Preisthood.
Build the Oracle and get CoL which gives courthouses, caste system and Confucianism. On Prince it's usually fairly easy to capture the oracle, especially with the research path I just proposed. Of course we might want to fit potter in there.
 
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