johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
Also good idea, but maybe too much at the moment. Maybe also to confusing and not good playable -> not a good point to start with.
If you see this.
http://forums.civfanatics.com/showthread.php?t=275046
I plan to leave everything as tech channel 0 as default to begin with then began expanding if this will work.
I think, what you suggest is too much. 34 civs with 4 choices per 4 eras are just too much. Even CivGold does not have that much civs.
The HRR can be used in different ways, also austria/hungary has some choices
Russia: Russia, USSR, Kiew, etc
Germany: Federal Republic, Democratic Repulic, 3. Reich, Prussia, and the time with the Emperor:
Wikings: Wikings, Denmark, Norway, Sweden
Amerika: North/South
China: Feudal/Communist China, Taiwan (?)
Anglo-Saxons -> Britain/Scotland/Wales -> UK
Rome: Rome/Italy
Ottoman/Byzanz: Ottomans, Turkey, Byzanz
I am not necessarily going to use CivGold. I am thinking just static leaders to begin with and perhaps only a few unique units and buildings to begin with(otherwise it will take a year to load the mod and too long between turns to test). I am only thinking names to begin with and one leader per civilization to start with. The leader may just be the name of the Civilization(if there is no leader available). But the leader traits would still be used to get the civilization something more unique.
Each would not begin at the start of the game as well. I am only thinking 16 civs maximum at the very beginning. Then each having 2 to 4 maximum changes per civilization. For example Sumeria in Ancient. Then 2 choices for Classical(One perhaps being Babylon and the other Phoenicia or Carthage), then 2 choices to change in Medieval(Arabia being one.) Some of the current civilizations being possible new civs from the older I mean.
Something more like that anyway. And again it is not perfectly historically accurate. It is just to tie things together to make the game more interesting.