fortydayweekend
Warlord
- Joined
- Nov 20, 2009
- Messages
- 241
The more I think, the more I like it. That defining battle in the Algedi River Valley was just awesome. The picture shows how the valley is truly surrounded by high ground, and how an inferior force (although with more numbers, but still inferior to the Mongolian hordes) correctly positioned commanding that high ground can defeat the enemy. The Mongol army fought well, which is the cherry on the top, not blunders, not a big mistake, they did what they could given that they had to fight from the river banks up... they went for one flank, the weakest one on the South of the Valley, but that was where the Zhou legacy cavalry was concentrated, so numbers prevailed there even if the hordes did more damage overall. When they were weakened by assault after assault trying to get out of the valley, the Praetorians came down from the hills and finished them.
In civ 6, this whole battle would have been a hill across a river, and 2-3 units exchanging shots, one of them an archer or crossbow from behind, and the AI would have suicided its units against that single hill. How can some people try to argue that such a "battle" is better than what I just lived, is beyond me.
Good work, @Catoninetales_Amplitude et al, good work. I can only imagine what these moments will be like once you start adjusting the details, rebalancing, and making the AI even stronger. Kudos!
Your AI persona just wiped out half my army with one of those surprise reinforcement attacks. Had to adjust my strategy on the fly but I had brought too many ta-seti archers and not enough swords, and his promachoi broke through and were making mincemeat of my archers. Only a last minute intervention by 2 Gothic cavalry and having a more defensible hill to retreat to saved me from disaster.
Some good tense moments in this game for sure.
Civ6 combat is a joke. Civ4 was good but a lot of micro to watch some numbers change. Games like Age of Wonders have great combat but it gets too time consuming. I love the balance of combat:building in HK and all the weird combos and battles that come out of the units and terrain.