Sellswords

It doesn't really make fiscal sense to drop yourself into an area with limited contracts and like three or four other companies trying to grab them.
 
You can still edit your signup as long as decamper hasn't approved it.

In fact I think he'll like it more if you change the location.
 
Company Name: SeaWorgs
Office: midor ish
Captain Dalas mooseblood, dwarf, footman , tough sailor , watchful:
Specialist Name and Class: jack muscle ( comes from captain) and danny the doctor
Items: longboat 4 mint swords 3 standard swords 20 gold
Sellswords’ Names, Races, Classes, Feats: All starting sellswords.
5 recruits
joh moose blood - dwarven recruit
barry the orc- orc recruit
gonnic- elf recruit
drustan- human recruit
dana - dwarven recruit

the sea worgs are a group of rookie sellswords let by an old pirate dalas. dalas lost his crew in a mutiny. he hopes to gain fame while protecting his kingdom from the evil monsters and sailing the seas
 
Good stuff dasvan and jackelgull, now Polud has some love. I'll have your stats included in the next update, but also feel free to send me orders using your sign up sheets as your current stats. Reminder that orders are due on the 25th, and should be sent to me at decampergame@gmail.com
 
Trademaster Jagielka sat in his office, angrily mulling over his situation. Ever since the Imperial Princesses transferred his guardsmen from his offices to their own personal retinues, banditry had doubled. Usually Jagielka would turn to sellswords in this situation, but where were all of the companies that he trusted? Oh right, they were all helping the Princesses increase the size of their play armies by recruiting reluctant farmers! Of course they would be doing easy and risk-free business in the form of forcing hapless peasants to leave their homes instead of taking honest work. Meanwhile, he had to deal with the loss of resources and tax income in this province. The Princesses weren’t going to reflect on their own actions when this became a true problem, instead they would just blame him.

“May the Gods protect me from their wrath…” muttered Jagielka. Of course he would give his treasonous thoughts words and, in truth, he did love the Empire. But his job was extremely stressful and, sometimes, he would face problems he would have no solutions to. Ones that required patience and large amounts of luck. As fate would have it, Jagielka was very lucky that day. His secretary knocked on the door and poked her head in.

“Trademaster,” said the secretary “I have two people waiting outside who are inquiring about the Caravan Guard contract.” Jagielka’s eyes lit up.

“Send them in!” he said enthusiastically. Two people, one man one woman, walked into the office. They were both dressed in ornate white robes, decorated in a series of white and red patterns. Although their robes had hoods, they were not wearing them so Jagielka could see that the man was an elf (or half-elf, he had trouble telling the difference sometimes) and the woman was human. They both had tranquil smiles on their faces, yet their manner was still respectful. These people, whoever they were, certainly presented themselves as professionals.

“Greetings Mr Jagielka,” said the elf “I am Anton Sobol. This is my colleague, Andrea Molska.” The woman, presumably Andrea, gave a quick curtsy. “And we are Sobol Solutions.”

“Providing optimal solutions for clients utilizing best practices of high quality adventurers for competitive prices.” Andrea recited quickly and enthusiastically.

“I thought I recognized your names from somewhere.” Jagielka said. Sobol Solutions were a new company, but they were already known in Polnoc for their eccentric business practices and their limited use of sellswords. It was rumoured that the captain was the only person in the organization (if it even extended beyond him and Andrea) who had combat experience. However, the few clients of theirs that Jagielka knew had called them extremely reliable and were pleased with their results. Although, he wasn’t sure he was comfortable with entrusting the caravan to one person.

“Your reputation is sound,” Jagielka continued “And there hasn’t been any other companies as experienced as you applying for the job. However, I doubt that a single sellsword could adequately defend a caravan of this size. So unfortunately I must reject your application.” Anton continued to smile, seemingly unphased by Jagielka’s rejection.

“Mr Jagielka,” Anton began “There seems to be a misunderstanding about the nature of Sobol Solutions. We do not provide sellswords to our clients, we provide solutions. We have done research into your situation and we have determined that you have a problem.”

“Namely,” Andrea interjected with almost perfect timing “Your guild is responsible for a caravan that must go from Polnoc to Swit without being interrupted or compromised by hostile entities including but not limited to bandits, marbeasts, a variety of wild animals and/or monsters.”

“Sobol Solutions has determined that we can provide an optimal solution.” Anton continued “If you accept our application, I can guarantee that your caravan will arrive in Swit on time and unmolested. If we were not certain that we could provide an optimal solution, then I would not be wasting either of our times. We are so certain of this that we are willing to put our money on the line.”

“If, due to the action or inaction of Sobol Solutions,” Andrea once again interjected “the caravan fails to arrive within 24 hours of the expected arrival time or if it arrives with a significant amount of cargo missing or damaged then the money awarded to Sobol Solutions from the contract will refunded in full. Sobol Solutions is not liable for unforeseen circumstances such as negligence on the part of a third party, weather or other acts of the Gods.”

“Now, what would you prefer to hire Mr Jagielka?” Anton asked “A dozen fallible and mortal sellswords? Or a solution that is guaranteed not only our own word, but also the words of our many satisfied clients?” Jagielka was taken aback by their arguments, for a few moments he silently stared at the pair.

“Mr Sobol, Miss Moslka,” Jagielka began “You two can make a very convincing argument. Let’s get a contract written up.”

(OOC: I plan to write more this turn, but I’m pretty busy so I decided to post what I had and then count anything else as a bonus)
 
Orders are due in 4 hours. They will still be accepted afterwards, but will automatically lose any competing contact bids.
 
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Link to video.

156 Imperial Age, Sixth Moon, First Quarter​

Usually Jagielka would turn to sellswords in this situation, but where were all of the companies that he trusted? Oh right, they were all helping the Princesses increase the size of their play armies by recruiting reluctant farmers! Of course they would be doing easy and risk-free business in the form of forcing hapless peasants to leave their homes instead of taking honest work.
Jagielka (NinjaCow64)​

The Crier​
‘My dear fans and cursed critics, come now and listen to my exciting news and useless dribble! The Empire is as strong as it ever has been, its seams as frayed as they have ever been!

‘Word from Ziemno speaks of bandits with military grade equipment, no doubt stolen from our fine men and women in His Imperial Majesty’s service, or from the Charkov royal families’ retainers. Speak no foolishness or slander of other possibilities, for only cowards and traitors are critical of the news!

‘In Polud halfling and human bandits pick off elven pilgrims, while Imperial pioneers from Swit poach in Hikar’s forbidden forests. Let us ignore how far off Polud is from lands civilised by humans and halflings, and ignore how highly unprofitable attacking pilgrims is. Mere bandits, and stupid ones at that!

‘And now across the Empire come tales of bandits waging war upon each other! Even sending out contracts to the very mercenaries that have been hunting them!

‘Times are not troubled my friends. They are just as they always were.’

Company Reports​
The Baron's Fabulous Knights
Spoiler :
’Barons and Princesses can all go bugger themselves dead. If they think they can steal our little ones for their armies, they’re going to find an army coming to their homes. They may stomp us down now, but tomorrow they’ll burn.
Rybi Ogon peasant, moments before being stomped by Albrecht.

The Baron’s Fabulous Knights undertook two contracts; one clean and simple, the other messy and complicated. Two guesses which one the Baron took care of, and which one the underlings had to deal with. The first job, protecting a trade ship between the capital and Malyport, was more of an uncomfortable cruise. The Baron and his employees ran into no trouble, though the cargo boat had uncomfortable company in what was undoubtedly a corsair shadowing them for most of the voyage. Nothing came of it, and the company was paid for little work.

The rest of the company went off to Rybi Ogon to assist the local Princess in pressing her subjects into her private army. The peasants did not take kindly to their loved ones being taken away, and a mob rushed the recruiters and mercs. The mob was poorly armed, and after a spat of brutal violence, the peasants retreated with their dead.

Accounting
+3xp for safe voyage
+15xp, -5hp for Albrecht, Reinhard, and Jurgen from skirmish with villagers
+75 gold, +2 reputation, +0.1 morale, +5 relations with Long Wind Caravans
+62 gold, +1 reputation, +0.05 morale, +3 relations with Imperial Royal Family, -4 relations with Rybi Ogon
Specialist: +2 reputation
-10 gold upkeep


Borderland Voyageurs
Spoiler :
’Damn horcs, they took our jerbs. Dey terk er jerbs!’
Rownina human merchant, still employed.

The Voyageurs once again took up a contract protecting the ventures of Trader Jolana as she began constructing a permanent office in Rownina. Early on in the construction a guild representatives approached the office with a group of private guards, evidently attempting to threaten Jolana and her workers into shutting down. They found themselves unable to pester anyone, blocked by the half dozen Borderland half-orcs.

The guilds weren’t deterred though, as one night a dozen men of ill-intent set upon the office, wielding swords and axes. The mercenaries abandoned all pretense of avoiding severe violence, taking the initiative as their scouts shot down a number of the thugs. The melee was short and brutal, with the Voyageurs managing to kill most of the thugs and drive the rest off, while the company suffered the loss of one of the new recruits. The construction was eventually completed without further incident, and Jolana was soon enough able to hire her own private guards.

Accounting
-30gp for 3 recruits
+24xp, +11 gold, +3 standard equipment, +3 worn equipment, -1hp each Dreema and Mogrun, -0.05 morale for Delekhan dying from guild thug fight
+78 gold, +2 reputation, +0.1 morale, +5 relations with Druhy-Privy Joint Band
Kvan +2hp
Specialist: +5 relations with Rohnian Empire
-13 gold upkeep
+2 reputation from story


The Companions of the Verivalan
Spoiler :
Without pay, the Companions of the Verivalan have disbanded.


The Dirty Dozen
Spoiler :
’Tepjet was certainly an arse, but I didn’t want to see him get eaten by a marwolf. Well, maybe only a little.’
Brodzki.

The Dirty Dozen bid on two caravan contracts, but lost the Long Wind Caravans deal to the Lucid Crow. The company split itself between the single caravan job and exploring the countryside.

The caravan out of Yedi Tepeli met only a slight bump in the road when a handful of human bandits tried to attack in broad daylight. The ragtag highwaymen were beat back quickly, with the mercenary’s only taking minimal wounds.

The scouting party made an incursion into the Marwoods, hunting for a rumoured abandoned bandit camp. The party did find the camp, but also found out why it was abandoned. A pack of marwolves stalked the party, then ambushed them as they searched the camp. The putrid beasts tore apart Tetmajer before the other sellswords even noticed. Under Captain Pepper’s command, the party drew into a close defense, but recruits were not prepared for the savagery of the marbeasts, and Poza and Chapula soon fell. The marwolves were eventually brought to heel, and the party quickly scavenged what they could before fleeing the Marwoods. As they left, Pepper swore he caught sight of a humanoid creature watching through the trees, eyes glowing a muted green.

Accounting
-65 gold for 1 mint equipment, 4 recruits
+10xp, +8 gold, +2 standard equipment, + 2 worn equipment, 1 standard equipment degrades to worn, -1hp for Polat from bandit skirmish
Gorin gains friend: Polat
+75 gold, +2 reputation, +0.11 morale, +5 relations with Birlik Confederacy
+28xp, +37 gold, +3 standard equipment, +5 worn equipment, 2 standard equipment degrade to worn, -.15 morale for Tetmajer, Poza and Chapula dying, -1hp each for Cieplak, Brodzki and Uysal from marwolf skirmish and camp scavenge
Specialist: 2 standard equipment (it would cost 21 gold to upgrade a worn to mint)
16 gold upkeep


Higher for Hire
Spoiler :
’Haven’t seen bandits like that before. Can’t place it, but they didn’t seem much like bandits to me. I don’t much like thinking I have soldiers coming after my caravan, when all I have to protect myself are some penny-pinching, cold blooded sellswords…’
Caravan master, Dv’gav.

The main three sellswords of Higher for Hire took a simple contract guarding caravans between Dv’gav and Temho. While they were expecting to run into wild animals or rag tag bandits, they weren’t expecting a well armed and led team of raiders. The ruffians out numbered the mercenaries two to one, and despite being a cut above regular bandits, they certainly weren’t as specialised as the sellswords. After a prolonged and hard fought melee, the raiders backed off, taking care to remove their wounded and dead, though they were forced to leave one corpse behind. The scavenged equipment for the corpse was military grade, though there were no insignia or sigil indicating whether it had been of Imperial origin, or from one of the Charkov Island noble families.

Guy Redpantos meanwhile preoccupied himself with climbing the mountains west of Dv’gav. While the mountains were rumoured to be crawling with bandits, mountain cats and great tusked goats, the skirmisher saw little else alive but the occasional cliff pigeon. He was rewarded for his time after a few days when he came upon the corpse of a fellow climber. The poor fellow was stuck with an arrow through the throat, but it didn’t seem he had been robbed, as all his equipment was still there. Odd, Redpantos would have assumed any bandits would take whatever they could off a victim, but all the better for him. The corpse also had a map, with an X marked at (e,9).

Accounting
+30xp, +6 gold, +1 mint equipment, -5hp for Maestro Charlo L'bourbon, -4hp for Hothgar Zuleyn, -2 hp for Garth Gravelkinder.
Hothgar gains enemy: Maestro Charlo L'bourbon
+1xp, +11 gold, +1 standard equipment from mountain scavenge
+75 gold, +2 reputation, +0.1 morale, +5 relations with House Tsaryov
Specialist: +2 standard equipment
-12 gold upkeep


Lucid Crow
Spoiler :
’That kid tried to sell me those tusks while he was bleeding out. How did he even drag those back? They’re longer than he is tall, and his leg is almost right off him. Wizards are crazy, I telly you. Mad!’
Imperial Army Sergeant, Fort Wlozy

The Lucid Crow mage duo split up, with Uruhara searching for rumoured bandit treasure around Fort Wlozy, while Natalia took another guard gig with Long Winds Caravans.

Natalia pulled off the guard job flawlessly, blasting away a pair of hungry wolves that tried to sneak in during the night to steal some food.

Uruhara meanwhile did not find any bandit treasure, though he did run face first into a marboar. The beast was the size of a mule, and twice as heavy. The wizard managed to kill the creature with waves of sorcery, but he took serious wounds from the monster’s twisted black tusks. He managed to remove the tusks before dragging himself back to the Fort and passing out. The Fort’s smith suggests that he could fashion the tusks into mastercraft equipment for 30 gold, or could be sold to buyers for 20 gold.
Accounting
+4xp for wolf skirmish
+20xp, +1 marboar tusks, -12 hp from marboar skirmish
+50 gold, +1 reputation, +0.05 morale, +3 relations with Long Wind Caravans
Specialist: +5xp for Zolo
-11 gold upkeep


Mirriam's Most Illustrious Company of Condottieri
Spoiler :
Without pay Mirriam's Most Illustrious Company of Condottieri dissolved.


The Polud Irregulars
Spoiler :

For their first job, the Polud Irregulars took a contract protecting elven pilgrims trekking to a mountain holy sight. The climb was treacherous, with only a barely perceptible trail to follow. Things were made increasingly difficult when a band of human and halfling bandits began harassing the procession with a series of hit and run attacks. Each time the Irregulars beat them back, but both the pilgrims and the mercenaries taking on some injuries. The bandits were eventually all killed or driven off, and the pilgrims finished their rites in peace.

Accounting
+16xp, +15 gold, +1 standard equipment, +3 worn equipment, -3hp for Allana from bandit skirmish
+65 gold, +2 reputation, +0.1 morale, +6 relations with Temple of Hikar
-9 gold upkeep


The Redshirts
Spoiler :
’Hey new guy, you’re going to want to duck.’
Crimson, seconds before blowing up the hillside.

The Redshirts took a simple caravan job as their first contract in Ziemno. They ran intro trouble north west of Fort Vorat, coming under fire from bandits in the hills. The first accurate arrow flight caused some minor wounds among the Redshirts and caravaneers, but the responding barrage of sorcery lit up the hills, driving away the bandits. The Redshirts moved in after healing themselves, poking through the charred and blasted hills for corpses. Those they found were surprisingly well equipped for bandits, though identifying them was impossible thanks to being shredded by the magic blasts.

Accounting
-14gp from 1 recruit, 1 worn equipment
+24xp, +14 gold, +2 standard equipment, 1 worn equipment degrades to decrepit from bandit skirmish
+50 gold, +1 reputation, +0.05 morale, +3 relations with House Tsaryov
Specialist: +5 relations with House Tsaryov
-12 gold upkeep
+5xp for Cherry from story


The Ryghre Honourable Companye of Gentledwarven Mercenaries (For Hyre), Inc
Spoiler :

The company was inactive.

Accounting
-10 gold upkeep


Rum Serpents
Spoiler :
Without pay the Rum Serpents dissolved.


The Sea Worgs
Spoiler :
’Thank Hikar we’re paying on completion of contracts.’
Fort Midor Ish Hikar mercenary contract handler.

The Sea Worgs split up to cover two contracts. The first contract, patrolling near Fort Midor Ish, was covered by Captain Mooseblood and Gonnic. While the pair was nominally there to deal with incoming Imperials, they soon found themselves face to face with a marstag coming out of the Marwoods undergrowth, eyes growing faintly green in the night. Gonnic was killed almost immediately, impaled on the beast’s monstrous antlers, where his corpse remained until the end of the fight. Dalas was heavily injured, only saved thanks to a nearby patrol of Imperial soldiers.

The rest of the company had better luck taking an anti-poaching contract, successfully scaring off a group of Swit poachers without any violence. The mercenaries got the impression that more may return in the future though, without more extreme punitive action.

Accounting
+5xp, -5hp for Dalas Mooseblood, -0.05 morale for Gonnic dying from marstag fight.
+4xp for scaring off poachers
-2 reputation, -0.1 morale, -5 relations with Temple of Hikar for failed contract
+50 gold, +1 reputation +0.05 morale, +2 relations with Temple of Hikar
-4 gold upkeep


Shadowdancers
Spoiler :
’Oh, you finally got it did you? Took you long enough…’
Prince Sedlak, happily ordering servants to stuff the marstag corpse

The Shadowdancers once again took the marstag contract, this time sending Sargal and Saphaleh to hunt the beast while Morgun recovered from his wounds. The magic wielding duo tracked down the beast, and was able to bring it down with their combined sorcery. The marstag didn’t go down easily though, and severely gored Saphaleh.

Accounting
-60 gold for 1 mastercraft equipment
+10xp, -4hp for Saphaleh from marstag skirmish
+106 gold, +2 reputation, +.1 morale, +6 relations with Vorel Royal Family
Specialist: +5xp for Ront
-13 gold upkeep


Silverwolves
Spoiler :
’Damnable Vorel can’t keep their own backward-arse inbreds from attacking their own people. I’m supposed to be fighting monsters, not dealing with this rabble…’
Imperial Army Captain, Fort Nos.

Coffers stuffed with newly found gold, the Silverwolves hired two new recruits and took two contracts.

The first contract was a bandit headhunt. Serverian, Melon, Chion, Samantha Goodwin, and Vodka Vodkavich set out on the trail of the highwaymen, and soon found them extorting a group of travellers. The Silverowolves’ archers made quick work of the highwaymen outliers, though the ensuing melee with a handful of heavier bandits resulted in some mild to moderate wounds. The highwaymen turned out to be Vorel soldiers, though apparently off duty.

The second contract was a simple caravan job, which ran into no troubles at all, lucky for the new recruits.

Accounting
-40 gold for 2 recruits, 2 standard equipment
+30xp, +20 gold, +2 standard equipment, +2 worn equipment, -2hp each for Chion, Melon and Vodka from bandit skirmish
+3xp for safe caravan job
+93 gold, +2 reputation, +.1 morale, +5 relations with Rohnian Empire
+82 gold, +2 reputation, +.1 morale, +5 relations with Vorel Royal Family
Specialist: +.1 morale for 2 contracts
-12 gold upkeep


Sobol Solutions
Spoiler :
’Just stay off your feet, no exerting yourself unnecessarily, and for gods’ sakes, no casting! No, not a single cantrip!’
Doctor Slowinski.

Anton Sobol took a half moon off to relax and recoup under the care of his newly hired doctor.

Accoutning
+15 gold from selling 3 standard equipment
+2 reputation from story


Spellswords
Spoiler :
Without pay the Spellswords disbanded.


Stunties and Skinnies
Spoiler :
’Alright you tiny little half-buggers! Give us all yer booty and- er… oh. Oh damn.’
Pirate, suddenly surrounding by Stunties and Skinnies.

The Stunties and Skinnies undertook a contract to rid Cekic’s waters of pirates. The Imperial Trademaster begrudgingly accept to lend the mercenaries a small trading ship, on the condition that the company would have to pay for any damages. Posing as two simple halfling traders, the Stunties and Skinnies quickly attracted the over-eager pirates. Coming up in their two small fishing boats, the pirates climbed aboard the trading ship, where they soon found themselves swamped by nearly a dozen sellswords bursting from crates around them. The ensuing fight was a massacre, with the pirates still undermanned from the fight they had with a different company last moon, and the Stunties and Skinnies got by without any serious injuries.

Accounting
-40 gold from 2 recruits, 2 standard equipment
+4 gold from 2 worn equipment
+18xp, +10 gold, +1 standard equipment, +5 worn equipment, +2 fishing boats, -1hp each for Nickoli and Degrasse from pirate skirmish
+82 gold, +2 reputation, +.1 morale, +5 relations with Rohnian Empire
Specialist: +2 standard equipment
-19 gold upkeep
+2xp each for Bill Nye and Feyyet from story


Swellswords
Spoiler :
’It’s going to take half a moon to clean this…’
Imperial Army Captain, seeing the crypt for the first time.

The ever growing hoard of Swellswords bid on two contracts, but only won one of them, resulting in all 46 employees taking the crypt survey job. With the sound of half-hundred poorly or unarmed rabble crowding into the crypts, it was not at all surprising that whatever dwelled in the dark’s interest was piqued. A creature unlike anything the Imperial Archeologists had ever seen set upon the mob. It was twice the hight of a human or elf, and while it held the shape of a humanoid, it’s body was complete and utter blackness,as if there was simply a hole into nothingness in whatever space it occupied. Upon its body of nothing it was clad in plates of an oddly transparent material with a soft yellow glow, and it wielded a massive sword made of the same material. The creature smashed into the Swellswords, cutting down the rabble in great bloody swathes. Against a regular guard squad or a properly armed mercenary company, it would have killed them all. But up against the disordered, untrained and under equipped mass of Swellswords, it fell, utterly overwhelmed as recruits clambered over it, ripping at its plates and stabbing into its blackness. As the plates fell it shrank screamed, until the last plate clanked to the gore-covered ground, the blackness gone. As soon as word got back to the capital of the event, the company was relieved by an Imperial Army regiment. The Imperials and the archeologists took all the plates and the sword, though Muncel managed to take a long shard that had broken off the sword, hiding it in his coat.

Accounting
-120 gold from 12 recruits
+64xp, +1 legendary equipment, 5 decrepit weapons break, -0.7 morale from Marian Schovajsa, İlkay Bardakçı, Sabri Demirci, Nur Terzi, Makot Yamad, Hinat Hamasak, Witek Gorecki, Eleonora Sokolsky, Lena Pokorny, Anna Ozoliņš, Marija Ozolinsh, Jāzeps Ozoliņš,Tomislava Okilj, Raja Kondratienko dying from unknown creature battle
Check stats for new friends and enemies.
+75 gold, +2 reputation, +0.1 morale, +10 relations with Imperial Archeology Society
Specialist: +1 reputation
-31 gold upkeep


The Terrible Trio
Spoiler :
The Terrible Trio were inactive.

Accountingp
-16 gold upkeep


Rumours​
New Rumours
Spoiler :
Polnoc
From a half-elf merchant in Brud na Plazi:
’The were from one of the Princess’ armies, I’m sure of it. They dressed like it, spoke like it, and carried themselves like soldiers, not bandits. They said there was a ‘toll’ for crossing the bridge now. Sod on that! The Imperial taxman said nothing about it. Damn soldiers are just doing whatever they want now, and the Princess’ aren’t giving two sharts, and the Imperial bureaucrats don’t want to get their fingers dirty. Can’t rightly hire anyone to go up and kill Royal Family soldiers, but if some ruffians who didn’t mind pissing off the Princess’ some went up and took them out, I wouldn’t complain, and they’d make a pretty penny from all the coin those bastards have cinched…’

Kosz
From a half-elf prospector in Fort Usta:
’One of them mercenary gangs found gold in them hills, and now everyone one and their dog is up there, poking around for the good stuff. And they’re finding it too! Hundreds of coins worth of raw gold is flowing out, free for anyone to go pick out of the ground. Or, if you’re an utter bastard, free to be taken from the cold dead hands of those that did the actual work to get it out of the ground.’


Old Rumours
Spoiler :
Ziemno
From a human ‘sailor’ in Dv’gav:
Aye, I was aboard the Stampede, first mate I was! Alright, second mate. Okay, Okay! I was deckhand. I was still onboard though! We set out of Odrodzi for Dv’gav, hauling some heavy as hells dwarven metal. Fine stuff I’m sure, but I swear to the Mother we were halfway under just out of the bay. Said to the captain it would be the death of us. Hah, I was mostly right! Not for me though, ol’ wiley one I am! we got hit by a storm midway, big black nasty one. Got turned around, and smashed up against the east coast. Where? Blast if I know! Somewhere by the damned forests, had to trudge through those dark woods, dodging beasts and bandits for a day just to get to Temho. I won’t be going back, no way, but if any of you fools think you can get through those woods, you find a nice boat full of fine dwarven steels…

Cieplo
From a human shepherd in Mal’kiv:
So, I was out tending the goats, as I do, you see, and then I saw! Something shiny, out across the field. Thought it might be some coin, a nice shiny silver, or even a gold! I was so close to it, and it was much bigger than coin, what could it have been? I was just reaching out, when a damnable horak swooped down, nearly took of my head! It grabbed the shiny, and that wasn’t enough, it took one of the goats! Flew off with a bale of earth in one claw and my goat in the other! Flew south, towards the hill lands. Ain’t got no coin to hire one of those fancy mercenary companies, and the guard don’t care none for a lowly goat herder. If only I had been just a second faster…

Skal
From a halfling caravaneer in Sasiedzi:
Have you checked the lists? So, did you see it? Right here, look! We should have nearly five pounds more, and this isn’t the first time. Look at this one, and this one, and this one! A pound here, a pound there, who knows how long this has been going on… No, the buyers haven’t made a fuss, few even really notice the difference. Find out where it's going? No, it would cost more to do that then just ignore it. Who knows, maybe someone is skimming off the top in Yedi Tepeli or Odrodzi, or maybe the soldiers in Forts Wlozy or Ucho need some extra wine…

Polud
From a dwarven hunter at Fort Midor Ish, during deportation interview:
Yeah, yeah, you need a statement. Just like the like the Temple Rangers or the Imperial Consul. I’ll probably need to give a couple more back in Skal, eh? Alright, alright. I was hunting, er, poaching. Where else can you find so much unowned, untamed land outside of the Mar? Well, yeah, but Swit is so boring! And you know what Swit doesn’t have? Rachs. Yeah, that’s what I was hunting after, a wild rach. Big leathery bastard, stalking the forests north of Ak Ie. Why? Gold? No, there’s no way I could take any of the remains out of Polud, the damn rangers would have hanged me. But the stories my friend, the stories. I would be known across Rohnia…

Swit
From singing halfling boy in Auksas:
Old man on the hill,
we all call him Sill.
Potions he does brew,
all he eats is stew.
If you take a spill
you can go see Sill.
Fix you good as new,
then he’ll feed you stew!


Zmier
From an Imperial guardsman in Paznokcia:
I thought the corporal was a lying arse, but I saw it myself, I tell ya. That orc band we skirmished with last quarter? No, the other one, the one where sergeant Privich got cut in half. Yeah, that one! Did you see their bandleader? Yeah, and did you see what he was wearing? That was some of the most incredible plate I’ve ever seen! Must be from a forgemaster, dwarven most likely! If only we could’ve nabbed him, but I don’t much look forward to running into that band again…

Kosz
From a fisherman in Skala:
Biggest river eel I’ve ever seen, that one was. Nearly took me arm off, and sure as hell took my boat. Bigger than my little dingy she was, I didn’t have a chance. My fault though, can’t blame the old girl, I felt the pull was too strong, but I got greedy, must of tore her mouth up. Too bad I didn’t have a bigger boat though, could have squeezed enough oil outta her to give half o’ me old platoon some of them speedy potions…

Pogrzeb
From a huntsman in Tanuc:
Never seen hunting like this before round here. In the past quarter alone I’ve nabbed ten does and four bucks. Every day! I don’t even have to go out for long, the boys and I are almost always back to the old lady by noon. Some kind of miracle it is, praise the Mother and Father. Course, some of the older folk say it’s the spirit of the forest coming back, or something coming from the trees, or some other superstitious rubbish. All I know is that I hope it keeps up, we’re making a killing…

Rozbita
From a Trade League merchant in Cieply:
I was expecting two shipments by now, one from Pocalunki and one from Usciski. Only the Pocalunki one came and went. Been two days since the expected arrival date. That means either pirates got him or the dumbass sunk himself. Don’t got the gold to send someone after him, so I hope he just sunk himself…

Polnoc
From a dwarven miner in Adatekni:
Not the first time he’s gotten himself lost in the mines, but I’d wager this is definitely the longest. Call the guards? Why in blazing hells would I do that? He’s an arsehole! I hope he stays lost in there, or better yet eaten by a troll or rocksnake. Means less competition for me, that bastard can forge like all demon. Let’s just pray he meets a real one down there…

Stracil
From a dwarven guardsman in Tirmik:
Ever seen a mountain horak? Sure, they’re smaller than a plains horak, but they stick together, live in the cliffsides like wild pigeons. Real pain to climb up to ‘em, but the nests are just full of stolen shiny goodies. Of course, it’s not like it’s just the climb that’s difficult, but the damn horaks will be coming at you the whole time, and working together too! They might only be a bit bigger than a wolf, but when you have a dozen of them swarming around you on a cliffside, it’s down right terrifying. Why am I telling you this? Well, I saw a new flock of them settling up the mountain and - wait, where are you going?
 
Contracts​

Ziemno Contracts
Spoiler :
Dv’gav to Malenkaya Caravan Guard
Employer: Count Drugov (House Tsaryov)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: Very low, some disorganised bandits and mild wild beasts.
Description: Guard caravan from bandits and wild beasts.

Skal - Charkov Island Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Skal and Charkov Island. Pirate attacks have been slowly rising.

Dv’gav to Temho Caravan Guard
Employer: Count Vetrov (House Tsaryov)
Requirement: Renown 5+
Payment: 75 gold on completion
Danger: low, some bandits gangs and dangerous wild beasts.
Description: Guard caravan from bandits and wild beasts.

Fort Piesz Patrol
Employer: Viceroy Bosko (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: low, dangerous wild beasts and some monsters.
Description: Patrol the surroundings of Fort Piesz in place of Imperial soldiers.

Bandit Headhunt
Employer: Count Vetrov (House Tsaryov)
Requirement: Renown 5+
Payment: 75 gold on completion
Danger: low, 4~7 bandits
Description: Better armed and organised than expected bandits have been encountered in the eastern woods. Count Vetrov wants them taken care of, as well as any information on where they came from, and where they got their equipment.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Malenkaya.


Cieplo Contracts
Spoiler :
Protection in Dv’hav
Employer: Loboda Family
Requirement: Renown 0+, one sellsword with fortitude at least 4
Payment: 25 gold on completion
Danger: very low, possibly gang violence
Description: A junior member of the Loboda family has been tasked with expanding the protection business into a new district, and the senior members want to make sure he isn’t in too much danger.

Criminal Bounty in Dv’hav
Employer: Duke Kulyk (Council of Houses)
Requirement: Renown 0+
Payment: 25 gold on completion
Danger: very low, possibly gang violence
Description: A junior member of a ‘protection’ family is making a ruckus amongst some town merchants, and the Duke wants to send a message by kidnapping the kid.

Dv’hav to Pivnich Bere Caravan Guard
Employer: Duke Pavlenko (Council of Houses)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very low, some disorganised bandits and wildlife.
Description: Guard caravan from bandits and wild beasts.

Dv’hav to Mal’kiv Caravan Guard
Employer: Duchess Yatsenko (Council of Houses)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very low, some disorganised bandits and wildlife.
Description: Guard caravan from bandits and wild beasts.

Skal - Charkov Island Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Skal and Charkov Island. Pirate attacks have been slowly rising.

Mine Clearing at Pid Horyhk
Employer: Duchess Yatsenko (Council of Houses)
Requirement: Renown 5+
Payment: 75 gold on completion
Danger: medium-low, dangerous subterranean creatures and monsters
Description: New caverns were recently broken into for mining expansion, but unfortunately this resulted in lower level mines being overrun by monsters, and Duchess Yatsenko needs the mines cleared. Most of the monsters are trolbits, dog-sized, long legged insects that generally congregate around trolls, though no trolls have been spotted so far.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Mal’kiv.


Skal Contracts
Spoiler :
Yedi Tepeli - Odrodzi Caravan Guard
Employer: President Buker (Long Wind Caravans)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very low, small chance of wild beasts or orc raiding bands.
Description: Guard caravan from orcs and wild beasts. Most avoid the busy road.

Yedi Tepeli - Ucuncu Hon Caravan Guard
Employer: Clanmaster Mavi (Birlik Confederacy)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, chance of wild beasts or orc raiding bands
Description: Guard caravan from orcs and wild beasts.

Skal - Charkov Island Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships from Skal to Charkov Island. Pirate attacks have been slowly rising.

Highway Caravan Guard
Employer: Trademaster Jagielka (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, chance of wild creatures, disorganised bandits, and marbeasts.
Description: The stretch of highway from the Zmier border to the Polud border is long and often unguarded, meaning it is easy picking for bandits and marbeasts.

Marwolves Near Fort Ucho
Employer Governor Piatek (Rohnian Empire)
Requirement: 5+
Payment: 85 gold on completion
Danger: low, 1~3 marwolves.
Description: a small number of marwolves have been harassing soldiers and travellers near Fort Ucho. They have proved to be difficult to catch and deal with, so the garrison has turned to sellswords. The beasts may be few, but any marbeast can be deadly.

Tax Evasion in Yedi Tepeli
Employer: Governor Pitaek (Rohnian Empire)
Requirement: Renown 5+
Payment: 75 gold on completion
Danger: low, 5~10 guard dwarves may fight back
Description: A small clan of dwarven traders in Yedi Tepeli have been refusing to pay imperial taxes. The Birlik government has not interfered in the matter, and the governor is looking to hire mercenaries so as to avoid sending imperial troops into the dwarven city. The clan may fight back if they believe they have a chance of winning. This contract will likely result in decreased relations with the Birlik Confederacy.

Orc Scouting
Employer: Clanmaster Mavi (Birlik Confederacy)
Requirement: Renown 5+
Payment: 75 gold on completion
Danger: low, possible orc raider band
Description: Orcs have been encountered in the mountains north of Kranlik, far from their usual territory in the southern steppes. The Calnmaster needs scouts to determine the location and strength of the orcs, as well as any indication as to what they are doing.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Ust Delik.


Polud contracts
Spoiler :
Kur Is - Har Ryuj Caravan Guard
Employer: President Buker (Long Wind Caravans)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very low, chance of wild animals or disorganised bandits
Description: Carvan guard along less traveled routes.

Highway Caravan Guard
Employer: Trademaster Jagielka (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, chance of wild creatures, disorganised bandits, and marbeasts.
Description: The stretch of highway from the Skal border to the Swit border is long and often unguarded, meaning it is easy picking for bandits and marbeasts.

Fort Kir Tsuk Patrol
Employer: Priest-lord Takayam (Temple of Hikar)
Requirement: Renown 5+
Payment: 100 gold on completion
Danger: medium-low, chance of marbeasts
Description: The Polud elves frequently make use of foreign mercenaries to fill holes in their border forts’ garrisons.

Fort Midor Ish Patrol and Customs
Employer: Priest-lord Takayam (Temple of Hikar)
Requirement: Renown 10+
Payment: 125 gold on completion
Danger: medium-low, chance of marbeasts and bandits
Description: The Polud elves frequently make use of foreign mercenaries to fill holes in their border forts’ garrisons. Midor Ish also uses foreigner mercenaries to inspect and deal with other foreigners passing into Polud.

Poacher Headhunt Near Hon Kesh
Employer: Priest-lord Takayam (Temple of Hikar)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: very low, unorganised poachers
Description: More illegal hunters from Swit have crossed over into Polud, killing wild creatures deemed holy by the Temple of Hikar. Sellswords are been sought to kill the poachers to scare off future incursions. NOTE: This will likely lower relations with the Rohnian Empire.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Kur Is.


Swit Contracts
Spoiler :
Nadgarstek - Varis Caravan Guard
Employer: President Buker (Long Wind Caravans)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very low, chance of wild animals or disorganised bandits
Description: Caravan guard along less traveled routes.

Highway Caravan Guard
Employer: Trademaster Jagielka (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, chance of wild creatures, disorganised bandits, and marbeasts.
Description: The stretch of highway from the Pogrzeb border to the Polut border is long and often unguarded, meaning it is easy picking for bandits and marbeasts.

Ruin Archeology Near Varis
Employer: Professor Colak (Imperial Archeology Association)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, chance of wild beasts or bandits
Description: A recently uncovered ruin northwest of Varis (r33) is to be studied by the Imperial Archeology Association. The professor and his team wish to hire protection for the expedition, as the area is wild and untamed.

Escaped Livestock Near Auksas
Employer: Auksas Communal Fund (Rohnian Empire)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very low, chance of wild beasts or bandits
Description: Farmers awoke to find their livestock had escaped from their pens, and are lost somewhere east of Auksas. The town has put together a fund to pay sellswords to help round the livestock up and fight off any attracted wildlife.

Caravan Hit
Employer: ??
Requirement: Renown 0+
Payment: 150 gold, loot on completion
Danger: medium-low, highway caravan guards
Description: A hit contract has been anonymously offered for taking out a highway caravan travelling from south from Polud. This will likely result in damaged relations with the Rohnian Empire.

Bandits Near Sidabras
Employer: General Sikora (Rohnian Empire)
Requireminet: Renown 0+
Payment: 50 gold on completion
Danger: very-low, 3~6 disorganised bandits
Description: A small party of poorly equipped bandits is harassing travellers near Sidabras, and the Imperial General has handed off the responsibility to sellswords rather than divert troops.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Varis.


Zmier Contracts
Spoiler :
Rowniana - Druhy Hon Caravan Guard
Employer: President Buker (Long Wind Caravans)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: low, chance of wild animals, disorganised bandits or orc raiding bands
Description: Caravan guard along less traveled routes.

Highway Caravan Guard
Employer: Trademaster Jagielka (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, chance of wild creatures, disorganised bandits, and marbeasts.
Description: The stretch of highway from the Kosz border to the Skal border is long and often unguarded, meaning it is easy picking for bandits and marbeasts.

Troll East of Rownina
Employer: Governor Peszek (Rohnian Empire)
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 1~2 hill trolls
Description: A troll, or possibly two, have been sighted by highway caravans east of Rownina. The trolls are straying out of their caves, and the Governor wants them removed before they get too ambitious and attack the caravans.

Shipwreck South of Rownina
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, possibly wild animals or bandits
Description: A cargo ship washed ashore south of Rownina. The recovery team wishes to hire private security, rather than divert troops.

Lost Caravan Near Fort Paznokcia
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, likely 3~8 orc raiders
Description: An imperial highway caravan has gone missing enroute to Fort Paznokica. Trademaster Golab believes orc raiders are to blame, and wishes for mercenaries to locate and secure any remaining goods or personnel.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Fort Golonka.


Kosz Contracts
Spoiler :
Highway Caravan Guard
Employer: Trademaster Jagielka (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, chance of wild creatures, disorganised bandits, and marbeasts.
Description: The stretch of highway from the Polnoc border to the Zmier border, following the border forts along the mountains, is long and often unguarded, meaning it is easy picking for bandits and marbeasts.

Heartland Caravan Guard
Employer: Vorel Royal Family traders
Requirement: Renown 10+
Payment: 75 gold on completion
Danger: very-low, small chance of bandits
Description: The Vorel traders have a fairly easy trade route, sticking only to the farming settlements surrounding Kuzun, and so only hire those they need and like.

Kuzyn - Padly Strom Caravan Guard
Employer: Vorel Royal Family traders
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, chance of bandits, wild beasts and marbeasts.
Description: Caravan guard, some marbeasts occasionally slip past the border forts to harass the Padly Strom area.

Skala Tax Collection
Employer: Governor Kurek (Rohnian Empire)
Requirement: Renown 0+
Payment: 60 gold on completion
Danger: very low, possible riots
Description: Tax collectors in Skala have been thrown out by local townsfolk. The Empire does not wish to divert troops or inflame the situation, so has turned to hiring private security for the collectors.

Vorel Retainer Corruption
Employer: Governor Kurek (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, possible squad of hostile Vorel soldiers
Description: Rampant reports of Vorel soldiers disrespecting Imperial personnel and merchants is rife in Kosz, and the Governor is needs the reports investigated. He wants to hire mercenaries to investigate a Vorel retainer squad in Skala to see how valid these reports are. NOTE: This may lower relations with the Vorel Royal Family

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Padly Strom.


Pogrzeb
Spoiler :
Highway Caravan Guard
Employer: Trademaster Jagielka (Rohnian Empire)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, chance of wild creatures, disorganised bandits, and marbeasts.
Description: The stretch of highway from the Polnoc border to the Swit border is long and often unguarded, meaning it is easy picking for bandits and marbeasts.

Cieszyc - Samotna Caravan Guard
Employer: President Buker (Long Wind Caravans)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: low, chance of wild animals, disorganised bandits or orc raiding bands
Description: Caravan guard along less traveled routes.

Pogrzeb - Rozbita Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Pogrzeb and Rozbita. Pirate attacks have been slowly rising.

Cult Gathering Protection in Tanuc
Employer: Pan Krys Novak (Krysa Cult)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: Low, locals or town guards may try to interrupt
Description: Krysa Cult members in Tanuc wish to hold a small ceremony, but are concerned that other locals or town guards may try to break up the meeting, and so have put together a small collection of gold to fund mercenary protection.

Rozbita Trade League Discussions Protection
Employer: Samotna local traders/Rozbita Trade League
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: Very low, possible gang violence.
Description: Local halfling traders in Samotna are holding talks with Rozbita Trade League representatives about possible future business. They fear that talks may be interrupted by goons hired by either Imperial state traders or other third party traders.

Lost Patrol Near Fort Udo
Employer: Governor Bialik (Rohnian Empire)
Requirement: Renown 0+
Payment: 100 gold upon completion
Danger: medium-low, likely monsters or marbeasts.
Description: A five man patrol of Imperial Guards has gone missing in the caves near Fort Udo. The Governor does not want to waste more troops, and so will hire mercenaries to locate the patrol, or their remains.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Tanuc.


Rozbita Contracts
Spoiler :
Pogrzeb - Rozbita Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Pogrzeb and Rozbita. Pirate attacks have been slowly rising.

Polnoc - Rozbita - Stracil Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Polnoc, Stracil and Rozbita. Pirate attacks have been slowly rising.

Rozbita Islands Shipping Guard
Employer: Chairwoman Halama (Rozbitan Trade League)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, chance of sea creautures or pirates.
Description: Guard trade ships sailing between the three Rozbitan islands. Pirate attacks have been slowly rising.

Stok - Cieply Caravan Guard
Employer: Chairwoman Halama (Rozbitan Trade League)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very-low, some wild animals and disorganised bandits.
Description: Caravan guard along less traveled overland routes.

Usciski Tax Collection
Employer: Governor Kaczor (Rohnian Empire)
Requirement: Renown 0+
Payment: 60 gold on completion
Danger: very low, possible riots
Description: Tax collectors in Usciski have been thrown out by local townsfolk. The Empire does not wish to divert troops or inflame the situation, so has turned to hiring private security for the collectors.

Skitter Crab Near Cieply
Employer: Craftsman Dvorak
Requirement: Renown 0+
Payment: 50 gold + mastercraft equipment on completion
Danger: low, 2~5 large Skitter crabs
Description: A craftsman in Cieply has heard of a small group of skitter crabs, man-sized land crabs with long spindly legs and solid carapaces, have been seen south of Cieply. He believes he can fashion the carapace into beautiful and hardy tools, including equipment a mercenary could make use of.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Stok.


Polnoc Contracts
Spoiler :
Highway Caravan Guard
Employer: Trademaster Jagielka (Rohnian Empire)
Requirement: Renown 5+
Payment: 75 gold on completion
Danger: low, chance of wild creatures, disorganised bandits, and marbeasts.
Description: The stretch of highway from the Kosz border to the Pogrzeb border is shorter and safer than most highway routes, although marbeasts and monsters do occasionally slip out of the mountains.

Polnoc - Rozbita - Stracil Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Polnoc, Stracil and Rozbita. Pirate attacks have been slowly rising.

Malyport - Pochlanian Shipping Guard
Employer: President Buker (Long Wind Caravans)
Requirement: Renown: 0+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Polnoc and Rozbita. Pirate attacks have been slowly rising.

Imperial Royal Family Conscription Enforcers Needed in Rybi Ogon OR Nalesnik OR Trojki
Employer: Princess Godlewska or Princess Krakowska or Princess Jaworska(Imperial Family)
Requirements: Renown 0+
Payment: 50 gold
Danger: very-low, possibly rioting townsfolk
Description: The Imperial Princesses are competing to gather private guard conscripts. Some townsfolk ignore the summons, and so they are hiring mercenaries to collect the conscripts. Note: this contract is actually 3 separate contracts, though the Princesses will not employ a company already taking a contract by another princess (in other words, you may only take one a turn).

Rybi Ogon Defense
Employer: Rybi Ogon
Requirement: Renown 0+
Payment: 50 gold + loot
Danger: low, 4~7 bandits
Description: With the few remaining Imperial Army regiments in Polnoc either in border forts or in the Trojki crypts, the young folk all recruited into the Princess’ private armies, and the Princess’ armies all up north showing off against one another, there is no one left to protect Rybi Ogon. The town has come under attack by a small band of bandits who raid outlying homesteads and farms, killing and stealing as they like.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Nalesnik.


Stracil
Spoiler :
Polnoc - Rozbita - Stracil Shipping Guard
Employer: Trademaster Golab (Rohnian Empire)
Requirement: Renown: 5+
Payment: 75 gold on completion
Danger: low, chance of sea creatures or pirates.
Description: Guard trade ships between Polnoc, Stracil and Rozbita. Pirate attacks have been slowly rising.

Orak - Tirmik Caravan Guard
Employer: Grand Guildmaster Kaner (Court of Guilds)
Requirement: Renown 0+
Payment: 50 gold on completion
Danger: very-low, some wild animals and disorganised bandits.
Description: Caravan guard along between Orak and Tirmik.

Balta Supply Garrison
Employer: Grand Guildmaster Kaner (Court of Guilds)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, some wild animals, monsters and bandits.
Description: Caravan guard between Cekic and Fort Balta.

Fort Balta Patrol
Employer: Grand Guildmaster Kaner (Court of Guilds)
Requirement: Renown 10+
Payment: 100 gold on completion
Danger: medium-low, likely monsters or wild beasts
Description: The garrison at Fort Balta is constantly needing replacement patrols, and will hire mercenaries to fill in gaps if need be.

Stolen Goods Recovery
Employer: Grand Guildmaster Kaner (Court of Guilds)
Requirement: Renown 0+
Payment: 75 gold on completion
Danger: low, 3~5 off duty imperial soldiers may fight back
Description: A group of imperial soldiers off-duty in Cekic have been stealing goods from minor merchants. The Viceroy has made no moves to address the issue, and the Court is not wanting to inflame matters by sending its own warriors, and so the Grand Guildmaster turns to mercenaries.

Bandit In-Fighting
Employer: The 12 Heads
Requirement: Renown 0+
Payment: 100 gold on completion
Danger: medium-low, 6-12 bandits
Description: A bandit organisation, the 12 Heads, is hiring mercenaries to remove a rival gang near Tirmik.


Notes​
As always, check for errors. They will be there.

When sending exploration parties, please designate which tile they are exploring. A party can only scout one tile.

When sending orders, please put your company’s name in the subject line, along with the turn number.

Orders for update 3 are due Sunday, April 10th. Remember I am in JST, and any orders received after the 10th will be late, and as such will lose any competing contract bids.
 
Company Stats

The Baron's Fabulous Knights (HunterG24)
Spoiler :

Offices:
  • Pochlaniac Polnoc
Captain: Baron Bryonne Fabelhaft, Sweet Talker
Reputation: 8
Morale: 0.25
Gold: 202 (-10)
Relations:
  • Rohnian Empire: 56
  • Imperial Family: 53
  • Long Wind Caravans: 5
  • Rybi Ogon: -4
Stash:
  • Worn Equipment: 1
  • Standard Equipment: 8
Specialists:
  • I Have No Name and I Must Scream, Advertiser Lvl 1
Sellswords:
  • Baron Bryonne Fabelhaft, Human Footman , Equipment: Standard, XP: 29, HP: 12/12, Frt: 4, Mob: 4, Arc: 2, Feats: Tough II, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Mannheim, Human Militia , Equipment: Mint, XP: 14, HP: 6/6, Frt: 4, Mob: 5, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Albrecht, Human Militia , Equipment: Mint, XP: 18, HP: 4/6, Frt: 4, Mob: 5, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Reinhard, Human Militia , Equipment: Mint, XP: 19, HP: 3/6, Frt: 4, Mob: 5, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Jurgen, Human Militia , Equipment: Mint, XP: 19, HP: 3/6, Frt: 4, Mob: 5, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Hugo, Human Militia , Equipment: Mint, XP: 14, HP: 6/6, Frt: 4, Mob: 5, Arc: 3, Feats: Tough, Friends: Mannheim, Enemies: N/A, Upkeep: 2


Borderlands Voyageurs (Tito)
Spoiler :

Offices:
  • Rownina, Zmier
Captain: Garala, Vagabond
Reputation: 7
Morale: 0.2
Gold: 210 (-13)
Relations:
  • Rohninan Empire: 5
  • Druhy-Privy Joint Band: 23
Stash:
  • Standard Equipment: 3
  • Worn Equipment: 3
Specialists:
  • Taerun, PR Officer Lvl 1
Sellswords:
  • Garala, Half-Orc Hunter , Equipment: Mint, XP: 36, HP: 8/8, Frt: 5, Mob: 8, Arc: 4, Feats: First Shot, Wolfpack, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Borcas, Half-Orc Skirmisher , Equipment: Mint, XP: 15, HP: 4/4, Frt: 4, Mob: 6, Arc: 3, Feats: First Shot, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Brana, Half-Orc Skirmisher , Equipment: Mint, XP: 15, HP: 4/4, Frt: 4, Mob: 6, Arc: 3, Feats: First Shot, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Aggo, Half-Orc Skirmisher , Equipment: Mint, XP: 15, HP: 4/4, Frt: 4, Mob: 6, Arc: 3, Feats: First Shot, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Kvan, Half-Orc Adept , Equipment: Mint, XP: 33, HP: 8/8, Frt: 5, Mob: 6, Arc: 6, Feats: The One, Healer, Friends: N/A, Enemies: N/A, Upkeep: 5
  • Mogrun, Half-Orc Recruit , Equipment: Unarmed, XP: 5, HP: 1/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Dreema, Half-Orc Recruit , Equipment: Unarmed, XP: 5, HP: 1/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1


The Dirty Dozen (ShadowtheShrimp)
Spoiler :

Offices:
  • Skal
Captain: Duncan "Pepper" Durant, Encouraging
Reputation: 4
Morale: 1.07
Gold: 126 (-16)
Relations:
  • Rohnian Empire: 0
  • Birlik Confederacy: 10
Stash:
  • Standard Equipment: 11
  • Mint: 2
  • Worn: 10
Specialists:
  • Boulin Ironbeard, Dwarf Blacksmith Lvl 1
Sellswords:
  • Duncan "Pepper" Durant, Half-Orc Footman , Equipment: Mastercraft, XP: 41, HP: 9/9, Frt: 9, Mob: 7, Arc: 6, Feats: Tough, Tank, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Connor, Human Skirmisher , Equipment: Standard, XP: 15, HP: 4/4, Frt: 1, Mob: 4, Arc: 1, Feats: Forester, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Airas, Elf Acolyte , Equipment: Standard, XP: 15, HP: 4/4, Frt: 1, Mob: 1, Arc: 4, Feats: Healer, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Gorin Barkskin, Dwarf Militia , Equipment: Mint, XP: 15, HP: 4/4, Frt: 6, Mob: 3, Arc: 3, Feats: Cave Delver, Friends: Polat, Enemies: N/A, Upkeep: 2
  • Brodzki, Human Recruit , Equipment: Standard, XP: 11, HP: 1/2, Frt: 1, Mob: 3, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Kahveci, Dwarf Recruit , Equipment: Standard, XP: 6, HP: 2/2, Frt: 3, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Polat, Dwarf Recruit , Equipment: Worn, XP: 6, HP: 1/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Dunin, Dwarf Recruit , Equipment: Standard, XP: 6, HP: 2/2, Frt: 3, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Cieplak, Elf Recruit , Equipment: Standard, XP: 11, HP: 1/2, Frt: 1, Mob: 1, Arc: 3, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Uysal, Elf Recruit , Equipment: Standard, XP: 11, HP: 1/2, Frt: 1, Mob: 1, Arc: 3, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Albin, Human Recruit , Equipment: Unarmed, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Kornel, Human Recruit , Equipment: Unarmed, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Lech, Elf Recruit , Equipment: Unarmed, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Tomasz, Elf Recruit , Equipment: Unarmed, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1


Higher for Hire (Massive Attack)
Spoiler :

Offices:
  • Dv'gav, Ziemno
Captain: Hothgar Zuleyn, Vagabond
Reputation: 5
Morale: 0.25
Gold: 168 (-12)
Relations:
  • Rohnian Empire: 0
  • House Tsaryov: 10
  • Otenk: 2
Stash:
  • Worn Equipment: 3
  • Standard Equipment: 7
  • Mint Equipment: 1
Specialists:
  • I Have No Name and I Must Scream, Blacksmith Lvl 1
Sellswords:
  • Hothgar Zuleyn, Human Hunter , Equipment: Mint, XP: 40, HP: 4/8, Frt: 4, Mob: 9, Arc: 4, Feats: Lonewolf, Forester, Friends: N/A, Enemies: Maestro Charlo L'bourbon , Upkeep: 0
  • Garth Gravelkinder, Dwarf Footman , Equipment: Mint, XP: 40, HP: 7/9, Frt: 8, Mob: 5, Arc: 4, Feats: Tough, Tank, Friends: N/A, Enemies: N/A, Upkeep: 5
  • Maestro Charlo L'bourbon , Elf Adept , Equipment: Mint, XP: 40, HP: 3/8, Frt: 4, Mob: 5, Arc: 8, Feats: The One, Sailor, Friends: N/A, Enemies: N/A, Upkeep: 5
  • Guy Redpantos, Human Skirmisher , Equipment: Standard, XP: 12, HP: 4/4, Frt: 1, Mob: 5, Arc: 1, Feats: Lonewolf, Friends: N/A, Enemies: N/A, Upkeep: 2


Lucid Crow (<nuke>)
Spoiler :

Offices:
  • Odrodzi, Skal
Captain: Uruhara, Mystic
Reputation: 2
Morale: 0.1
Gold: 78 (-12)
Relations:
  • Rohnian Empire: 0
  • Birlik Confederacy: 0
  • Long Wind Caravans: 6
Stash:
  • Marboar tusks: 1
Specialists:
  • Lubbock, (?) Drill Sergeant Lvl 1
Sellswords:
  • Uruhara, Human Wizard , Equipment: Mint, XP: 112, HP: 10/22, Frt: 6, Mob: 8, Arc: 14, Feats: The One, Forester II, Mountaineer, Friends: N/A, Enemies: N/A, Upkeep:
  • Natalia, Elf Mage , Equipment: Mint, XP: 56, HP: 14/14, Frt: 5, Mob: 5, Arc: 12, Feats: The One, Forester, Urban Crawler, Friends: N/A, Enemies: N/A, Upkeep: 10
  • Zolo, Dwarf Militia , Equipment: Decrepit, XP: 13, HP: 6/6, Frt: 1, Mob: 1, Arc: 1, Feats: Tank, Friends: N/A, Enemies: N/A, Upkeep: 2


The Polud Irregulars
Spoiler :

Offices:
  • Fort Midor Ish, Polud
Captain: Algoreth, Sweet Talker
Reputation: 2
Morale: 0.1
Gold: 56 (-9)
Relations:
  • Rohnian Empire: 50
  • Temple of Hikar: 56
Stash:
  • Standard Equipment: 1
  • Worn Equipment: 3
Specialists:
  • Jane, Accountant Lvl 1
Sellswords:
  • Algoreth, Human Hunter , Equipment: Legendary, XP: 29, HP: 8/8, Frt: 10, Mob: 14, Arc: 10, Feats: First Shot, Lone Wolf, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Klaus, Dwarf Militia , Equipment: Mint, XP: 14, HP: 4/6, Frt: 6, Mob: 3, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Jelen, Dwarf Militia , Equipment: Mint, XP: 14, HP: 4/6, Frt: 6, Mob: 3, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Allana, Elf Adept , Equipment: Mint, XP: 29, HP: 5/8, Frt: 4, Mob: 4, Arc: 8, Feats: Healer, The One, Friends: N/A, Enemies: N/A, Upkeep: 5


The Redshirts (nightsky)
Spoiler :

Offices:
  • Dv'gav, Ziemno
Captain: Red, Mystic
Reputation: 1
Morale: 0.05
Gold: 63 (-12)
Relations:
  • Rohnian Empire: 0
  • House Tsaryov: 8
Stash: Specialists:
  • Scarlet, PR Officer Lvl 1
Sellswords:
  • Red, Human Mage , Equipment: Standard, XP: 54, HP: 14/14, Frt: 3, Mob: 5, Arc: 7, Feats: urban crawler I, healer, arcane battery, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Crimson, Human Adept , Equipment: Standard, XP: 29, HP: 8/8, Frt: 2, Mob: 4, Arc: 4, Feats: healer, arcane battery, Friends: N/A, Enemies: N/A, Upkeep: 5
  • Garnet, Human Acolyte , Equipment: Standard, XP: 14, HP: 4/4, Frt: 1, Mob: 3, Arc: 2, Feats: arcane battery, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Ruby, Human Acolyte , Equipment: Standard, XP: 14, HP: 4/4, Frt: 1, Mob: 3, Arc: 2, Feats: arcane battery, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Merlot, Human Acolyte , Equipment: Standard, XP: 14, HP: 4/4, Frt: 1, Mob: 3, Arc: 2, Feats: arcane battery, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Cherry, Human Recruit , Equipment: Decrepit, XP: 10, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1


The Ryghre Honourable Companye of Gentledwarven Mercenaries (For Hyre), Inc (Hodad MD)
Spoiler :

Offices:
  • Yedi Tepeli, Skal
Captain: Borngwen, Vagabond
Reputation: 3
Morale: 0.1
Gold: 85 (-10)
Relations:
  • Rohnian Empire: 0
  • Birlik Confederacy: 5
Stash:
  • Worn Equipment: 1
  • Standard Equipment : 8
Specialists:
  • Frerin, Blacksmith Lvl 1
Sellswords:
  • Borngwen, Half-Elf Hunter , Equipment: Mint, XP: 35, HP: 5/8, Frt: 4, Mob: 8, Arc: 5, Feats: Forester, Mountaineer, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Fror, Dwarf Skirmisher , Equipment: Standard, XP: 20, HP: 2/4, Frt: 3, Mob: 3, Arc: 1, Feats: Wolfpack, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Gror, Dwarf Skirmisher , Equipment: Mint, XP: 20, HP: 2/4, Frt: 5, Mob: 5, Arc: 3, Feats: Wolfpack, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Mim, Dwarf Militia , Equipment: Mint, XP: 20, HP: 4/4, Frt: 6, Mob: 4, Arc: 3, Feats: Brothers in Arms, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Nali, Dwarf Militia , Equipment: Mint, XP: 20, HP: 4/4, Frt: 6, Mob: 4, Arc: 3, Feats: Brothers in Arms, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Loni, Dwarf Acolyte , Equipment: Mint, XP: 20, HP: 4/4, Frt: 5, Mob: 4, Arc: 4, Feats: The One, Friends: N/A, Enemies: N/A, Upkeep: 2


Shadowdancers (Angst)
Spoiler :

Offices:
  • Kuzyn, Kosz
Captain: Sargal, Sweet Talker
Reputation: 3
Morale: 0.15
Gold: 155 (-13)
Relations:
  • Rohnian Empire: 50
  • Vorel Royal Family: 58
Stash:
  • Worn Equipment: 1
Specialists:
  • Kran, Dwarf Drill Sergeant Lvl 1
Sellswords:
  • Sargal, Human Adept , Equipment: Mastercraft, XP: 35, HP: 8/8, Frt: 6, Mob: 8, Arc: 8, Feats: Urban Crawler II, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Morgun, Dwarf Warrior , Equipment: Mint, XP: 60, HP: 7/18, Frt: 11, Mob: 5, Arc: 5, Feats: Tank, Tough II, Friends: N/A, Enemies: N/A, Upkeep: 10
  • Saphaleh, Elf Acolyte , Equipment: Standard, XP: 20, HP: 1/4, Frt: 1, Mob: 1, Arc: 4, Feats: Arcane Battery, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Ront, Human Recruit , Equipment: Standard, XP: 11, HP: 2/2, Frt: 1, Mob: 3, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1


The Sea Worgs (dasvan)
Spoiler :

Offices:
  • Fort Midor Ish, Polud
Captain: Dalas Mooseblood, Watchful
Reputation: 1
Morale: -0.05
Gold: 66 (-4)
Relations:
  • Rohnian Empire: 0
  • Temple of Hikar: -3
Stash:
  • Standard Equipment: 2
  • Longboat: 1
Specialists:
  • Jack, Muscle Lvl 1
  • Danny, Doctor Lvl 1
Sellswords:
  • Dalas Mooseblod, Dwarf Footman , Equipment: Mint, XP: 35, HP: 10/10, Frt: 8, Mob: 4, Arc: 4, Feats: Tough, Sailor, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Joh Moose Blood, Dwarf Recruit , Equipment: Mint, XP: 2, HP: 2/2, Frt: 5, Mob: 3, Arc: 3, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Barry the Orc, Half-Orc Recruit , Equipment: Mint, XP: 2, HP: 2/2, Frt: 4, Mob: 4, Arc: 3, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Drustan, Human Recruit , Equipment: Standard, XP: 2, HP: 2/2, Frt: 1, Mob: 3, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Dana, Dwarf Recruit , Equipment: Mint, XP: 2, HP: 2/2, Frt: 5, Mob: 3, Arc: 3, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1


Silver Wolves (Seon)
Spoiler :

Offices:
  • Nos, Kosz
Captain: Serverian, Haggler
Reputation: 4
Morale: 0.3
Gold: 320 (-12)
Relations:
  • Rohnian Empire: 5
  • Vorel Royal Family: 5
Stash:
  • Endurance Potion2: 2
  • Standard Equipment: 2
  • Worn Equipment: 2
Specialists:
  • Mr. Nameless, Entertainer Lvl 1
Sellswords:
  • Serverian, Human Hunter , Equipment: Mint, XP: 32, HP: 8/8, Frt: 4, Mob: 8, Arc: 4, Feats: Wolfpack, First Shot, Friends: N/A, Enemies: N/A, Upkeep:
  • Samantha Goodwin, Elf Acolyte , Equipment: Mint, XP: 17, HP: 4/4, Frt: 3, Mob: 3, Arc: 6, Feats: The One, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Gire, Human Militia , Equipment: Mint, XP: 13, HP: 5/5, Frt: 4, Mob: 5, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Chion, Human Skirmisher , Equipment: Mint, XP: 17, HP: 2/4, Frt: 3, Mob: 6, Arc: 3, Feats: Wolfpack, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Melon, Half-Elf Skirmisher , Equipment: Mint, XP: 17, HP: 2/4, Frt: 3, Mob: 5, Arc: 4, Feats: Wolfpack, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Vodka Vodkavich, Dwarf Militia , Equipment: Mint, XP: 17, HP: 2/4, Frt: 6, Mob: 3, Arc: 3, Feats: Tough, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Kasyanov, Human Recruit , Equipment: Standard, XP: 2, HP: 2/2, Frt: 1, Mob: 3, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Garenth, Halfling Recruit , Equipment: Standard, XP: 2, HP: 2/2, Frt: 2, Mob: 1, Arc: 2, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1


Sobol Solutions (NinjaCow64)
Spoiler :

Offices:
  • Pochlaniac, Polnoc
Captain: Anton Sobol, Boastful
Reputation: 12
Morale: 0.1
Gold: 124 (-0)
Relations:
  • Rohnian Empire: 5
  • Imperial Family: 0
Stash: Specialists:
  • Andrea Molska, Human Advertiser Lvl 1
  • Hugo Slowinski, Human Doctor Lvl 1
Sellswords:
  • Anton Sobol, Elf Wizard , Equipment: Legendary, XP: 105, HP: 22/22, Frt: 12, Mob: 12, Arc: 21, Feats: Urban Crawler III, The One, Friends: N/A, Enemies: N/A, Upkeep: 0


Stunties and Skinnies (RenaofArc)
Spoiler :

Offices:
  • Cekic, Stracil
Captain: Feyet, Haggler
Reputation: 5
Morale: 0.2
Gold: 110 (-19)
Relations:
  • Rohnian Empire: 5
  • Court of Guilds: 5
Stash:
  • Standard Equipment: 3
  • Worn Equipment: 5
  • Fishing Boat: 2
Specialists:
  • I Have No Name and I Must Scream, Blacksmith Lvl 1
Sellswords:
  • Feyet, Half-Elf Hunter Militia, Equipment: Mint, XP: 60, HP: 14/14, Frt: 6, Mob: 8, Arc: 6, Feats: First Shot II. Tought, Sister in Arms, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Larry, Dwarf Militia , Equipment: Standard, XP: 18, HP: 4/4, Frt: 4, Mob: 1, Arc: 1, Feats: Brothers in Arms, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Curly, Dwarf Militia , Equipment: Standard, XP: 18, HP: 4/4, Frt: 4, Mob: 1, Arc: 1, Feats: Brothers in Arms, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Moe, Dwarf Militia , Equipment: Standard, XP: 17, HP: 4/4, Frt: 4, Mob: 1, Arc: 1, Feats: Brothers in Arms, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Joejoe, Dwarf Militia , Equipment: Standard, XP: 18, HP: 4/4, Frt: 4, Mob: 1, Arc: 1, Feats: Brothers in Arms, Friends: N/A, Enemies: N/A, Upkeep: 2
  • FeyFey, Half-Elf Skirmisher , Equipment: Standard, XP: 18, HP: 4/4, Frt: 1, Mob: 3, Arc: 2, Feats: First Shot, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Hellsing, Half-Elf Skirmisher , Equipment: Standard, XP: 18, HP: 4/4, Frt: 1, Mob: 3, Arc: 2, Feats: First Shot, Friends: N/A, Enemies: N/A, Upkeep: 2
  • Bill Nye, Elf Adept , Equipment: Mint, XP: 33, HP: 4/8, Frt: 4, Mob: 4, Arc: 8, Feats: Healer, The One, Friends: N/A, Enemies: N/A, Upkeep: 5
  • Nickoli Tesla, Elf Recruit , Equipment: Standard, XP: 3, HP: 1/2, Frt: 1, Mob: 1, Arc: 3, Feats: , Friends: , Enemies: , Upkeep: 1
  • Degrasse, Elf Recruit , Equipment: Standard, XP: 3, HP: 1/2, Frt: 1, Mob: 1, Arc: 3, Feats: , Friends: , Enemies: , Upkeep: 1


Swellswords (Double A)
Spoiler :

Offices:
  • Pochlanian, Polnoc
Captain: Muncel Molotov, Watchful
Reputation: 10
Morale: 0.2
Gold: 91 (-31)
Relations:
  • Rohnian Empire: 0
  • Imperial Family: 1
  • Long Wind Caravans: 5
  • Imperial Archeology Society: 15
Stash:
  • Decrepit Equipment: 2
Specialists:
  • Waclaw Krlov, Half-Elf Advertiser Lvl 1
  • Zosia Krylov, Half-Orc Muscle Lvl 1
Sellswords:
  • Muncel Molotov, Half-Orc Militia Acolyte, Equipment: Mastercraft, XP: 27, HP: 8/8, Frt: 8, Mob: 7, Arc: 7, Feats: Tank, The One, Friends: Radmilo Svetleachni, Enemies: N/A, Upkeep: 0
  • Gradimir Novy, Human Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Rade Klima, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: Klonimir Prohaska, Enemies: N/A, Upkeep: 1
  • Slavoj Stiedry, Half-Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Radmilo Svetleachni, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Klonimir Prohaska, Dwarf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Vladimir Tiutchev, Dwarf Recruit , Equipment: Unarmed, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Vukan Voronoff, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Velizar Kovalsky, Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Radousek Slutskiy, Halfling Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: Alina Zhtomir, Enemies: N/A, Upkeep: 1
  • Ljubodrag Tiutchev, Half-Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Derwan Kovalsky, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Braslav Torbica, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: Bogdan Podolan, Upkeep: 1
  • Zbyszko Sergeyev, Half-Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Zlaticek Kovach, Half-Orc Recruit , Equipment: Unarmed, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Gojslav Masur, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: Zlatina Hrdlik, Upkeep: 1
  • Bogdan Podolan, Dwarf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Miroslav Litvinchuk, Half-Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Velek Karbashewski, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Zlatomir Okilj, Halfling Recruit , Equipment: Unarmed, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Alina Zhtomir, Human Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Vedrana Janovcik, Dwarf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Zbyna Prchal, Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: Bogdan Podolan, Enemies: N/A, Upkeep: 1
  • Ruza Cabarkapa, Halfling Recruit , Equipment: Unarmed, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Mlada Topolski, Half-Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Mateja Volyn, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Nicholya Baran, Human Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Branislava Korda, Dwarf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Divna Hanak, Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Zbyhneva Prochazka, Halfling Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Bohuslava Rabinow, Half-Elf Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Zlatina Hrdlik, Half-Orc Recruit , Equipment: Decrepit, XP: 4, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: Velek Karbashewski, Enemies: N/A, Upkeep: 1


The Terrible Trio (Lonelylurker)
Spoiler :

Offices:
  • Ziemno, Dv'gav
Captain: Shazar, Encouraging
Reputation: 0
Morale: 1
Gold: 29 (-16)
Relations:
  • Rohnian Empire: 0
  • House Tsaryov: 0
Stash: Specialists:
  • Nameless, Raceless Doctor Lvl 1
Sellswords:
  • Shazar, Elf Adept , Equipment: Mint, XP: 25, HP: 8/8, Frt: 4, Mob: 4, Arc: 8, Feats: The One, Healer, Friends: N/A, Enemies: N/A, Upkeep: 0
  • Roden, Human Hunter , Equipment: Mint, XP: 25, HP: 8/8, Frt: 4, Mob: 8, Arc: 4, Feats: Lonewolf, First Shot, Friends: N/A, Enemies: N/A, Upkeep: 5
  • Graz, Dwarf Footman , Equipment: Mint, XP: 25, HP: 8/10, Frt: 8, Mob: 4, Arc: 4, Feats: Tank, Tough, Friends: N/A, Enemies: N/A, Upkeep: 5
  • Hudec, Half-Orc Recruit , Equipment: Decrepit, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Jagr, Half-Orc Recruit , Equipment: Decrepit, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Baranowski, Half-Elf Recruit , Equipment: Decrepit, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Cukier, Half-Elf Recruit , Equipment: Decrepit, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Jurewicz, Halfling Recruit , Equipment: Decrepit, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
  • Kasperek, Halfling Recruit , Equipment: Decrepit, XP: 1, HP: 2/2, Frt: 1, Mob: 1, Arc: 1, Feats: N/A, Friends: N/A, Enemies: N/A, Upkeep: 1
 
Great update!

Is there a way to heal outside of having a doctor?
 
Can Specialists be fired and have a new one hired the same turn? Does it cost gold to recruit a new specialist?
 
on that note I should have an entertainer
 
Wonderful :)

Question. Shouldn't Ront level up now?

Yep! He'll level up at the beginning of next update, you just need to say what you want him to level into.

Can Specialists be fired and have a new one hired the same turn? Does it cost gold to recruit a new specialist?

Nope, for now you're stuck with specialists.

on that note I should have an entertainer

Yup, include that in your orders and he'll pop in. You'll need someone to distract the meat shields from their fate...


NOTE: Medicine costs have changed to buy: 10g, sell: 5g
 
&#8220;No, no no! This is all wrong&#8221; Urahara furrowed his brow &#8220;Once again, you&#8217;ve missed key aspects of our origins!&#8221; Sighing dramatically as he lay on the table, Urahara asked &#8220;Why did you even ask for this interview if you weren&#8217;t going to listen to anything I say&#8221;

The stern looking elven man shook his head &#8220;If you wouldn&#8217;t mind, let me interject on three points. First, I am not a reporter, I am a cartographer. I make MAPS. Second, this is not an interview, this is a kidnapping. And third, I find some of the details of your origins difficult to believe. Also, on a side note, you should really go see a doctor about that leg&#8221;

Zolo, who had just entered the office to Urahara arguing with a tied up elf, turned to Natalia and the new recruit who Zolo had no idea was hired &#8220;Did something happen while I was out?&#8221;

Natalia flipped absentmindedly through her book &#8220;Urahara kidnapped what he presumed to be a reporter off the street. We&#8217;re waiting until he discovers otherwise.&#8221;

&#8220;Right then. Why did Urahara kidnap a random person off the street?&#8221;


Natalia shrugged as she flipped to the next page &#8220;He wasn&#8217;t random. He was writing. Urahara just made a logical jump from there&#8221;

&#8220;I see. And you&#8217;re content with him randomly kidnapping this person?&#8221; Then without missing a beat, Zolo snapped his fingers &#8220;Of course, how could I forget, this is just standard procedure around here&#8221;

&#8220;Really?&#8221; The recruit asked &#8220;I thought I was special when I got kidnapped.&#8221;

&#8220;Nah&#8221; Uruhara shouted &#8220;Yours was the same script as Zolo&#8217;s. Even the whole drunken rampage part&#8221;

&#8220;Script?&#8221; Asked the recruit

Ignoring the recruit, Zolo turned to Natalia &#8220;So why did Urahara kidnap this man?&#8221;

&#8220;We keep losing contracts to this other company, and not enough companies have heard of us. Uruhara is trying to change that&#8221;

&#8220;Of course, so we just kidnap a publicist? That&#8217;s one way to make the news! And why haven&#8217;t we kidnapped a doctor? Or medicine? Also, where is Lubbock&#8221;

&#8220;Couldn&#8217;t find one. Too expensive. Paid time off&#8221;

&#8220;We get paid time off?&#8221; Asked the recruit

&#8220;Lubbock thinks he does&#8221; Natalia smiled menacingly, sending a shiver down Zolo&#8217;s spine

&#8220;Alright Lucid Crow!&#8221; Shouted Urahara &#8220;Since he&#8217;s not writing, we&#8217;re going to his employer to see if we can get some...positive coverage&#8230;.&#8221;

The elven man looked hopeful &#8220;Yes please! The Skal Cartographical Soci&#8230;.&#8221;

Before he could finish his sentence, Urahara shouted &#8220;Off to the Skal Daily! Zolo, you hold the reporter&#8217;s rope. He&#8217;s a slippery one, don&#8217;t let him go&#8221;

Zolo sighed &#8220;Boss, listen. I think this is a mistake. I understand we need news coverage but not all news is good news. Let&#8217;s let this chap go and see if we can kidnap a doctor. I know a good one&#8221;

&#8220;Nonsense Zolo, my leg is fine! Recruit, get my cloak!&#8221;

&#8220;Yes sir!&#8221; Said the recruit. As he opened the closet door, Natalia and Zolo shouted &#8220;NOT THAT ONE&#8221; but moments too late, and the recruit burst into flames.

Urahara frowned &#8220;Pity. But technically, he didn&#8217;t receive the crow tattoo yet, so he&#8217;s not our problem!&#8221; He smiled at the elf mischievously

&#8220;I didn&#8217;t see anything&#8221; said the cartographer

Urahara beamed &#8220;That&#8217;s what I like to hear! Now, off we go!&#8221;

Zolo was quite frankly surprised that Urahara failed to find a doctor, but was able to find the Skal Daily, being that it was buried deep within a labyrinth of back alleys and side streets. Urahara blasted the door open with a quick spell, and marched triumphantly into the newsroom that was bustling with activity just moments ago.

A young dwarven woman asked softly &#8220;Can&#8230;.Can we help you?&#8221;

&#8220;Yes! My name is Urahara, the leader of Lucid Crow, and I&#8217;m here for my interview!&#8221;

&#8220;Interview?&#8221; Asked the young dwarf. She looked at the other staff members who shrugged &#8220;I...did you have an interview scheduled?&#8221;

&#8220;Does the owner of the fastest growing mercenary start up need an interview to be scheduled?&#8221; Before the dwarf could finish, Urahara shouted &#8220;Of course not! Now, it all began as I&#8230;..&#8221;

After an hour of what Zolo admittedly thought was decently entertaining story, the dwarven girl was given the chance to speak &#8220;So again, for the fifth time, I&#8217;m not a reporter. I run the presses. The man you blasted unconscious was our lead one, but he&#8217;s&#8230;.unconscious. Second, this is not an interview, this is a hostage situation. And third, I find some of the details of your origins difficult to believe. Also, on a side note, you should really go see a doctor about that leg.&#8221;

Urahara clapped his hands and smiled &#8220;Thank you so much for all of your help, Skal Daily, I truly appreciate it! And remember, if I&#8217;m not on your front page, I&#8217;ll burn your office down tomorrow! Cheers!&#8221;

As he left the building, Natalia followed Urahara with an unusually dreamy look in her eyes. Zolo untied the cartographer, and turned to the distraught dwarven girl. &#8220;So uhh&#8230;.sorry about that....My name&#8217;s Zolo, do you think we could uhh&#8230; get a drink so-&#8221; and then he got hit in the face with a book as the girl screamed &#8220;GET OUT!&#8221;

Running, Zolo grinned. He liked them feisty. And with his training, even with the blood running down his face, it didn&#8217;t hurt to ask.
 
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