Storm Grunt
Beware My Army

Last week I got bogged down and bored working on my WW2 scenarios so to give myself a break I started playing the conquests Sengoku: sword of the shogun scenario. I like the scenario alot( how can you not like samurai and ninjas), but I noticed quite a lot of room for improvement and me not being one who can leave anything alone I started tinkering with it. I quickly realized that with some more flavor in the graphics,units,techs,buildings,resources and wonders this could be a whole lot better in a short amount of time.
I don't want to get to crazy with this. Basically an expansion and fleshing out what is already there.I don't want it to take more than a couple of months to have the first version up-running-and posted. How much change and expansion will greatly depend on contributions from you guys and what you want to see done to it. If you want to help in this I would suggest that you start playing the scenario and take note of any changes or additions you would like to see then find or create the files and post them here in this thread for consideration for inclusion.
Changes so far:
The first thing I did was set it to a random map.I know a lot of people like preset maps, but I like the re-playability of a random map.I mean once you know where resources are going to appear its kinda like cheating and for me the randomness keeps it from getting stale quick.If someone wants to do a better preset map I will include 2 biq's in the scenario. Currently I'm using Womoks_Greener2 terrain with the patch.I find it gives a nice Asian feel to the game and I love the way the mountains look. If ares terrain pack II is released before completion of this scenario I will probably switch to that.
I really like the upgradeable king unit.It gives the scenario a bit of an RPG feel. I don't like that the AI leaves it in the capital city at all times,after all didn't warlords get their status by leading their troops into battle? To remedy this I have re-flagged it with capture,offense and defense.That worked, but a little too well.The AI is very aggressive with the king unit now and half of the clans are usually wiped out before the end of the first Era(pre-sengoku).I will keep tweaking it until it gets more balance.
I have replaced the ashigaru swordsman unit graphics from the vanilla swordsman to kinboats bushi without the flag unit. Replaced the galley and caravel with the sampan and tongkang. Made tech icons to replace sword smithing,ninjutsu,contact:ronin and a few others that didn't have a Asian feel to them.Added resources for hardwood,shellfish,pearls,Bamboo,tea,and rice along with changing the graphics of the standard resources with better ones.
I made new goody huts and terrain buildings(still have the colony graphics to do).

Add more units. unique units for barbarians and ronin(not shared graphics).Add more techs,right now the fourth era is just a question mark(post-sengoku)I'd like to develop that and have techs to bring in the samurai rifleman and cavalry units. New era splashes and new advisor graphics. More resources, improvements, and wonders.
Who's with me on this!