Sengoku: The code of honour

@fbouthil: Is it permissible to take another Daimyo along as an escort? Since the AI also have 5 Daimyo, a Daimyo might get wounded killing and enemy Daimyo and be vulnerable to counterattack.

I vote for pushing east against the Hojo. When we take them out it will open up lands to be settled, and while it is unsettled we will get some barb camps that we can use to finish training our regular Daimyo. We need to get everyone's Daimyo to veteran status before attacking enemy Daimyo.
 
lurker's comment: Scoutsout, You could do that by making a deal with another player: If you defend my daimyo during my turn, I will defend yours during your turn.

You may also want to decide if defending against units counts for the kills. If so, a non-active players daimyo can get credit for kills.

[Edit: where defend means move the non-active daimyo to the same square as the active one - no attacks (of course).]
 
@Greebley: :wavey: You raise an interesting point... and something that would lend itself well to a six-member SG team...

I'll let fbouthil simply make the call on whether defensive kills count. Since the Daimyo are part of the regicide victory condition, I'd rather finish the game with all of our Daimyo than get all excited about winning the competition within the game.

On Daimyo "buddy teams": I think it would make sense to pair up Daimyo based on the order of play, and NOT pair up Daimyo that immediately precede or follow another Daimyo in play.. to allow time for healing and pre-positioning. Starting with the order of go:

Daimyo Oda Keich
Daimyo Oda Detlef Richter
Daimyo Oda fbouthil
Daimyo Oda bed_head7
Daimyo Oda Scoutsout

So let's say it's Detlef's turn, and he takes my Daimyo with him as a body guard. After he's lost a few hp, my daimyo can escort him home to heal. Using this... I suggest these as bodyguard/player pairs (active Daimyo in bold):

D.O. bed_head7/D.O. Keich
D.O. scoutsout/D.O. Detlef Richter
D.O. Keich/D.O. fbouthil
D.O. Detlef Richter/D.O. bed_head7
D.O. fbouthil/D.O. scoutsout
 
It's a good idea, but i don't know if we can handle this. The other daimyo have to be in the near of his second part.
 
Scoutscout's list looks good, he set it up so there should be plenty of time to move the daiymos close to each other for each pairing.
 
If I understand correctly, Detlef Richter would use Scoutsout as bodyguard. He would also move Keich & fbouthil together in a useful spot for my turn. On my turn, I would break the Detlef Richter/Scoutsout pair to move Detlef Richter with bed_head7. I like that.

As for defensive kills, I think there will be very few of those as Daimyo are kings units and any unit on the same tile will defend even if the daimyo has a better defensive rating. I do not have strong feelings either way, but I think I will count them. I imagine some future posts:

":worship: Please use my daimyo as only bodyguard as I need only a few kill to be first for the golden katana! :worship:"

":love: Thank you for giving me extra defensive kills!"

":ar15: Are you crazy using my daimyo as bodyguard near a large army like that? You are going to get my daimyo killed! :ar15:"
 
:rotfl:

You got the strat, fbouthil! :thumbsup:
 
I don't know if this strat, brings us an AM (always move) competition. :lol:

Who cares, let's try and see how this works.

1485 Juli: Gifu builds worker, next worker
Oda Detlef kills barb ashigaru to protect the healing Oda Bed_head7
Oda Keich & Oda Scout moves to Hojo territory (I plan to DoW
them)
changed Nagoja to barracks
changed Ichinamoya to worker

1486 Jan: Ichinamoya builds worker, next settler

1486 Juli: moved Oda Fbouthil, Oda Detlef and Oda Bed_Head7 to Hojo border

1487 Jan: nothing special

1487 Juli: Nagoya builds barracks, next bushi

1488 Jan: nothing again

1488 Juli: Seto builds bushi, next bushi

1489 Jan: DoW Hojo ( :D let the game begin)

1489 Juli: Oda Detlef kills Hojo ashigaru and loose 2HP
we loose ashigaru against ashigaru
bushi kills ashigaru and loose 1HP

1490 Jan: Wow, 3 or more ashigarus per city, means an tough one and we
need defnetly more units.
the 2 wounded units retriet to heal

sengoku1490pic1.JPG
 
I see the bodyguard idea was extended to include all daimyos. Cool! :cool:

Why did you attack Togane? It is going to be destroyed if we conquer it, right? I much prefer to occupy conquered cities as it makes our empire grow. I think I will move my troops toward Tsuchiuru instead (attacking from NW to prevent river penalty).

Hojo has 5 cities, so I guess it is one daimyo per city. If I think I will conquer a city near the end of my turns, I will move bed_head7 & bodyguard toward the next city.

I want to switch Nagoya to settler and Ichinomiya to bushi or stone xbow as Nagoya has a faster growth and Ichinomiya is closer to Hojo. I will also connect the dyes.
 
@Detlef Richter: I will count and post a summary after each round, right after Keich turn. If I count correctly, you have 2 confirmed kills.
 
It is actually very important that you do not take cities that will be auto-razed. Remember, the AI is spreading out its kings to each of its cities, so there might be a king in that town. Take the juciest spots first, ie the capital, and whenever we find the last king, then we know were to not attack until all of the other towns are taken.
 
Jan 1490AD (0) - preturn
Switch Nagoya to settler and Ichinomiya to stone x-bow (mm to get it in 1t so it gets to Tsuchiuru at the same time as the 2 bushis)

IBT
Mogami wants pottery: refuse as they are way too far to make us any damage.
Produce a stone x-bow and a worker

Jul 1490AD (1)
Our stone x-bow spots Ainu Ronin

IBT - Ainu Ronin moves towards Tsuchiuru.

Jan 1491AD (2)
Moving toward Tsuchiuru and next to Ainu Ronin. It has a very low chance of winning against a shogun-3 anyway (river, forest, fast defender).

IBT - Ainu Ronin attacks fbouthil who wins, but 1 hp left! :dubious: I thought I was giving a kill to another daimyo!

Jul 1491AD (3)
Moving to safety for healing. Other forces moving toward Tsuchiuru.
Switch Seto to xbow as 2 settlers are coming and I did not keep any escort for them! Oups!
Increase lux to 30% to prevent Nagoya from rioting.

IBT - Produce 2 settlers, 1 xbow.

Jan 1492AD (4)
Reduce lux to 10%.

IBT - Hojo xbow moves close one of our bushi.

Jul 1492AD (5)
Every civs but us know Sojutsu but we are close to discovering it ourselves and no one gives a fair price for it.
Bushi kills xbow near Togane
bed_head7 goes scouting and spots Hojo xbow coming from Katsuura

IBT
Hojo wants peace, not yet!
Build xbow, barrack
lux to 20% to prevent riots.
xbow moves close to bed_head7

Jan 1493AD (6)
Fortifies bed_head7 in mountain.
Attack on Tsuchiuru: Kill 3 ashigaru with bushis.

IBT - Hojo xbow gets scratched passing next to bed_head7.

Jul 1493AD (7)
Bushi defeated trying to finish Hojo xbow. A stobburn little guy. [pissed]
Found Tajimi & Takefu
No one else can get to that xbow so I take care of him myself without a scratch. :nya:
Kill another ashigaru in Tsuchiru (for a total of 4)
Keich releaves bed_head7 for scouting duties as we are becoming close to bed_head7's turn.
Move Scoutsout & Detlef Richter for upgrades in Ichinomiya on bed_head7's turn.

IBT - Takeda xbow appears near Gifu

Jan 1494AD (8)
Kill 2 ashigaru in Tsuchiuru leaving a settler as defender! (for total 6 ashigarus)
Move myself next to it.

IBT
Dyes connected.
Takeda xbow moves S
Disease in Ogaki

Jul 1494AD (9)
Switch Ogaki to worker as disease would prevents building the settler. :(
xbow bombards Hojo daimyo with success.

It was a quiet and beautiful morning of July near Tsuchiuru. The calm before the storm considering the deadly battle that was about to start.

fbouthil: Hojo! Surrender or die! :gripe:
Hojo: Never! Come face me yourself if you are man enough! [pissed]
fbouthil: Certainly! I am dying for this moment! :evil:

I hold my Katana high while walking carefully towards him. Hojo seemed very nervious, holding his the rusted wooden katana, :shakehead but launched a surprisingly fierced attack. Locked in a deadly embrace, we battled in the forest. We battled in the streets. We battled on the walls of the palace of Tsuchiuru. Both covered with sweat, Hojo launched a desperate attack aiming to cut my head. I bent down to evade his trust and plundge my katana in his heart. The last sight of the dying daimyo was the red sun about to set by now. :banana:

Send bed_head7 toward Tsuchiuru for upgrade. I should have done this the previous turn, but since Sojutsu is in 2t, there is no harm done.
Reduce lux to 10%

Jan 1495AD (10) - start building roads between Tsuchiuru and our empire.

I end my turn with 3 kills including a daimyo. groucho

The xbow and bushi SW of Tsuchiuru are actually going E to intercept Hojo xbow. Rivers forced a strange path, moving back to go forward faster.

The Hojo capital moved to Chiba (pretty far). They are willing to give their 2 closest cities for peace. I suggest accepting peace and move our forces toward Date, but will let bed_head7 decide.

Tsuchiuru had 6 defending ashigarus. The lone stone x-bow of the invasion force bombarded with success 4 times out of 5 tries.
 
Nicely done! :goodjob:

...and yes - free cities sound good. That's 2 fewer settlers we need to build.

Edit: How does one get a "rusted wooden katana"?
 
Jan., 1495 AD (90) - Made peace with Hojo and got the two cities. Means I won't be getting any Daimyo kills anytime soon, but we don't seem to have a whole lot for waging war.

Jul., 1495 AD (91) - I switched Nagoya to settler since it needed a specialist to stay happy at size 6. With that building a settler, I switched Ogaki to Peasant Worker. Maybe I'll make a move toward the Date soon. But before that, I decide to give Masonry plus 22 gold to the Date for Mathematics. And trade Mathematics away to the Otomo and Hojo for 70 gold total. Wheel is due in 4 with 0 surplus gpt, and Daimyo Oda upgrading has begun, starting with myself and my bodyguard Detlef, though we have gold for the rest.

Jan., 1496 AD (92) - Moving Bushi and stone crossbow towards the mountain outside the Date capital

Jul., 1496 AD (93) - Looks like the Takeda may want to settle in the tundra to our south. Might have to do something about that.

Jan., 1497 AD (94) - Final Daimyo Oda, our leader fbouthil, is upgraded, making upgrades complete for the time being.

Jul., 1497 AD (95) - The Wheel finishes, will start on Map Making (we ought to get some more contacts) in 6 at 3 gpt. Give the Takeda a warning, which is pointless. I forgot I can't give leave or declare if it is only one offensive and one settler. Ogaki finishes Peasant worker and begins construction on our first catapult. We could still use some workers, but our core is starting to have all the improvement it needs for the time being since our towns aren't all that big.

Jan., 1498 AD (96) - I demand the recently acquired Ancestor Worship from the Date, they refuse, we are at war now. I could get it from the Takeda if we really needed it anyway, but I would rather extort it the peace.

Jul., 1498 AD (97) - The Date volunteer two of their workers who had been planning to settle in what is our territory by right, though a Bushi helped persuade them by killing their Ashigaru escort. I attack an Ashigaru (as in my Daimyo) since there are 50-50 odds I will win without losing an hp, hoping for upgrade to vet. My poor Daimyo is just a slow learner I guess, because he loses an hp and fails to upgrade, but at least he got his first registered kill. There is one Ashigaru and the Daimyo left in the Date capital, and hopefully in my last turn I will be able to capture it and enter the race for the golden Katana.

Jan., 1499 AD (98) - My guess was correct. The Bushi I brought along wins flawlessly again, and reveals the regular Daimyo Oda Masamune (2.2.2). I am also able to give the Takeda the boot order with their second settler pair, even though I don't know that they would have found any territory to their liking (not enough space for an AI), though we have room for another town next to the jade in the forest. Healing turn for Daimyo Oda bed_head7, and I am moving my successor and his body guard towards the action, but I am assuming that they should stay in Oda territory.

Jul., 1499 AD (99) - The Bushi again dispatches a regular Ashigaru in Miyako without losing a single hp. Bed_head7 moves back into action. Stone crossbows have 2 firepower or whatever it is called. They can bombard and take two hp, is what I am trying to say, but can't remember what it is called, but it isn't firepower. Daimyo-less units in the south are moving towards Hirosaki.

Jan., 1500 AD (100) - Bombard the enemy Daimyo down to one hp, so even as a regular my odds are really good. They almost weren't good enough though, as my Daimyo scares the hell out of me and loses two hp before turning it around and capturing the Date capital. Whew! I bring Daimyo Oda's fbouthil and scoutsout right outside the capital as well, so Daimyo Oda scoutsout can figure out where he wants to go next but has absolutely no chance of seeing combat). Units outside Hirosaki kill two Ashigaru, with at least one Ashigaru and probably a Daimyo remaining.

Final notes: Seto could have a grassland moved back to forest dyes next turn, but this turn it doesn't need the shields. And Nagoya will grow to 7 soon and have unhappiness issues without an MP, so we could switch it to settler to fill the last bit of space or keep it at 6 with 10spt and a Bushi every 3. I am sure you would have noticed both of those things scoutsout. Temples were auto chosen in the cities that we recieved in peace from the Hojo, and I haven't changed them since 10 shields will only build an Ashigaru and we don't need any of those and it lets scoutsout decide what is best for an unproductive town with no terrain improvements. Togane is still very unhappy with us and has a taxman for that reason, but a road is in progress which should change that. Takefu was and is still working on barracks, but I don't know if we need barracks in such an unproductive place. I think that about covers it. Have fun and kill some Daimyo Date.

Final unit kill for Daimyo Oda bed_head7: 1 ashigaru, 1 Daimyo Date
 
Nice turn bed_head7! :hatsoff:

BTW, does anyone know what happens to the units in a city when it is given to another civ? I always thought they were disbanded. If this is the case does that mean we have 2 less Hojo daimyo to worry about? :confused:

So, here we are:

Daimyo Oda Keich (on deck)
Daimyo Oda Detlef Richter
Daimyo Oda fbouthil
Daimyo Oda bed_head7
Daimyo Oda Scoutsout (up)
 
:hmm: I realize it has been more than 24h and Scoutsout has not yet post a got it. I guess I have to skip his turn since he is missing in action.

Keich, it is your turn then.

@Scoutsout: You can still play your turn if you post a got it before Keich. Otherwise, because this is your first offense, I will let you take your turn after Keich if you like.

Remember that you can swap your turn with the next player if you cannot play your turn when you are up and you ask for it. You can also ask for an extention. I am very accomodating.

If many players think a 24h "got it" is not long enough, we could change it to 48h. We should have discuss about this before it happened though.

Or maybe Scoutsout is refusing to talk to me because I did not answer his question about rusted wooden katana? Well, I do not actually know. Hojo had one, not me and the dead do not reveal their secrets. :crazyeye:
 
I got it I got it I got it..

I'm terribly sorry - I was up in Bede2 and in SGOTM - both nasty slugfests.

Edit: I finished those slugfests this morning, and because of the "thread aging" thing, this one dropped off my radar screen briefly, and I didn't catch the previous turnlog.

@fbouthil: that post you made put this one back on my screen. I'll look over the log and play tomorrow.
 
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