Pre-flight check... scroll through our cities.. I'm not sure why we've got irrigated grass at Tsuchiuru. Do we have some automated workers? Oh wait - that's a captured city.
IBT - Something got killed at Miyako, but it wasn't a Daimyo.
Map Making comes in, queue up CoL. Seto Bushi>Bushi | Ichinomiya Bushi>Settler | Gifu Peasant Worker>Worker Tajimi Catapult>Catapult.
Turn 1 (July 1500) Move D.O. Kiech to the capitol. D.O. Scout kills a 2/4 Date Crossbow south of Miyako. D.O. fbouthil follows.
IBT - not much
Turn 2 (Jan 1501) fbouthil and scout move towards Morioka with a stone crossbow.
IBT - Nagoya Bushi>Settler
Turn 3 (Jul 1501) There is a Takeda Shogun-1 wandering through Date lands with a regular Ashigaru as an escort. Since it is too early to start a war with the Takeda, I think I will try to position the next player to kill it. On second thought...bad idea... but everybody make a mental note that there will be an enemy Daimyo in that green town to the south of us.
Wake up bed_head's Daimyo... dang... he's still a regular. There is a solitary regular Date crossbow N-NW of Miyako. I know this is poor form to attack using another's Daimyo without permission, but I try to get him promoted in a low-risk combat. I posess bed_head's Daimyo, and flawlessly kill the stone crossbow. But bed_head's daimyo apparently did not learn anything from the engagement, and he fails to promote.
I move 2 stone crossbows and 2 Bushi towards Hirosaki.
Turn 3 (Jan 1502) D.O. Scout kills an Ashigaru at Morioka. Two Bushi make short work of two Ashigaru. I lose a stone crossbow to a third Ashigaru, but the second crossbow kills it, Revealing Daimyo Date Masamune! By this stage of the game I've started assembling some workers into small stacks of 3, which is generally more efficient...
IBT - The Date request and audience, and are rebuffed. Ogaki Catapult>worker
Turn 4 (Jul 1502) Time for a little trading...
Masonry to Ogami for 20g+WM
Wheel to Takeda for Ancestor Worship.
Code of Laws+WM for our WM+170g
Oh man this is a big world...and we need some contacts for tech trading... Change Takefu to galley, and organize a forest chop.
I lose 1 Bushi attacking a stone crossbow in the mountains outside Mutsu.
IBT - Nagoya Settler>Bushi (We will need settlers to replace auto-razed cities.)
Seto Bushi>Bushi | ichinomiya Settler>Bushi | Kariya Stone Crossbow>Bushi
Turn 5 (Jan 1503)
The Otomo have uncovered the secrets of Shinto Precepts. Gift Ancestor worship to the Mogami to get somebody else working on that tech to lower the price.
D.O. Scout whacks the enemy Daimyo at Hirosaki, and the city is ours.
IBT - Toki Bushi>Spearman
Turn 6 (July 1503) tempted to swap Nagoya to Archives...Ichinomiya needs a border expansion to get 2 Bonus Grass tiles...swap to achives. D.O. Scout whacks a Date crossbow, fails promotion. The Otomo will sell us Shinto Precepts for WM+140g+15gpt. I decide to wait.
IBT - Ogaki Worker>Worker
Turn 7 - (Jan 1504) As I suspected, The Otomo sold Shinto Precepts to someone else. I now buy it off the Takeda for our World Map. The Otomo now have Currency, which I buy for WM+140g+6gpt.
After taking a hit from a crossbow, D.O. Scout whacks one Ashigaru.
IBT- nada
Turn 8 (July, 1504) I lost a Grandmaster level Crossbow to a Date Crossbow. Dangit. Some Bushi I sent to the north make short work of the garrison at mutsu, and I take a screenie to show you guys the value of the "combat settlers" I built.
IBT - We've got a Hojo settler pair trespassing...
Turn 9 (Jan 1505) Positioning Keich and bed_head for a follow on campaign in the south.
IBT - we equip some more peasant workers, build a catapult, and get our first boat in the water.
Turn 10 (April 1505) Bushi whacks an Ashigaru at Morioka. D.O. Scout whacks an Ashigaru.
D.O. Keich and D.O. bed_head advance into Date territory, accompanied by 2 Catapults, 2 Bushi, and a Stone Crossbow. D.O. Scout and fbouthil retire from the field, leaving a 3/4 Bushi to join the advancing forces.
After Action Review:
In preparing this log for posting, it looks like I accidentally took an extra turn. I really should use the fingers on both hands when I count.

If you guys want me to play just 9 turns next go-round, that'll suit. And fbouthil, if you want to deduct one Ashigaru from my kill total below that would probably be fair as well...
I got us some techs.
Scout's Daimyo kills:
Ashigaru: 4
Stone Crossbows: 2
Enemy Daimyo: 1
bed_head's Daimyo got a kill against a stone crossbow, trying to get him promoted to Vet status. My reasoning in the log, if that offends, I apologize.
We have 2 "combat settlers" on the former site of Mutsu, one can found a town on the rockpile next turn. I sent our Daimyo to the Southwest, a smalle gamble that there are no enemy Daimyo in that last Date town in the north. There are some Bushi and some crossbows up there. I'm betting that town will auto-raze and simply need to be replaced. It's a good idea to have a few combat settlers on hand in this scenario, because when you kill the last enemy Daimyo any cities from that tribe will auto-raze right then.
We have a galley in the water that needs to sail west to make contact with the other tribes... and there are several. We can't trade techs with them if we don't meet them.
When Construction comes in we should probably start evaluating our towns for a possible palace pre-builds for the Great Library somewhere... though this is not imminent.
A little bit of infrastructure (markets and libraries) will help in our core cities.
If you are using Mapstat you will still need to check Diplomacy every single turn. Mapstat doesn't recognize these scenario techs. With all the civs in this scenario, this game can get away from us if we don't do some tech-trading.
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