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Sequence of Govenors

Brew God

Prince
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Feb 7, 2006
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Hello Civ Fans

Most people are going with Magnus first on selecting govenors. What is a good route to go on this topic. Of course there are many variables on making your decision.

Thanks

Brew God
 
I like going Liang first. I usually play as a peaceful builder, getting the extra charge is pretty nice. I also like Amani too if there's a city-state that I really want to become suzerain of. The others are mostly too situational for a first pick for me unless I'm planning on something that uses their second/third promotions.
 
I've been going with Liang first most times, for the extra builder charge, plus her bonus to city centre and government buildings is useful early too. Magnus is usually my second choice. Pingala and Reyna usually come in a bit later and the rest are used situationally. Seems to have worked OK for me so far
 
I'm gonna agree with Liang first for the extra charge, followed by 2xMagnus for the chop bonus and no-pop Settler production.
 
It depends a bit. If there's *lots* of chopping to be done, I'll go Magnus. If I happen to get first meet on a few citystates and want to get into a golden age, I'll go Amani and send her around for the era score.
If none of the above applies, then I'll most likely go Liang.
 
Well I play Qin so I usually take Liang second. Depends what is first.. most of the games it's Magnus but could be solo Pingala and go for Grants asap, as I'm almost always building Oracle.
 
I usually start with Magnus and give him the food and settler promotions, then either Liang for the extra builder or Amani and the pressure to nearby citizens (I play with random free cities at the start of the game). Pingla tends to be the fourth governor I recruit. Disclaimer: I've got a couple of extra promotions modded into my civics tree.

Despite having modded Reyna's tile acquisition rate from 20% to 100%, and Moksha's religious pressure from 100% to 150%, I seldom recruit either of them until much later in the game.

As a rule, I avoid war until later in the game.
 
Usually Magnus ---> Liang ---> Magnus settler ability ---> Pingala all the way to Grants. If I'm going for a cultural victory, I'll work on Reyna; otherwise Amani til I get double envoys.

Once in a while I'll get Victor as a filler governor, often to deal with loyalty.
 
Lately been running Magnus, Magnus settler promotion, and then Liang. Later I'll pick up Pingala and Reyna. Amani is situational depending on my circumstances. Victor and Moksha I rarely use, but sometimes I do use them if I pick up the 1st tier government building that enhances governors (why I sometimes choose this over the other one is if I already settler expanded by this point which lately I tend to do since I have Magnus earlier).
 
I thought I'd post this here rather than making a new thread.

I sometimes see newer players complaining about long production times, but not realising that chopping can overcome a lot of these issues. Indeed, chopping seems to be a core part of the game, but one that's missed by a lot of new players. (I certainly didn't realise how important chopping was until I started reading the fast science victory threads.)

Anyway. Do people think maybe Magnus' initial chopping ability is somewhat intended to encourage players to chop? To get them into the habit of chopping?

I think so. And I also think this a big reason you can't swap Magnus' initial ability for something else. Magnus' chop ability is sort of a gateway to get players in the habit of chopping.
 
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It varies but recentry I've found myself up against very aggressive AIs (and barbarians of course) who have declared war on me inside 50 turns so I've gone with Victor some of the time.

It almost feels like a confession but I don't chop half as much as everyone else seems to. It feels like a very short term strategy.
 
I chop pretty much everything on hills, I keep flatland forests and put lumbermills on them except if I'm going for a farming triangle.
 
IF you keep Magnus as second, remember that he gives more for the chops of what you have researched, I would pick Liang first so you get an extra builder charge.

Magnus is more important when you are higher up in your research trees, then you can do the boats and walls trick. Very early, he is lame.
 
If conquest, victor is second, after choppy choppy. Those 3 turns to set-up as a governor can make a difference in a loyalty situation. Just playing a large game on Deity with Alexander, his no war unrest ability makes a massive boost to loyalty.
 
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...Those 3 turns to set-up as a governor can make a difference in a loyalty situation...

Governors exert loyalty as soon as you assign them, not when they’re established. So, if you assign Victor or any other Governor to a city, that city immediately gets the loyalty boost ie before the three or five turns it takes for the Governor to be established.

So, there’s no particular reason to use Victor when capturing cities.
 
Governors exert loyalty as soon as you assign them, not when they’re established. So, if you assign Victor or any other Governor to a city, that city immediately gets the loyalty boost ie before the three or five turns it takes for the Governor to be established.

So, there’s no particular reason to use Victor when capturing cities.
Really? I never noticed!! Ridiculous really. Ha ha. Oh well, a level one victor is handy as the others will be in core cities, plus he makes it a tiny bit harder to counterattack.
 
Merchant Republic and Theocracy both give bonuses based on governors, so I think a good time to hire Victor would be when you finish the t2 government building for either of them.
 
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