DigitalBoy
Emperor
- Joined
- Jun 29, 2006
- Messages
- 1,347
Feudalism is for defense, a warmonger wants offensive units, thats why I trade for this tech most of the time. Civil Service and the Machinery-Engineering line is much more important for a warmonger. (Crossbows are better than longbows too, at least in my games)
The AI is decent enough in improving it's cities so serfdom isn't needed for that. (you get loads of workers from the conquest anyway)
As much as I like to warmonger, the obsessive compulsive part of me can't stand to leave my cities defended with few and/or obsolete units. I usually tech Feudalism first so I can train longbows while I wait to get Civil Service and Machinery.
For city defense, longbows are way better than crossbowmen (in my experience). They cost less hammers. They require no resources. They become available with a tech that also enables Vassalage, allowing level 3 units out the gate of any city. Their city defense bonus, while more modest than the crossbow's larger melee bonus, is effective against all types of enemy units. They also have a hill defense bonus that the crossbow lacks.