SesnOfWthr
True Believer
Well, I've been sitting around bored the past couple of nights, and since I only have 7 SG's and a PBEM going, seemed like the perfect time to start another game! Well, actually, three are almost over, 1 is going very slow, and another is a 3CC which (hopefully) won't be such a huge time investment.
Anyhow, on to the specifics!
C3C 1.22
Level - Emperor
Civ - Aztecs
Climate - wet, normal, 5 billion
Map type - Standard Continents 70%
Barbs - Roaming
Opponents - 7 random
Aggression - normal
Victory goals - All enabled, but I prefer warmongering, and culture is out (see variant)
24 hr "got it", additional 48 hrs to play
Skips will be honored as requested, however, if you skip more turns than you play, or if you miss turns without posting, I reserve the right to replace/drop you, as appropriate.
No-No's - The Usual. You can refer to Aggie's ruleset, or LK's. I imagine anyone who will join this game will know what is expected. If not, ask, and I will provide a definitive list.
Variant - No Optional Techs (NOT) - credit to Vossibeer.
Seems pretty clear, right? We may not research/discover any tech that is "optional". The easiest way to distinguish is to look at the tech tree. Optional techs have a circle with a slash through it on them. In the AA, these include Lit, Mon, Rep.
The Great Library may not be captured, unless we have already discovered Education. This will essentially be a no-research game, since we can't build libraries, and therefore Unis. We will not be a SCI civ, as that would give us a chance at Nationalism. Also, there will be no knights or cavs. There's quite a lot of optional techs when you think about it, including most governments....
EDIT:
We have opted to add another little variant in to the mix. We will not honor any twenty turn deals to the end. We may break them on turn 1, or turn 19, but they must be broken before expiration.
At any rate, I may be a fool to want to do this, but I'd be willing to bet there are some like-minded fools out there...
Roster:
Bede
Gozpel
SJ Frank
SesnOfWthr
Scoutsout
Matthewv
We are now open for business. Any customers?
Anyhow, on to the specifics!
C3C 1.22
Level - Emperor
Civ - Aztecs
Climate - wet, normal, 5 billion
Map type - Standard Continents 70%
Barbs - Roaming
Opponents - 7 random
Aggression - normal
Victory goals - All enabled, but I prefer warmongering, and culture is out (see variant)
24 hr "got it", additional 48 hrs to play
Skips will be honored as requested, however, if you skip more turns than you play, or if you miss turns without posting, I reserve the right to replace/drop you, as appropriate.
No-No's - The Usual. You can refer to Aggie's ruleset, or LK's. I imagine anyone who will join this game will know what is expected. If not, ask, and I will provide a definitive list.
Variant - No Optional Techs (NOT) - credit to Vossibeer.
Seems pretty clear, right? We may not research/discover any tech that is "optional". The easiest way to distinguish is to look at the tech tree. Optional techs have a circle with a slash through it on them. In the AA, these include Lit, Mon, Rep.
The Great Library may not be captured, unless we have already discovered Education. This will essentially be a no-research game, since we can't build libraries, and therefore Unis. We will not be a SCI civ, as that would give us a chance at Nationalism. Also, there will be no knights or cavs. There's quite a lot of optional techs when you think about it, including most governments....
EDIT:
We have opted to add another little variant in to the mix. We will not honor any twenty turn deals to the end. We may break them on turn 1, or turn 19, but they must be broken before expiration.
At any rate, I may be a fool to want to do this, but I'd be willing to bet there are some like-minded fools out there...
Roster:
Bede
Gozpel
SJ Frank
SesnOfWthr
Scoutsout
Matthewv
We are now open for business. Any customers?
