Sesn02 - The Bare Necessities, NOT

Well, if we get there...:) GozpelcuhtliWhackYa'll sounds pretty good, but who would care to spell that all the time ? :lol: But it is close enough to be aztec.

One forest chop per town is wrong, you can chop as many forest as there are and even outside the not yet expanded borders. Plenty of shields for a temple in this case.
 
gozpel said:
Well, if we get there...:) GozpelcuhtliWhackYa'll sounds pretty good, but who would care to spell that all the time ?
We need to be careful with the spelling... or it may evoke reactions like this:
Lose a cav at Corihuayrachina. That town is gonna get sacked just for making me spell that.
 
Make no mistake about it. Following Goz is a Good Thing.
I guess I'm the lucky one then. :D

I've got it, and will get to it tonight.

I'll investigate Adrianople (the Light House city, right?) to determine timing of the attack. Also, do we raze or capture?
 
Also, do we raze or capture?
Well, we ended up razing some and then capturing some...

Goz left me with a great setup. We're even in tech with the known world (not much there, I know), and we're actually strong compared to the Byzantines. :goodjob: We have 12 vet warriors ready to be upgraded into swords, and the SoZ is due in 3. Not much to do except :hammer: , is there?

Okay, so I first spend 43 gold to investigate the Great Lighthouse city:
- size 4
- has temple
- defended by only 1 reg spear
- no resource or lux
- 20/80/0 science/tax/lux
- Great Lighthouse in 20 turns, with no chance of getting it any faster
- and, they are in a Golden Age. groucho

Do we need the Lighthouse badly enough to wait 20 turns? No! And Operation Pouty Face is a go. :lol:

I upgrade 8 warriors, which uses exactly all of our gold.
I also give Hyannis the wheat tile, and swap it to a settler. It's our only city with a granary, I want to use it.

press enter

Turn 1 730 BC
- units move to the front
- cities swap to horses, since we don't have the gold to upgrade that many warriors

Turn 2 710 BC
- Garfaln: warrior->horse
- Sandwich: warrior->horse. So that's where old Spawn is hiding! Let's send him forward, and see if he has any leadership qualities in him. (he is elite)
- Spread some MP units around to deal with the impending growth.

Turn 3 690 BC
- Hyannis: settler->Jag
- Cotuit: SoZ->worker
- Move our galley out of Byzantine water... and declare war.
- 6 swords advance on Constantinople
- 3 swords march on Adrianople

Turn 4 670 BC
- Oasis Creek: Settler->worker
- Attack on Adrianople: We lose one sword, kill one spear, and take the city. There are 3 resistors and the city goes on a starvation diet.

Turn 5 650 BC:
- Hyannis: jag->settler
- Cotuit: worker->horse
- Attack on Constantinople: first sword redlines but wins, 2nd wins and we take the city, along with the MoM and 2 slaves. We do, however, lose a sword attacking a warrior afterwards. The RNG is not with us.

Turn 6 630 BC:
- Here's a situation, there is a Byzantine warrior up north, but the only unit we have up there are jags. I empty the MP units in Oasis Creek and send them forward.
- Otherwise, troops rest.

Turn 7 610 BC:
- Near Dasterwall, our force takes out 2 exposed Byz archers. One sword goes elite. Old Spawn wins but fails to spawn a leader.
- Near Adrianople, our force kill 2 more exposed archers, neting one more elite sword.
- Founding Mountain View.

Turn 8 590 BC:
- Forces heal.
- Swords are send in the direction of Nicaea. Horses and our first AC are send east, in hoping that their speed will prevent some auto razes.
- Two warriors makes it into Mountain View just in time to defend it against the Byz warrior, while our jags run away.
- A Byz spear shows up near the Iron. fortify a jag on it, and upgrade 2 more jags nearby.

IBT: the Byz warrior kills one of our warriors in Mountain View.

Turn 9 570 BC:
- Hyannis: Settler->jag
- Cotuit: horse->worker
- Dasterwall and Sandwitch both Horse->Horse
- I use a horse to attack the Byz spear first, he retreats after taking off 2 HP's, that's a job well done. One of the newly upgraded swords finishes the job and goes Elite.
- Taskforce gather near Varna.
- Mountain View needs to hold on for one more turn.

IBT: Our reg warrior in Mountain View holds, winning 2 straight rounds after red-lining.
But our exploring galley loses to a barb :(

Turn 10 550 BC
- Seige of A... town, well, I don't remember it's name, because it's destroyed.
- Found Old Jungle's Gate, which dispurses a barb camp.
- Rest of the swords gather near the border of Nicaea.

NOTES
- The Nicaea Task Force currently has 5 healthy swords, though you could upgrade some jags in Hyannis to add to that total.
- Our mounted units are in Dasterwall. I'm waiting for Caesarea to grow before striking.
- I've left some units with movement points for the next leader.
- In Old Jungle's Gate, you have the option of attacking or defending against the barbs. If the attack does not go well, the horse near Mountain View can reinforce the town.
- I had been using Hyannis as a 6-turn jag/settler factory, and Oasis Creek as a 4-turn worker factory.
- The forrest near Plainville is getting roaded because doing so should alow it to grow to size 5 (the extra gold makes a difference in lux tax). Though if you found any cities that changes it's corruption rank, you may need to ajust it.
- I didn't research at all, perhaps it's time to start? We can research Currency in 11 turns, and most towns can pre-build the Marketplace with a courthouse.
- Where do we want the FP? Rush Point? Garfaln?

Here's the current situation:
Sesn02_550BC.jpg


The Pouty Face:
Sesn02_war.jpg


And the Save
 
Well done and a nice tidy little empire there..
 
Looks good! Thanks for the pouty-face screencap. Something tells me Theodora won't be in this game when it gets back to me...
 
Good job Frank. :)

This is my got it. Probably have dispatches tomorrow.
 
IHT – Well, first I go digging through the uploads folder since Frank didn’t actually post the save. Having done that, I commence playing. :p

Well, we only know 2 civs, and that will be one soon.

I veto a couple of builds, MM a bit, and finish the turn.

IT – Byz Dromon comes out of Nicaea to sink our galley. Think a GA will help her survive?

530 bc (1) – Hyannis jag -> settler. OC worker -> worker. I decide the units we have and are building should be sufficient to finish Theo, so I turn research back up.

510 bc (2) – A bunch of worker turns. Move units to attack Nicaea next turn.

490 bc (3) – Plymouth jag -> galley. Looter temple -> rax. Ocean view galley -> galley. Brand new AC kills archer flawlessly.
Nicaea: vet sword dies, does 1 hp damage.
Vet sword dies, does 2 hp damage.
Vet sword wins, takes 2 damage.
Vet sword takes 1 damage and promotes vs first spear.
Elite sword attacks rl spear and….
Sesn02_MGL.jpg

Seeing all the Mass towns, I name the unit John Alden after my tenth great grandfather (or something like that) :D

Nicaea burns. The leader goes to Hyannis to build an army, though I don’t fill it yet. We may want to wait for MDI, depending on how things play out. Lose a sword to a warrior on a mountain.

And then I get a popup that says:

FATAL ERROR: Unable to allocate draw buffer; terminating

Try as I may, I can’t get the game to save. Ready to break something, I relaunch the autosave. I’ll try to recreate the turn, but I think it’s a near hopeless cause. [pissed] :mad:

The AC is flawless again.

Lose a sword doing 1 hp of damage.
Lose a sword doing 2 hp of damage. I start to have hope.
Vet sword wins taking two damage. It’s not possible, is it?
Vet sword wins and promotes vs 2/3 spear!!!
HAHAHAHAHAHAHAHAHA!!!!!!!! I can’t believe it actually worked! I got the MGL again. :rotfl: The unit again gets renamed, the empty army again gets formed. :) Oh yeah, and Nicaea again burns. In the interest of fairness, I again attack the warrior on the mountain, and again lose.

For the first time, our little dinghy sees another coastline on the other side of the babs.

470 bc (4) Cotuit settler -> spear. Adrianople worker -> galley. Rush point horse -> sword. Garfaln horse -> worker. Not convinced that Ceasarea is ever going to grow, I decide to attack. Then I realize that an AC army will be potent until rifles, and hold off on Caesarea for now.

450 bc (5) – Constan worker -> worker. Hyannis settler -> jag. OC worker -> cat. Lose a horse and a sword capturing Heraclea. 2 AC army dispatches a spear in Caesarea.

IT – Theo comes offering peace. I actually consider it, since she’ll give her three cities to survive. In the end, I decide we can get a better value for our rep before we trash it than 3 crappy cities.

430 bc (6) – Kill a couple warriors Theo sends our way. Caesarea gets autorazed. Whale Watch is founded on the southern coast. Elite sword kills a spear.

410 bc (7) – Hyannis jag -> settler. Plainville horse -> spear. Sandwich horse -> settler. Fort Knox is built on the gold hill west of Hyannis. Army kills 3 spears in

390 bc (8) – Cotuit spear -> worker. Dasterwall settler -> spear. Garfaln worker -> horse. We get news of a massive barb uprising near Mountain View. Army captures Smyrna. Greenland is founded in the grasslands to the east.

370 bc (9) – Not much. Repositioning troops. Send a couple horses out barb hunting.

350 bc (10) – Cotuit worker -> settler. OC spear -> spear. Rushpoint sword -> worker. OJG worker -> harbor. Dutch complete ToA. Incans finish HG. French complete Great Wall. Riverbend is founded. Lose a horse attacking a conscript barb warrior.

Recap: Theo is all but done. Both cities can fall next turn. I might suggest waiting an extra turn on the tundra city so that it can have a turn of culture. Obviuosly, some civs are into the MA. Lack of contacts is hurting us right now. Unfortunately, it’s a ways to go to get around the Babs. I would advocate stopping the horse builds, since they won’t be good for much more than barb hunting very soon. We have happiness issues whenever a city reaches size 5, so be on the look out for that.

>>>SAVE<<<

Scout – UP
Matt – On Deck

@Scout – I know you have a lot going on right now, so take your time getting this. If you don’t think you can get it within the next few days, let us know and we can skip/swap as you feel appropriate.
 
An overview of our empire:
Sesn_map.jpg
 
I see I'm up... gimme a day or two to catch up... spent the most of the day with chainsaws...
 
SesnOfWthr said:
IHT – Well, first I go digging through the uploads folder since Frank didn’t actually post the save.

The save should be at the very end of my turn log (yes, the words "Save" was a hyperlink :crazyeye: ). Maybe you didn't have the "always underline hyperlink" option turned on for your browser? ;)
 
I'm back after some server problems (not that anyone would miss me?) and I like the progress :) At least I'm not up in this one.
 
gozpel said:
At least I'm not up in this one.
I'll second that. If Goz hasn't been up lately, it means I'm not surrounded! :crazyeye: Gettin' back into the swing of things here team... as soon as I sack something I'll be officially "back".

Edit: Got it.
 
Well, Scout posted his got it 5 days ago now, so I can only figure he's got too much on his plate in RL, especially with a new storm bearing down.

Matt - UP
Goz - On Deck
 
Haha, that keep matt up in 2 games. :lol:

I would've taken it already, I havbe time on my hands for once...and for 2 weeks coming :)
 
If you have time now Goz, go ahead and swap with Matt.

It'll give him a bit of breathing room and get this thing rolling again. :)
 
Sure thing, I've got it.

Maybe time to break some deals...or bones? Ah, you already done the latter :)
 
SesnOfWthr said:
Well, Scout posted his got it 5 days ago now, so I can only figure he's got too much on his plate in RL, especially with a new storm bearing down.

Scout lives in Florida? Then he certainly has enough RL troubles to worry about. I didn't even realize it's been 5 days.
 
Pre-turn - Everything looks good, I change a couple of builds from spears to horses, that's all.

330bc - Hyannis settler -> horse

3 elite swords win against spears in the 2 Byz towns, no luck. We raze both cities and Byz have a galley somewhere, no more towns though.

310bc - We learn Currency -> Construction at 80%, due in 12t.

Plymouth galley -> galley
RushPoint worker -> settler
Ocean View galley -> galley

290bc - Sending settler towards spices.

270bc - Plainville settler -> settler
Sandwich settler -> horse

Horse dies against barb

250bc - Constantinople worker -> worker
Hyannis horse -> horse
Cotuit settler -> horse

Find Byz city Sardica on the tundra S of Babs

Send 2 galleys on suicide runs

230bc - Both galleys survived the first turn

Forest Green founded -> worker

Sack barbcamp for 25g

Spicetown founded -> worker

210bc - Maya completes the Lighthouse

Both galleys sink after spotting land to the west.

Dasterwall settler -> horse

Banana Grove founded -> worker

190bc - Oasis Creek settler -> settler
RushPoint settler -> worker
Garfaln settler -> horse
Fort Knox barracks -> galley

Avalon Beach founded -> galley

170bc - Hyannis horse -> settler
Smyrna worker -> worker
Sandwich horse -> horse

150bc - Plainville settler -> settler
Plymouth galley -> galley

Spices will be connected next turn.

Construction in 3 turns.

Continue to build galleys for suicide runs, we need to meet those other civs.

Some units are on goto.

On the map, I dotted 2 towns where we could pass through the continent with galleys. At least I think it will work.

sesn_aztecs_150bc.jpg
 
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