Inherited Turn
MM Heliopolis to get some extra food while still completing archer in 2.
Change Memphis from Spearman to Walls.
Change Thebes from Spearman to Worker (done in one turn with growth and next turn Thebes will require a specialist anyway).
I don't think we're pressed enough to need to make non-vet units, so when Math comes in I will probably switch that spearman to a cat.
Looking at the Hittites, they don't have horses hooked up yet... This at least means the horses aren't in their core. I'm going to become a little less (or little more, I guess, depending on your take of the situation) bold and shoot for the iron hookup for swordsmen.
The Hittites also already have HBR. I think we need to suspect (or hope) they don't have any horses yet and so we should move to claim the horse NE of our lands.
The Celts also don't have horses and have HBR.
I can't see anything about where m60 wanted that settler to go, so I am going to take it 4NE and claim the Incense.
IBT
Barb galley sinks on our curragh.
Thebes: Worker->Spearman
Elephantine: Archer->Archer
1) 975BC
Lose an archer and kill an archer outside of Memphis.
Move archer and WC to cover worker, as barb horse moved to threaten last IBT.
Science to 40
IBT
Barb impales on our WC
We learn Math. I can see two techs that would help us right now. Either Currency or Construction, and I'm leaning toward Currency to hopefully trade with the Celts.
Heliopolis: Archer->Archer
Greeks finish Temple of Artemis in Athens.
Celts know Literature as they are now building The Great Library!
2) 950BC
Science back to 50%. Currency is due in 27 turns @ 21 beakers/turn.
The wines are hooked up.
Switch Byblos to a catapult.
IBT
Hittite gally comes into view.
Thebes: Spear->Archer
Giza: Worker->Temple
3) 925BC
Wow, guys; the RNG is not with me today. The Elite archer in Memphis loses without doing so much as a scratch to a Hittite archer.
Our vet archer wins flawlessly, however.
Our WC finds a barb camp and then redlines against a regular barb, but at least kills it.
4) 900BC
Contact the Scandinavians; they have a Galley that ran next to our southern Curragh. Looks like the other AI will be easily accessable with Galleys, at least.
Vikings are up Writing, HBR, Poly, and Const. They don't have horses or iron yet.
Our archer wins against the Hittite archer.
Hittites now have Currency, so that should come in faster now...
Ha, just spot the horse to our east. I should have headed that way with the settler to prevent the Hitties from claiming that...
IBT
Hittites land an archer south of Winery.
Thebes: Archer->Settler
17-1: Barracks->Spear
Massive Barb uprising near Byblos... Probably in that camp I wasn't able to kill with the WC.
5) 875BC
Kill 3 Hittite archers with 2 promotions.
We also claim the forest tile and will hold it until a worker can come around.
Found We Smell Good by the Incense.
Pink borders spotted mean that we are not alone with the Hittites! They are ~10 tiles E of Giza and on our continent.
IBT

Silly me, movign people out of Memphis makes them unhappy.
Heliopolis: Archer->Spear
Ele: Archer->Archer
6) 850BC
Most of the barbs seem to be heading east. Thank goodness for that NW/SE bug, huh? The one that strayed west to get our worker is killed by a WC.
Hittites have claimed the horses to our east. 3-man chariots are not long off now.
However... we contact the Arabs and they are on our continent and they look to have a decent amount of land still east of us as well.
Arabs are up the usual: Writing, HBR, Poly, Currency, Const. They have horses but no iron.
IBT
Lose our southern galley to barbs.
Memphis: Walls->Cat
Dutch build The Great Wall in Amsterdam.
7) 825BC
Pull back our worker due to barbs. And let me tell you, there are a lot out there.
The Hittites must be having troubles with barbs, also; I haven't seen a troop in 2 turns.
IBT
Thebes: Settler->Spear
8) 800BC
Man, there are a lot of barbarians. Looks like two camps worth of massive uprisings...
Ah, the Arabs appear just to have landed a colony on our continent... my hopes were pretty high for a while.
IBT
Arabs build The Hanging Gardens in Mecca.
9) 775BC
Well, the Arabs might not be native to our continent, but the Celts definantly are! In fact, this thing seems to go quite a ways east.
IBT
The Hittite archers are back.
A WC promotes to Elite against a barb.
Dutch build Museum of Mausollos in The Hague.
10) 750BC
We contact Sumeria. Same techs up as everyone else.
Going to save it here... I have the settler safely away from the barbs, but unmoved this turn to let everyone get a say in where it goes. The spot that jumps out to me is to pick up the iron with the settler and switch the temple in Giza to a cat or something else.
Pretty soon, we may be able to take it to the Hittites. Our military is growing very well and our production is coming along nicely as well. Heliopolis looks like it can hit 10spt at size 7. Unfortunately, it's only a matter of time until they hook up their horses.
The project to hook up the iron is being delayed due to barbarian hordes. The next person will have fun with them, I am sure.
We have taken the forest tile SW of Memphis and a worker has just moved there to chop the forest.
The best news of all is that we are not alone on our continent. Indeed, it seems to stretch east by quite a bit. I can tell the Celts' main towns are on it and it looks like the Arabs are as well. Possibly more as our last curragh hasn't even begun to get an idea of what is out there.