Sesn03 - Bad Apple Goes To War

Well, I think that is the end of the roster, Romeo - do you have time for this? I don't think I can touch this until Sunday, so you have a couple days .....

Romeo - UP
Sesn - On Deck

@ Pind - a lot of times, the ai just likes to go scouting/barb hunting with their stack of warriors too, so their cities may yet all be to the south.
 
:wavey:

Hi guys!

Firstly, many thanks to Sesn for reserving me a spot. (:)) I'll gladly join. Just give me a few days to recooperate and resharpen my civ skills.
 
MM our cities for growth, move to assualt the Hittite. If it wasn't mentioned before, Memphis is built on Ponies.
Turn 1: Memphis riots. :Gripe: Never hand over a game with a city going nuts.
Turn 2: Kill hittite warrior with elite archer.
Turn 3: Alphabet is in, start mysticism
Turn 4: Lose an elite archer on a vet warrior, kill with another archer.
Turn 5: Nada
Turn 6: More stuff.
Turn 7: Dutch build colossus. Exploring warrior finds dyes.
Turn 8: In honor of last nights game, found 17-1.
Turn 9: moving
Turn 10: Exploring.

All the hittite stuff is coming from the South. I would let the temple in Thebes finish, then build settler.
I would get archer in helio, then skim a worker.
Hittites didn't have poly, so I didn't choose that, but we want to get to monarchy ASAP.
With the work I have started around thebes, we can get a 4 turn settler warrior factory out, and I suggest we do so.
sens3-01.jpg

http://www.civfanatics.net/uploads10/Sesn03_1500bc.SAV
 
romeothemonk said:
MM our cities for growth, move to assualt the Hittite. If it wasn't mentioned before, Memphis is built on Ponies.
Turn 1: Memphis riots. :Gripe: Never hand over a game with a city going nuts.


I know :( I caught it after I uploaded the picture and save and said something then, but I should have caught it earlier.
 
Well, that would be me next, unless Tomoyo can get to it in the next day or two.

If not, I should be able to play tomorrow night.

BTW - really digging the "17-1" :lol:
 
Well, the first thing I do is try to figure out what the hell Romeo meant by a 4 turn settler warrior factory. Sure, making ten shields per turn, we can make both of those every four turns, but how the hell do we keep up on the food? By my count, the best we can do is 4 fpt. :hmm:

I’d also prefer to have the elite spear back home instead of scouting, but it would cost us about ten turns of scouting to get it there.

The good news is that we seem to have some room to expand, and can possibly grab some more horses for bartering.

IT – IW dropped two turns, so I guess the Hittites got it.

1475 BC (1) – Not much

IT – Spear defeats attacking warrior.

1450 BC (2) – Thebes riots. What a friggin rookie mistake. Open up CivAssist since five cities is obviously too complex for me. :wallbash:

1425 BC (3) – Thebes temple -> settler. Couple more units head for

IT – Archer flawlessly defeats vet warrior on defense.

1400 BC (4) – Helio archer -> archer. Eleph curragh -> curragh.

IT – Defeat two attacking units at Memphis.

1375 BC (5) – Not much

IT – Spear in Memphis wins and promotes vs archer. Reg war wins vs barb horse (thank god for the river)

1350 BC (6) – Thebes settler -> settler. Send the settler off to grab the wine, though we can’t really grab the cow too. :(

1325 BC (7) – Helio archer -> archer. Eleph curragh -> curragh. Vet archer kills reg archer, losing 2 hp. See gems outside 17-1, making it the third lux within reach.

1300 BC (8) – Thebes settler -> archer. Vet archer dies while redlining a settler pair. :( Reg war dies at barb camp, not a good rng round.

1275 BC (9) – hmm, seem to have lost a turn somewhere here…..

1250 BC (10) – IW comes in, set to Math. Surprisingly, we do have iron in sight. Free settler diverted to claim it. Pop the hut, which gives us – surprise! – barbs. Kill one with chariot. The Winery founded to claim, duh, wines. :crazyeye: Vet archer gets rl and promotes vs reg archer.

Recap – Memphis is holding firm, now has a couple elites there. The settler pair was in the mountains south of 17-1. Settler is heading for the hills just W of the iron. I’d like to grab the gems somehow, but it would be hell dealing with the Hittites in those mountains, so we may have to skip them for now. I'm a little concerned that we are falling way behind in the tech loop, feel free to change Math if you think there is a better opportunity out there. I was thinking of plopping the exploring spear on a mountain somewhere in their lands, just to distract them a bit.

M60 – UP
SW – On Deck

I will be away for the next couple days until Thurs evening, probably. I'll just slot Tomoyo in at the back of the roster so he has a few more days to "recover". :p

>>>SAVE<<<
 
Preturn- Heliopolis archer to war chariot. There are two barbs floating about.

IBT- Heliopolis wc>settler.

Turn 1 (1225BC) WC kills fort BW.

IBT- Sumeria finishes Pyramids in Ur. Vikings finish TGL.

Turn 2 (1200BC) Elite archer kills reg warrior in the woods of Memphis. Lose a vet archer to Hittite archer forted in woods clean. He promotes. Spot a Hittite settler pair south of 17-1.

IBT- Quiet

Turn 3 (1175BC) Giza founded. Start worker.

IBT- BH dies attacking our forted WC. Heliopolis settler>WC.

Turn 4 (1150BC) WC spots an elite Celt warrior. Celts up Math, Poly, Writing, HBR. Elephantine needs a scientist. Math now in 7.

IBT- Thebes settler>archer.

Turn 5 (1125BC) WC spots a source of incense.

IBT- Lose an elite spear to vet archer at Memphis. Barb curragh sinks attacking our curragh. Hittites land an archer by undefended Winery.

Turn 6 (1100BC) Kill Hittite archer by Memphis.

IBT- Winery burned to the ground. :mad:

Turn 7 (1075BC) Kill another Hittite archer at Memphis.

IBT- Winery burning archer moves around. Hittites settle on gems.

Turn 8 (1050BC) Kill 2 Hittite archers at Memphis.

IBT- Quiet

Turn 9 (1025BC) Kill Hittite warrior by Memphis and the archer that burned the winery. Move another settler into that position.

IBT- Quiet

Turn 10 (1000BC) The Winery II founded :p - start worker. Have to take a settler pair and seek refuge in Giza because of Barb horse.

Post turn- We’re doing ok in Memphis as it continues to be drip by drip from the Hittites. The Celts aside from their warrior has not been spotted on this land mass, so we’re stuck with one contact. In light of our rate of progress, we may need to consider a despotic GA. If the Hittites get their 3-MC and their own GA, this would not be a good thing.

The save
 
I have to think we need to escalate the war against the Hitties sooner rather than later, especially with the loss of Winery setting us back a city. Despotic GA seems a wonderful alternative to a conquest loss.

A question with the definition of Oscillating War... the wording given in our first post says we always have to be at war with a neighboring civ. How loose a term is neighboring, especially with island maps. I assume it's a spirit of the rules sort of thing, as long as their troops can reach our (core?) cities then it's a valid war target.

The reason I ask this is if we were to find a safe passage to another civ with our curraghs, to get Map Making, and then (if necessary) gift that tech to any accessible civ across the water, would that be considered a valid change in war. Personally, keeping in mind my take on OW and the spirit of the variant, I would think not, especially considering the AIs reputation on landing troops.

Edit: Looking at the save a little closer, I see Heliopolis should be MMed to keep that archer in two and produce a little bit more food. You can still get that archer in 2 and get +4fpt for those next two turns. That is, if we feel we can handle the unhappiness that comes with more people.

Also, what are thoughts of Walls in Memphis? I don't see that town growing above size six any time soon and the Hittites seem to like it. Or do we envision moving the lines past that town soon enough that it wouldn't be worth the shields?
 
Walls are good. I imagine most of our filling will be backwards to the large open area to our north.
 
The definition in the first post says that it must be a neighboring civ. I take that to mean one that has direct access to us, although through another civ is probably ok. Until we can find out where everybody is, we're kinda stuck with the Hittites, the way I interpret it.

As far as the despotic GA, well, if that is necessary, then so be it. Just remember that gives Bede an early chance to be creative. How quickly can we get the iron hooked up? If we can get a few swords running around, I'd feel a lot better. Do we have an economy that can get us a few gold for upgrades at no research? After Math, there is no pivotal tech right around the corner.

Agree with the walls in Memphis as well. I'd like to get the forest outside town chopped too, if we can cover the workers long enough.
 
Inherited Turn

MM Heliopolis to get some extra food while still completing archer in 2.
Change Memphis from Spearman to Walls.
Change Thebes from Spearman to Worker (done in one turn with growth and next turn Thebes will require a specialist anyway).
I don't think we're pressed enough to need to make non-vet units, so when Math comes in I will probably switch that spearman to a cat.

Looking at the Hittites, they don't have horses hooked up yet... This at least means the horses aren't in their core. I'm going to become a little less (or little more, I guess, depending on your take of the situation) bold and shoot for the iron hookup for swordsmen.
The Hittites also already have HBR. I think we need to suspect (or hope) they don't have any horses yet and so we should move to claim the horse NE of our lands.
The Celts also don't have horses and have HBR.

I can't see anything about where m60 wanted that settler to go, so I am going to take it 4NE and claim the Incense.

IBT

Barb galley sinks on our curragh.
Thebes: Worker->Spearman
Elephantine: Archer->Archer

1) 975BC
Lose an archer and kill an archer outside of Memphis.

Move archer and WC to cover worker, as barb horse moved to threaten last IBT.
Science to 40

IBT
Barb impales on our WC
We learn Math. I can see two techs that would help us right now. Either Currency or Construction, and I'm leaning toward Currency to hopefully trade with the Celts.
Heliopolis: Archer->Archer
Greeks finish Temple of Artemis in Athens.
Celts know Literature as they are now building The Great Library!

2) 950BC
Science back to 50%. Currency is due in 27 turns @ 21 beakers/turn.
The wines are hooked up.
Switch Byblos to a catapult.

IBT
Hittite gally comes into view.
Thebes: Spear->Archer
Giza: Worker->Temple

3) 925BC
Wow, guys; the RNG is not with me today. The Elite archer in Memphis loses without doing so much as a scratch to a Hittite archer.
Our vet archer wins flawlessly, however.
Our WC finds a barb camp and then redlines against a regular barb, but at least kills it.

4) 900BC
Contact the Scandinavians; they have a Galley that ran next to our southern Curragh. Looks like the other AI will be easily accessable with Galleys, at least.
Vikings are up Writing, HBR, Poly, and Const. They don't have horses or iron yet.

Our archer wins against the Hittite archer.
Hittites now have Currency, so that should come in faster now...

Ha, just spot the horse to our east. I should have headed that way with the settler to prevent the Hitties from claiming that...

IBT
Hittites land an archer south of Winery.
Thebes: Archer->Settler
17-1: Barracks->Spear
Massive Barb uprising near Byblos... Probably in that camp I wasn't able to kill with the WC.

5) 875BC
Kill 3 Hittite archers with 2 promotions.
We also claim the forest tile and will hold it until a worker can come around.

Found We Smell Good by the Incense.

Pink borders spotted mean that we are not alone with the Hittites! They are ~10 tiles E of Giza and on our continent.

IBT
:smoke: Silly me, movign people out of Memphis makes them unhappy.
Heliopolis: Archer->Spear
Ele: Archer->Archer

6) 850BC
Most of the barbs seem to be heading east. Thank goodness for that NW/SE bug, huh? The one that strayed west to get our worker is killed by a WC.
Hittites have claimed the horses to our east. 3-man chariots are not long off now.
However... we contact the Arabs and they are on our continent and they look to have a decent amount of land still east of us as well.
Arabs are up the usual: Writing, HBR, Poly, Currency, Const. They have horses but no iron.

IBT
Lose our southern galley to barbs.
Memphis: Walls->Cat
Dutch build The Great Wall in Amsterdam.

7) 825BC
Pull back our worker due to barbs. And let me tell you, there are a lot out there.
The Hittites must be having troubles with barbs, also; I haven't seen a troop in 2 turns.

IBT
Thebes: Settler->Spear

8) 800BC
Man, there are a lot of barbarians. Looks like two camps worth of massive uprisings...

Ah, the Arabs appear just to have landed a colony on our continent... my hopes were pretty high for a while.

IBT
Arabs build The Hanging Gardens in Mecca.

9) 775BC
Well, the Arabs might not be native to our continent, but the Celts definantly are! In fact, this thing seems to go quite a ways east.

IBT
The Hittite archers are back.
A WC promotes to Elite against a barb.
Dutch build Museum of Mausollos in The Hague.

10) 750BC
We contact Sumeria. Same techs up as everyone else.

Going to save it here... I have the settler safely away from the barbs, but unmoved this turn to let everyone get a say in where it goes. The spot that jumps out to me is to pick up the iron with the settler and switch the temple in Giza to a cat or something else.

Pretty soon, we may be able to take it to the Hittites. Our military is growing very well and our production is coming along nicely as well. Heliopolis looks like it can hit 10spt at size 7. Unfortunately, it's only a matter of time until they hook up their horses.
The project to hook up the iron is being delayed due to barbarian hordes. The next person will have fun with them, I am sure.

We have taken the forest tile SW of Memphis and a worker has just moved there to chop the forest.

The best news of all is that we are not alone on our continent. Indeed, it seems to stretch east by quite a bit. I can tell the Celts' main towns are on it and it looks like the Arabs are as well. Possibly more as our last curragh hasn't even begun to get an idea of what is out there.
 

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I would take the settler pair through the mountains to the iron by the river. Iron is key, 3MC cannot deal with mountains or some other terrain without roads, so we don't have to worry too much.
I would delay the G.A. still
 
Gah! Why oh why wasn't Giza founded 1 tile S to get the iron in our borders? :smoke: Definitely think getting the iron should be priority A1. The plains tile to the south next to the river looks good.

We are on a pangaea. I keep seeing references to continents.

In retrospect, maybe I should have gone with no barbs. However, it does tell us that we are fully half an age behind already.

If the celts or someone have direct access to us, we could consider changing our war, but do we want whatever forces the others have in our current state? At least the Hittites are just trickling at us.

I think the best bet is to do a warr -> sword upg strat and go get em. They obviously don't have iron yet. Can we plant a spear on a mountain somewhere so they don't connect their horses? I mean, is there anywhere we can plant someone that they won't risk their workers trying?

SW - UP
Romeo - On Deck
 
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